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 Post subject: Spirit Surge tests
PostPosted: Wed Dec 14, 2005 9:11 am 
Honey Muffin
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Been toying with it off and on (takes a long time to test an ability with 2 hour downtime haha) and so far this is what i've figured out:

The following stats are exchanged when Spirit Surge is in effect:

-The drg gains any TP that the wyvern had previously built up.

This is especially interesting because now, considering your wyvern already had 100% tp (<pettp> macro helps) a drg can self skillchain by using ws before and then imediately after popping this. The ending skillchain will be super effective (as far as drg sc is concerned ;) ) if you sneak a jump just before closing it.

- The drg gains a + to their strength stat.

Str is the only stat that seems to be effected, the amoutn of str is semi dependant on your level. I'm assuming its a direct transmission of your wyvern's own str stat. The amount at 75 is +16.

- The drg gains any HP that the wyvern had.

Once again, dependant on level, the drg's max HP will rise. At 75 it was about +300 hp for me. Also, any spill over hp it will restore.

-Jump acc seems to increase. Although I was fighting EP things so not to die, I never missed a jump or high jump while in 2 hour. Not to say it isn't impossible, would need testing on very high level things to be certain on its chances of landing.

-the effect lasts about 1 min, the jump defense down trait seems to last about 30 seconds. unconfirmed on the jump effect timer, but that seems to be it ballpark estimating.

Jump Effects

- Jump: Lower the enemy's def by a signifigant amount for a few seconds.

From my tests, this seems to be a percentage, not a base number. The reason for my guessing this is that enemies I tested on with more defense were more effective then enemies with lower defense. Where in I did a 1500k penta in 2 hour on a flamingo, I did almost 2k one on steelshell. Which if it wasn't a percentage you'd imagine the results being vise versa. And of course Torn going from 500 penta on KingB to 1200 in 2 hour.. seems the more defense it has the more effective this jump is.
ironically though, the damage from the jump itself is normal


- High Jump: Converts damage inflicted by the jump ito enemy TP elimination.

Not wildly effective, but interesting none the less. And is possible to squeeze it in before the 2 hour wears. I can't tell yet if its a percentage or a direct conversion. I dont really know any way to test that to be certain. But if you were to jump, skillchain, then high jump - that's a lot of damage in a short period of time to inflict and not result in signifigant TP gain to the mob. not too shabby.

-Super Jump: When the person with most aggro is facing the dragoon's rear the jump with remove hate from both the dragoon and the player behing him.

THis one is tricky to test, and I haven't had much chance to since everything I've been doing so far has been solo. Withouth a second person it seems to be relatively unchanged, and 100% useless solo. So far i haven't been hearing too many drg's living long enough to use it lol. I find it kinda amusing, its really a backwards trick attack.


Things Debunked

- Wyvern is killed soon as you pop 2 hour

its best to wait for all timers to cool down if possible

- Jump timers are not reset

if you're not careful you can totatlly kill the essance of your 2 hour, really i think it should have reset jumps. As jumps have a longer cool down then the 2 hour lasts.

-Stats are not effected by subjob

-Stats are not effected by wyvern buff requip

this one thing i wasn't certain about and in today's test was proven wrong. Any wyvern acc, dmg, hp etc buff items do not transfer over to the dragoon. All stat effects transfered seem to be 100% cookie cutter depending on the dragoon's level.

- Stats are not effected by Wyvern's max and or current hp

- Stats are not effected by TP

exception being how much TP is transfered via wyvern to drg, but TP does not effect any physical stats

- Dismiss still resets call wyvern timer.

- Wyvern type doesn't seem to effect stats.

- 2hour does not effect jump damage or TP gain, those occur as normal.



Really, if planned well enough, the TP and jump thing is what really makes this 2 hour effective at all.
Say for instance, on a very difficult hnm, drg at 100%+ tp starts the battle by opening a sc, another melee closes it and mages magic burst. Then Drg pops 2 hour, jumps, drg uses weapon skill, another melee closes it and mages burst for a super effective skillchain. Then pop an iccarus wing, high jumps to lose any TP the mob gained from the first 2 skill chains, then opens a 3rd skill chain with another melee, mages burst. Fun stuff. ;)

Edit: with 2 hour and icarus wing its possible for a drg to self skill chain light, instead of doing 3 separate skillchains. Self skillchain only really works though if drg has mage subbed and has no status effects.
hybrid or melee wyvern will use its TP to breath attack, although there are ways to interupt that its very difficult in the scheme of things. Healing wyvern won't use breath unless you (1) have a status ailement durring weaponskill or (2) force trigger the breath using spell under special conditions. If you dont do either it will store its TP, even after you weaponskill.

