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 Post subject: Dynamis-Tavnazia and new Limbus areas
PostPosted: Thu Feb 16, 2006 7:14 am 
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Dynamis - Tavnazia and More!
FINAL FANTASY XI Development Team (02/16/2006)
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The area of Dynamis - Tavnazia, as well as a new route for both Temenos and Apollyon, will be released in the upcoming version update. Details here.



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Dynamis - Tavnazia and More!

The area of Dynamis - Tavnazia, as well as a new route for both Temenos and Apollyon, will be released in the upcoming version update.

Dynamis - Tavnazia

In the December update, players gained access to Dynamis - Valkurm, Dynamis - Buburimu, and Dynamis - Qufim. Now the fourth and final area in this storyline will be opened to adventurers--Dynamis - Tavnazia.

As with the previous 3 areas, Dynamis - Tavnazia will present a level of difficulty that will challenge even the most seasoned adventurer.

Upon entering the area, a time restriction of 15 minutes and a lock on support job abilities will be imposed. Time extensions and the recovery of support job abilities can be earned by fulfilling certain conditions.

Due to an issue with the complicated topography, the maximum number of people that can enter Dynamis - Tavnazia will be restricted to 18 members. While this restriction may present obstacles that cannot be overcome by the current Dynamis strategies, we encourage players to experiment with different party compositions and battle plans.

The entity that must be defeated to bring an end to this nightmare is not the same being that reigns in Dynamis - Xarcabard.
Several incarnations of this NPC exist within Dynamis - Tavnazia. We leave the decision of whether the battle will be against one or more of these incarnations to the judgment and abilities of the players.

Dynamis - Tavnazia will include the following new content:
- The storyline that began in Dynamis - Valkurm, Dynamis - Buburimu, and Dynamis - Qufim will reach its conclusion in Dynamis - Tavnazia.
- Certain relics and damaged relic armor have been added that are exclusive to Dynamis - Tavnazia.
- Ancient currency that players could earn in previously released Dynamis areas will also be available in Dynamis - Tavnazia.
- New equipment has been added that is exclusive to Dynamis - Tavnazia.

Dynamis - Tavnazia can only be entered after completing the areas Dynamis - Valkurm, Dynamis - Buburimu, and Dynamis - Qufim. Once you have entered Dynamis - Tavnazia, you will be unable to enter any area of Dynamis for a period of 3 days (Earth time).

*Players who have not installed the Rise of the Zilart or Chains of Promathia expansion discs, or who have not registered the expansion content, will be unable to enter Dynamis - Tavnazia.
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New Temenos and Apollyon Routes

The Temenos and Apollyon areas of the Limbus region (released in the October update) will each be gaining a new route.

In order to access these new routes, an item known as a "metal chip" will be needed in addition to the existing requirements. These metal chips can be obtained in exchange for 75 ancient beastcoins, or found during a foray into one of the Limbus areas.

The main purpose of the Limbus areas is to collect ancient beastcoins, and these new routes have been designed to make it possible for players to increase their hoard of coins. This will be no easy task, however, and we leave it up to the players to decide whether or not they will risk their hard-earned beastcoins for the chance to obtain greater rewards.

Dynamis - Tavnazia and the new Limbus routes await the brave and resourceful adventurer!


FINAL FANTASY XI Development Team (02/16/2006)

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http://www.playonline.com/ff11us/inform ... 60216.html


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PostPosted: Thu Feb 16, 2006 7:52 am 
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Man that Last Dynamis Area better drop some awesome stuff..

18 people cap, start with no sub and only 15mins before you're booted.

Edit: I read this on the KI forum and I agree with him and my half asleep self though the last line was funny.

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This is further evidence that SE's approach to end game is entirely backwards. Most long-term events begin with few members and working their way up to large-scale events. Not the other way around...

/beats S-E with a clue-by-four.


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PostPosted: Thu Feb 16, 2006 8:37 am 
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Due to an issue with the complicated topography, the maximum number of people that can enter Dynamis - Tavnazia will be restricted to 18 members



Um...Ok is SE rertarded or something? The completely screws over every dynamis ls. Its hard enough to get people to try the new zones as is, this kinda makes it even worse.
And to tell half the group that worked so, so very hard on defeating the other zones that "sorry, you can't go" on the final relm. Can't really have 2 teams go in after one another because fo the time restriction and job sortmant issues. Unless, I suppose, you have a very solid and very supportive team. But its hard to have a group working as one, suddenly working as two complete separate bodies.

its just silly.. Does SE ever actually take into consideration how people play and form and schedule around these events they make?

