I find his caution in talking about dynamis really interesting.
If SE wasn't up to something with the dynamis system, he would have simply brushed it off like he did merits and raising level caps.
Quote:
1UP: On the topic of instancing, is there any chance you might turn Dynamis into an instanced battle? For example, if there are 5,000 high level players on Siren, and everyone of them has a Dynamis scheduled, which usually happens on a weekend...if there are 36 people who go into Dynamis, and there's another alliance that wanted to go in at the same time, it could take upwards of three hours of just waiting around, whether they win or lose. With so many high level players on each server now, the traffic jam can be pretty severe.
HT: I can't actually comment on this, but this is one of the parts of the game we're actually giving a lot of consideration to right now internally. But I agree that Dynamis is important for high level characters, and if you have a lot of high level characters what are you going to do? I'm sorry I can't comment further, but we are thinking about it.
And also the fact that CoP installed new info for dynamis zones, just all really interesting. :)
also this was really interesting also:
Quote:
1UP: I'm sure you can't be specific, but is Blue Mage the only job you plan to add to Treasures, or do you plan to add others and/or Summons?
HT: I can't say how many new jobs, but Blue Mage is not the only one. And when you say that new summons were not implemented in Chains of Promathia, you're assuming that Chains of Promathia is already finished... [laughs]
Sooo, BLU isn't going to be the only new job. :O
And there's new summons in CoP, or eventually may be? Mayhaps Bahamut, Diabolos, and Pheonix will actually become summonable. Although I still have a hard time believing in the first 2. Mostly because of their reluctance to help mortals and also neither have the "avatar glow" although this effect probably could be added if they wanted i guess.