This makes me wonder if drg/whm etc will be the new wave as far as hard battles go. /whm can already cure party mates for 500+ hp with top gear for 5-7mp cost. Let alone pull skill chains like that out of their arse. helpful? We'll see, give a drg a chance! ^^

(edited for some corrections, additions, and that last comment)


Last edited by Kioko on Wed Dec 14, 2005 11:28 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Dec 14, 2005 9:37 am 
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That's awesome, I was going to try it out in the pt I was in last night, but the pt only lasted for 3 fights. :roll:

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 Post subject:
PostPosted: Wed Dec 14, 2005 10:37 am 
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I've used it twice so far. Both times soloing as drg/nin. STR boost each time was +16.

First time trying it was on Ose. Before using Jump, i was hitting him for about 130-140. After jump i was doing 190-200 consistently, and crits for 300+. It was really late at night though, so I didn't notice much more. And i used wheeling thrust instead of penta...damage didn't increase much, if at all.

Second time, i was drg/nin again, soloing a Torama in Onzozo. Was doing this one really fast because I had to leave, but, after spirit surge, i had 300tp, penta thrust hit 4/5 and did 790. Then i did Jump, got TP again quickly, and did penta again at 100tp. It hit 4/5 again, but did 760 damage, almost as much as with 300tp.

I have to agree with Kioko, the defense down seems to be a percent off. I need to go test on some higher lvl stuff to see for myself though. Honestly i don't think it had much of an effect on the torama, or even Ose.

Going to take drg to the next god fights I do, see how much Genbu's defense can be lowered, lol.

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 Post subject:
PostPosted: Wed Dec 14, 2005 11:03 am 
Star-Spangled Subligar
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Wow thats actually pretty cool.

I think the TP gain is really the best part about it. The jumps seem to be almsot usless.

How long does the 2h last? I didnt see that number but I probably missed it.


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 Post subject:
PostPosted: Wed Dec 14, 2005 11:30 am 
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Doesnt the wyvern use breath attack when you WS and lose its 100tp? Cant remember heh.

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 Post subject:
PostPosted: Wed Dec 14, 2005 11:33 am 
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The effect lasts 1 minute, at least at 75. No idea if it might be shorter at lower levels. Some people earlier were saying it lasts 30 seconds, but it's been 1 min for me every time.

Edit: Yea, the wyvern breaths will use it's TP as far as I know. I actualy have never paid attention to my wyvern's TP before now, other than noticing Healing breath is more potent with wyvern TP over 100. I'm pretty sure you wouldn't be able to WS, then spirit surge before the wyvern lost it's TP using breath. There are a couple ways around that though. If you have mage sub, the wyvern won't use an elemental breath on WS, so it won't lose TP. Or, if you WS before your wyvern engages the mob (right after you engage, before you swing at it), it won't do a breath either.

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 Post subject:
PostPosted: Wed Dec 14, 2005 12:20 pm 
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Havok wrote:
The effect lasts 1 minute, at least at 75. No idea if it might be shorter at lower levels. Some people earlier were saying it lasts 30 seconds, but it's been 1 min for me every time.

Edit: Yea, the wyvern breaths will use it's TP as far as I know. I actualy have never paid attention to my wyvern's TP before now, other than noticing Healing breath is more potent with wyvern TP over 100. I'm pretty sure you wouldn't be able to WS, then spirit surge before the wyvern lost it's TP using breath. There are a couple ways around that though. If you have mage sub, the wyvern won't use an elemental breath on WS, so it won't lose TP. Or, if you WS before your wyvern engages the mob (right after you engage, before you swing at it), it won't do a breath either.


Sounds like you could disengage, and then re-engage and WS really quick so your Wyvern wouldn't lose TP.

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 Post subject:
PostPosted: Wed Dec 14, 2005 12:37 pm 
Star-Spangled Subligar
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or just 2h the second you use a WS theres a slight delay in the Wyvrens attack.


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 Post subject:
PostPosted: Wed Dec 14, 2005 12:46 pm 
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Quote:
- Dismiss still resets call wyvern timer.


