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PostPosted: Thu Nov 17, 2005 7:14 am 
Easy Prey
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Bob wrote:
Tilo wrote:
Quote:
Additions and adjustments to the battle system


Sounds like nerfing to me. :neutral:


w00t! Time for the great Blm nerf! They've only been talking about it in almost every interview \:D/


Quote:
1UP: Raising the level cap would defeat the point of the Merit system. The last time I spoke with you at TGS you said that perhaps the Black Mages were overpowered and could use some adjustment, which sparked some controversy in the community. Now that there's been a couple months of tweaking and tuning done to the game, what job would you say you are most happy with and what jobs still need the most work?

HT: Regarding "manaburning" parties, I think that sounds pretty cool. [laughs] What I really meant to say at the time is that I think it's a good idea, and if anyone hears those stories about those kinds of parties and feels that Black Mages are too strong, I would like them to be more creative and to give you help in making your jobs strong so you can do more interesting things like that. But I don't think the BLM job itself should be weakened just because of this current trend of a new way to form your party. And this goes for every job. I'd rather adjust things laterally to try to bring a job's strength up or down. The only exception was the Ranger, not just because of the way people play and the amount of money they put into it, but also the job itself had a fundamental attack advantage, and that's what we most recently tried to fix. But in general we don't want to make any job weaker.


Black Mage > You.

Source -> http://www.1up.com/do/previewPage?pager ... Id=3145765


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PostPosted: Thu Nov 17, 2005 8:24 am 
Honey Muffin
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I find his caution in talking about dynamis really interesting.
If SE wasn't up to something with the dynamis system, he would have simply brushed it off like he did merits and raising level caps.

Quote:
1UP: On the topic of instancing, is there any chance you might turn Dynamis into an instanced battle? For example, if there are 5,000 high level players on Siren, and everyone of them has a Dynamis scheduled, which usually happens on a weekend...if there are 36 people who go into Dynamis, and there's another alliance that wanted to go in at the same time, it could take upwards of three hours of just waiting around, whether they win or lose. With so many high level players on each server now, the traffic jam can be pretty severe.

HT: I can't actually comment on this, but this is one of the parts of the game we're actually giving a lot of consideration to right now internally. But I agree that Dynamis is important for high level characters, and if you have a lot of high level characters what are you going to do? I'm sorry I can't comment further, but we are thinking about it.


And also the fact that CoP installed new info for dynamis zones, just all really interesting. :)

also this was really interesting also:
Quote:
1UP: I'm sure you can't be specific, but is Blue Mage the only job you plan to add to Treasures, or do you plan to add others and/or Summons?

HT: I can't say how many new jobs, but Blue Mage is not the only one. And when you say that new summons were not implemented in Chains of Promathia, you're assuming that Chains of Promathia is already finished... [laughs]



Sooo, BLU isn't going to be the only new job. :O
And there's new summons in CoP, or eventually may be? Mayhaps Bahamut, Diabolos, and Pheonix will actually become summonable. Although I still have a hard time believing in the first 2. Mostly because of their reluctance to help mortals and also neither have the "avatar glow" although this effect probably could be added if they wanted i guess.


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PostPosted: Thu Nov 17, 2005 12:06 pm 
Too Weak
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Tilo wrote:
Bob wrote:
Tilo wrote:
Quote:
Additions and adjustments to the battle system


Sounds like nerfing to me. :neutral:


w00t! Time for the great Blm nerf! They've only been talking about it in almost every interview \:D/


Quote:
1UP: Raising the level cap would defeat the point of the Merit system. The last time I spoke with you at TGS you said that perhaps the Black Mages were overpowered and could use some adjustment, which sparked some controversy in the community. Now that there's been a couple months of tweaking and tuning done to the game, what job would you say you are most happy with and what jobs still need the most work?

HT: Regarding "manaburning" parties, I think that sounds pretty cool. [laughs] What I really meant to say at the time is that I think it's a good idea, and if anyone hears those stories about those kinds of parties and feels that Black Mages are too strong, I would like them to be more creative and to give you help in making your jobs strong so you can do more interesting things like that. But I don't think the BLM job itself should be weakened just because of this current trend of a new way to form your party. And this goes for every job. I'd rather adjust things laterally to try to bring a job's strength up or down. The only exception was the Ranger, not just because of the way people play and the amount of money they put into it, but also the job itself had a fundamental attack advantage, and that's what we most recently tried to fix. But in general we don't want to make any job weaker.


Black Mage > You.

Source -> http://www.1up.com/do/previewPage?pager ... Id=3145765


pfft, my Rng > your n00bness wittle blm ^^ <3


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PostPosted: Thu Nov 17, 2005 12:20 pm 
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RNG for the most part is a joke now. The fact that they can't fight effectively while a mob is in their face makes them extremely gimp (absolutely worthless at Fafnir/Nidhogg). Just to do good dmg they need to sub WAR which makes their survivability lower from losing NIN sub. BLM >>>>>>> RNG sorry Bob.