The apollyon/tremenos thing is semi interesting. I wonder if the greater rewards they speak of is just huge amount of coins that drop as that seems to be what they are alluding to.
Really i'm not excited over something that just promotes coin hording. lol. Would rather it be a reward for killing Ultima and Omega so there's more motivation to get players to help with those who dont neccessarily get something out of it.


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PostPosted: Thu Feb 16, 2006 9:32 am 
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18 person dynamis would be awesome IF it wasn't on the same lockout timer as the others...

using 75 coins in order to enter the new limbus areas isn't THAT bad...just have to give up coins for a week and boom, we have 75 coins for it. and it sounds to me like giving up those 75 coins to enter will give us a zone that drops a lot more than that. i agree though, more boss fight areas like the proto weapons would be a lot cooler.

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PostPosted: Thu Feb 16, 2006 9:35 am 
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18 person now?


Ok thats it, ive had enough of SE. That doesnt work at all for any dynamis ls god damn it. Its like square only wants pickup groups to do dynamis.

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PostPosted: Thu Feb 16, 2006 10:50 am 
Youre a Crappy HNM like Roc or something
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um paying 75 coins to get more coins better have the zone drop 150+ coins. its not worth it to pay 75 to get 80 back haha.

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PostPosted: Thu Feb 16, 2006 11:03 am 
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Lets hold judgement until we see the new gear they released. 18 man Dynamis seriously fucks everyone over... New Limbus areas require as much coins as a brutal earring... better drop some uberwtfomg gear.

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PostPosted: Thu Feb 16, 2006 11:11 am 
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They're going to release some uber omgwtf must have item as one of the final Dynamis-Tavnazia rewards, just you watch. And I can laugh when everyone who was always complaining "Dynamis-Valkurm sucks and isn't worth doing" start crying because they want to goto Dynamis-Tavnazia and get one of those omgwtf items.

Always happens. :P Nobody wanted to ever do sea and kept complaining "it isn't worth it" until they add Rajas Ring, and then everyone cries because they're so far behind the other groups who were smart and got it done early. :P


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PostPosted: Thu Feb 16, 2006 12:05 pm 
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the 18 person thing..... honestly what the hell?

I think SE just fucked themselves in the ass with that release note. dynamis - tavnazia is just limbus with 1/4th the time limit and probably an assload harder.

the limbus update may not really be worth it at all, 75 coins, you better be getting 75+ back and some really good items to waste all that time. is SE trying to promote greed though? gawd

Ketrebu wrote:
Always happens. :P Nobody wanted to ever do sea and kept complaining "it isn't worth it" until they add Rajas Ring, and then everyone cries because they're so far behind the other groups who were smart and got it done early. :P

true, even though I was one of the post-ring release people I had always wanted to get CoP done for the storyline.

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PostPosted: Thu Feb 16, 2006 12:21 pm 
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PostPosted: Thu Feb 16, 2006 12:32 pm 
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anyone think that the 75 coin chip might be re useable?

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PostPosted: Thu Feb 16, 2006 1:53 pm 
Youre a Crappy HNM like Roc or something
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ya right SE making reusable stuff haha. but seriously this is going to make it so you have a perma for limbus and you have a set amount of coins goto the "chip bank" then use the 75 coins to pray for more coins to drop.

im not wasting any coins, or giving up any shares of coins until some other suckers do it and confirm it gives you way more coins back. paying 75 coins to get 100 isnt worth it at all no way shape or form. they need to impliment a way to flood the market with coins. that way these gay 300k prices drop to 10k, because i really dont give a shit if everyone has the good items from it.

they should just make the coins EX as far as im concerned, that stops people from RMTing the gil to buy the rare ex shit. shit the only thing in the game that shouldnt be rare ex is crafting materials. and they should have a vendor that has a set price on them. crafted gear should use the same ideal as WoW, binds when equipped.

dynamis tav will be a waste of time too, 15 min timer to waste a 3 day lock out. dont even say SE will add a uber item because we all know SE rarely adds good shit. they dont want to update the game for progression so they try not to add stuff thats too strong... when we all know even if your char had 300 str it would do much of anything. the only stats that matter in large quantities in this game are, HP, MP, +Haste, +Enmity, -Enmity... basically anything that directly affect an action. +evasion +acc +str etc all see diminishing results the more you pile on. where as +haste is consistant -1sec off casting time per every even 2%.

if the expansion is as crappy as the ideas theyre vomiting in our direction as of late then i forsee them losing a large player base (pretty much this expansion is the make or breaker for FFXI).