This is a bad thing? It could potentially be annoying if someone just sits there and calls and dismisses the wyvern but it could be a situation like where we had a DRG in promy once dismissed wyvern for the portal recipticle thing (sue me I don't remember what its called right now) because the AoE would kill the wyvern, then resummon it on the next level.


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 Post subject:
PostPosted: Wed Dec 14, 2005 12:50 pm 
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uhhh who said it's a bad thing that it still happens, Kioko was just pointing out that the rumor that dismiss would NOT reset the wyvern timer was untrue / debunked.

Reading is your friend.

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 Post subject: hmm
PostPosted: Wed Dec 14, 2005 12:50 pm 
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i go lvl 75drg/37war and i get only +16 str and last only 30 secs for me. I tested 2 hour in ballista and i went from doing 6-700dmg on mnk to pushing out a 1289 dmg penta thrust. i also used it in dynamis as well. Nin mob did his 2 hour and i had 49 health left. So i 2 houred and wyvern gave me 1k hp back. was very nice.

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PostPosted: Wed Dec 14, 2005 1:24 pm 
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Can use WS when wyvern is at 90tp, eat it, jump and WS again.


Man...to think I liked DRG before. Those guys eat wyvern, that's gross.

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 Post subject:
PostPosted: Wed Dec 14, 2005 1:45 pm 
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doh, you caught me being stupid..


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 Post subject:
PostPosted: Wed Dec 14, 2005 6:08 pm 
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Kaylia wrote:
Can use WS when wyvern is at 90tp, eat it, jump and WS again.


Man...to think I liked DRG before. Those guys eat wyvern, that's gross.


Hey, if it tastes good, whats it matter what it looks like?


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 Post subject:
PostPosted: Wed Dec 14, 2005 6:34 pm 
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Tastes like chicken.


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 Post subject:
PostPosted: Wed Dec 14, 2005 10:32 pm 
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still confused w/ the description for super jump 2hred..

X= enemy Y= drg Z= person to remove hate from..
X<Y<Z means that?
or... i'm having a brain fart?

is it person w/ the MOST agro? or anyone the drg does the sj infront of?

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 Post subject:
PostPosted: Wed Dec 14, 2005 11:13 pm 
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You need to be in the same positioning you could be for Cover, except you dont have a target to select.

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 Post subject:
PostPosted: Wed Dec 14, 2005 11:35 pm 
Youre a Crappy HNM like Roc or something
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Kioko wrote:
Tastes like Eft.


fixed =p

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 Post subject:
PostPosted: Wed Dec 14, 2005 11:37 pm 
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I dont believe you have to be facing the mob, but if someone has enmity usually the mob is facing them anyway.
the person has to be behind the dragoon when the dragoon super jumps so its like this:

(angry mob facing thisaway) -> (drg) (unlucky test subject)

I'll have to test exactly what the configuration is of this, that's where the unlucky test subject comes into play. ;)


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PostPosted: Thu Dec 15, 2005 12:12 am 
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super jump on the tank see if it works


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 Post subject:
PostPosted: Thu Dec 15, 2005 8:11 am 
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Quote:
Kioko wrote:
Tastes like Eft.


noooooooooooooo (;_;)


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 Post subject:
PostPosted: Fri Dec 16, 2005 5:05 am 
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TEM.... PTING....

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PostPosted: Fri Dec 16, 2005 5:24 am 
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back when i did the dragoon quest to open the job so long ago, Nesso killed the big dragon for me :oops: even if he doesn't remember :-P

and to be on topic...the boost to your max HP you get from spirit surge seems to vary, not sure exactly. the first 2 times i used it, i was boosted to 1627. this last time, with the exact same gear/food on, i got boosted to 1668. /shrug

EDIT: nvm i just realized i had 2 different subjobs, nin and war, lol. i think the boost to max HP is just about 300 then.

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PostPosted: Fri Dec 16, 2005 6:30 am 
Youre a Crappy HNM like Roc or something
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Nesso wrote:
TEM.... PTING....

OMGOMGOMGOMGOMGOMGOMGOMGOMG
GOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG

come back to me My Nesso!!!!

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 Post subject:
PostPosted: Fri Dec 16, 2005 4:31 pm 
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Let's do a Lance burn PT ^^ ...
Call dragon to 20min seems pretty good. with couple DRG/mage w/ spirit taker ...that's gonna be no down time exp PT

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