I am sure SE will add new areas, jobs, avatars, etc. But will any of it be worthwhile? Right now as it stands with the CoP wyrms and Absolute Virtue LSs need to be bigger and bigger to take on the newer challenges it seems. Someone on another site mentioned them making alliances bigger than 18 (this would mess up the game badly) or doing like WoW and let everyone attack the mob but the person who claimed first get the drops (can you say SA WS on someone's Nidhogg?). Needless to say the whole CFH and lost claim situation needs a final fix.

Also we need true instances not the horrible bullshit we have now that makes people stand in line. SE needs to fix this game. The interview already hinted that they have another MMO in development. This tells me they are just buying time til they release that. The time to quit FFXI is coming soon as this game is a fucking joke.

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PostPosted: Thu Nov 17, 2005 12:58 pm 
Too Weak
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lmao, maybe to the unskilled Rng. On God mobs, I still do pretty good damage, as as for in your face? Its all about tatics and skill. Rngs can still solo pretty well. If they can be slept, attack them until you have TP, sleep bolt them once, pull back and unload. If they wax your shadows fast, pull back and shadowbind. Rng is a job of skill now, not just raw power whenever you want. So yea, my Rng > Blm ^^


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PostPosted: Thu Nov 17, 2005 1:58 pm 
Easy Prey
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Who is Bob? (someone had to ask)

Updates don't even make me excited really anymore. I just wonder what crappy new stuff they are gonna add that they spent too much time working on that noone will like or do. (Like the Chocobo thing that he mentioned in the 1up article... lol noone does it because it's stupid)

Even when they do add new avatars (which he announced in the 1up article for certain now, also) I'm pretty confident whatever quest you need to do to get them is going to either be too easy and then people will bitch about noob smns having them, or ridiculously difficult so noone at all will be able to get them.

orz I'm starting to sound as jaded about the game as Et. /high five


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PostPosted: Thu Nov 17, 2005 2:35 pm 
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They need more dya flow in the Commuity to lower the dya currency prices it's way to high for anyone serous about it atm. but not too much Flow if you knwo what i mean.

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PostPosted: Thu Nov 17, 2005 6:37 pm 
Honey Muffin
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Dynmis currency was designed in such a way that the only method you could effectively upgrade one was not to be greedy and help only one person out of 60+ get it. While everyone else fed off the af armor.
This concept is noble, but extremely unrealistic. Everyone wants a relic weapon, and very few are keen on the idea of being that generous.
I can understand SE wanting relic to be extremely rare, but they could have gone about better ways for it IMO. Something that was designed to require a huge outpour of selflessness only breeds extreme greed. IE people selling single currency for 60k..or a 100 for 6 mil. And its only going to get worse.
I wonder if they do implement the other 5 dynamis zones if they too will drop ancient currency. And if they will be on the same bind as the existing ones. IE if you enetered Dynamis-Bastok you are unable to enter Dynamis-Valkrum before 3 days are up.



Quote:
Also we need true instances not the horrible bullshit we have now that makes people stand in line. SE needs to fix this game. The interview already hinted that they have another MMO in development. This tells me they are just buying time til they release that. The time to quit FFXI is coming soon as this game is a fucking joke.


SE has TONS of mmo's out and always coming out for both the PS2 and other consoles as well as the PC.
They're just never relased to the US.

I think what his point was that the amount of money and effort going into effectively redesigning the game to appeal to PC's and 360's limits is too great an investment to really be worth their while. When they can take all that and just develope a new game and reel in new players and money.

His answer sounded like "We dont get paid enough to care" to me. heehee.
Although I have to say, despite FFXI being heavily watered down due to ps2, its still one of the best (visually speaking) mmo's I've seen. Its a shame things have to get recycled so much as the graphic design of it is really quire artful.


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PostPosted: Fri Nov 18, 2005 4:29 am 
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Looks like SE are using the XBox360 version of the game to take all their screenshots lately, lol. The posted stuff about the Fellowship System.

Observe:

Quote:
The Fellowship system was created to be enjoyable to players of a wide range of levels in response to player comments regarding features such as garrison and escort quests in past version updates. Whether adventuring with your fellow for the first time or the fiftieth, there is a Fellowship quest suited for you.

In the first stages of development, we had to carefully test how the player was affected in the presence of player-dependent NPCs such as avatars, wyverns, and chocobos. VRAM (memory used for the game's display) is not infinite, and there is a limit to the number of characters that can be shown on screen. After an assessment of the difficulties to surmount, the adventuring fellow was created.

Several additions and adjustments have been made to the Fellowship system after its introduction in July 2005, including a series of quests involving a story about legendary mirrors. The next version update will bring a new quest that will conclude the first part of the series' main story. A quest designed to further raise the adventuring fellow's level cap is also in the works.

Refinements to the balance of fighting styles and an increase in wearable equipment are also among the new content planned for adventuring fellows in the upcoming version update.

Information about changes to the Fellowship system is released on the FINAL FANTASY XI main page on a regular basis.


FINAL FANTASY XI Development Team (11/18/2005)

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PostPosted: Fri Nov 18, 2005 5:19 am 
Emo Immolator
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About the new Avatars.

Fenrir is technically apart of "Rize of Zilart."

How long did it take for him to come out after Zilart was released?

And what does that say about upcoming avatar(s) (and where they might be coming from)?

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