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PostPosted: Thu Feb 16, 2006 1:55 pm 
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Ketrebu wrote:
They're going to release some uber omgwtf must have item as one of the final Dynamis-Tavnazia rewards, just you watch. And I can laugh when everyone who was always complaining "Dynamis-Valkurm sucks and isn't worth doing" start crying because they want to goto Dynamis-Tavnazia and get one of those omgwtf items.

Always happens. :P Nobody wanted to ever do sea and kept complaining "it isn't worth it" until they add Rajas Ring, and then everyone cries because they're so far behind the other groups who were smart and got it done early. :P


lol, same thing I said in the Dy-Valkurm thread.

"Waah, its too hard and it doesn't always remove charmga, this is stupid, I don't wanna do it."

Just wait, hoho, the best -1 pieces are only in Tavnazia probably along with other stuff. Maybe even uber rare chances at shit like 1000 pieces.

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PostPosted: Thu Feb 16, 2006 2:10 pm 
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ppl. cry way to much about gear. The point in playing a game is for story progression and event completion. I like the new dynamis ideas though I haven't tried them yet cause there dosn't seem to be anyone who plays this game that wants to complete events and story because they rather do the same exact shit they've been doing for the past 2 years over and over again.

If anyone is doing a dynamis shell thats doing new zones only with the goal of completing all the zones I'm very interested. pls send me a tell in game.


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PostPosted: Thu Feb 16, 2006 2:46 pm 
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New limbus seems geared towards perma groups. 75 coins buys you the chip which only need 1 of per enterance. Basically a limbus run and a half where everyone forfits the coin drops into a pool for the new one. So really it only costs the individual only a couple of coins for the chance of something better. Not really that much to sacrifice I guess. And also it notes the chip might be dropped as treasure. I'm hoping it'll be part of u/o pool but it'll probably be something like cloud evoker that can randomly drop whenever it feels like it.

Its not too bad an idea, gives somthing for groups to do if they no longer want coins, or 1 person could host a run with their own. Like dynamis.


The new dynamis ticks me off though. You can't take something already established then exclude people. Technically its still possible to do 2 groups back to back and miss on the second dynais that week. But its such a pain to begin with. I love the new zones I hope something can be worked out. But I guessits silly to complain now as it'll be a long long long time before ill ever have access. And not many people are keen on the idea of trying.


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PostPosted: Thu Feb 16, 2006 3:11 pm 
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they fucked up with the new dynamis zones. Plain and simple. They're trying to shuffle ( notice i didn't say change things) things around.

I still don't see how the new dynamis zones have a 32 man limit, and then the tazvania has an 18 man limit. Kinda unfair to all the others that have worked hard to get to that point. Isn't qufim valrum ( which i fucking hate) and buru big enough to allow 64 players? Why even make taz a dynamis zone if you are forced to limit it to 24 players.One of the strong points of ff is its story branch. Why can't they release quested story branches!? Meaning you do one or 2 quests that branch off to its own other story. Without it getting in the way of Cop or ZM missions. Since they update bi monthly releasing new stories every patch is a great idea. And i know it would keep people interested.

On the other hand
Its no wonder why square's online division market shares have dropped like umm i think it was 34% this year. They're doing horrible. Its possibly because one by one people are growing sick of ff. Could be other factors not sure. But 2005 was a bad year for them. I honestly think if this expansion doesn't pick up, its gonna be the end for ff for alot of people and for the company to support as well.

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PostPosted: Thu Feb 16, 2006 5:21 pm 
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Mikey wrote:
they fucked up with the new dynamis zones. Plain and simple. They're trying to shuffle ( notice i didn't say change things) things around.

I still don't see how the new dynamis zones have a 32 man limit, and then the tazvania has an 18 man limit. Kinda unfair to all the others that have worked hard to get to that point. Isn't qufim valrum ( which i fucking hate) and buru big enough to allow 64 players? Why even make taz a dynamis zone if you are forced to limit it to 24 players.One of the strong points of ff is its story branch. Why can't they release quested story branches!? Meaning you do one or 2 quests that branch off to its own other story. Without it getting in the way of Cop or ZM missions. Since they update bi monthly releasing new stories every patch is a great idea. And i know it would keep people interested.

On the other hand
Its no wonder why square's online division market shares have dropped like umm i think it was 34% this year. They're doing horrible. Its possibly because one by one people are growing sick of ff. Could be other factors not sure. But 2005 was a bad year for them. I honestly think if this expansion doesn't pick up, its gonna be the end for ff for alot of people and for the company to support as well.


Playonline was originally meant for alot of games. Something like a "Steam" of RPGs save you can't add or do mods or anything. Even though the concept of Playonline has been trying to get off the ground for years now (when it originall launched with FFIX), the fact that its still only supported for FFXI and maybe Front Missions Online when that's released... Besides Playonline, SE has alot of other games going for them. FFXI is just one small part of the company I would think. Or at least thats what I thought of POL.

btw if anyone clicked the link in my sig in the last few days, my apologies.

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PostPosted: Thu Feb 16, 2006 9:39 pm 
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PostPosted: Thu Feb 16, 2006 10:08 pm 
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What if Dynamis drop about 10 x100 currency per run? No one would ever do previous 3 dynamis once they get in Tav, but it could solve a lot of problem with currency.

Same goes with new limbus. It will really depend what is the drop rate inside, but I've the feeling it will suck knowing SE. Keep in mind they said you could find the metal chip in older area too. Maybe it wont be that hard to get if you do limbus twice per week

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PostPosted: Thu Feb 16, 2006 10:42 pm 
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yeah i was just going to say it did say :

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These metal chips can be obtained in exchange for 75 ancient beastcoins, or found during a foray into one of the Limbus areas.


So you don't absolutely have to use your coins to get into it. Just need to find out how to get the metal chip.

But play and simple, this dynamis update sucks. You figure, to break the glass and get the 18 people in will take like 2-3minutes, then you have to find the first extention in 12minutues. It better be like Jeuno with 1hr of extentions right at the start lol

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PostPosted: Thu Feb 16, 2006 11:41 pm 
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"Hey, programmers, c'mere. We need to implement this final Dynamis-Tavnazia zone, a location dictated by the current storyline."

"Are you fucking insane? That zone is batshit loco. We won't even be able to have 36 in there at the sametime, due to the architecture and zone layout. There's barely any room for mobs."

"Look, if we don't do this, the players will come and rape our families. I know it sucks, but put in some great gear, and make it really challenging."

I'm not an SE apologist, but guys, come on. They're giving us MORE CONTENT. If you don't like it, then you have no reason to go, and the game is still in the same state it's been in. There's only so much to do with the Dynamis set-up anyway, so hopefully this new type of multi-body boss and 18-member deal might be a little more interesting than the standard Dynamis tactics.

It may suck for Dynamis LSes, but not everything can be a massive event. Split your groups wisely, and just have fun with it. If you don't want to give up your zerging, go do Xarcabard.


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PostPosted: Fri Feb 17, 2006 2:02 am 
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Dya is crap now man haha admit it. Less currency drops less Af2 drops, more Req to get in it and It's all the Same mobs same terrain just same old crap in different format. Back when i played FFXI everyday i didn't go to Taz in months and theres a reason..... Safehold sucks. This Expanion even looks gay. Woot a faggy looking pirate and a faggy looking bst rip off that cuts and paste all the the /ja's. w/e

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PostPosted: Fri Feb 17, 2006 2:07 am 
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Talisin wrote:
Dya is crap now man haha admit it. Less currency drops less Af2 drops, more Req to get in it and It's all the Same mobs same terrain just same old crap in different format. Back when i played FFXI everyday i didn't go to Taz in months and theres a reason..... Safehold sucks. This Expanion even looks gay. Woot a faggy looking pirate and a faggy looking bst rip off that cuts and paste all the the /ja's. w/e


and the BST speaks out in angooree rage against those who gimped him

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PostPosted: Fri Feb 17, 2006 10:22 am 
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metal chips will probably be really rare drops... well especially if the new gear in the new limbus zones is really good. I hope they come out with some interesting shit between Dyn-Tav, new limbus areas, 18man avatar fights and 3rd Bahamut fight. 18 man Dynamis-Tav is fucked up lol.... 18 people and it isn't even a true instance. I bet it will be bugged all to hell and shit will link from the floor above you lol. That and SE seems concerned with slowing down people upgrading relic now that NAs are getting them done by giving people a reason to hold onto currency to upgrade af2 (even though those upgrades are pretty weak lol).

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PostPosted: Fri Feb 17, 2006 10:56 am 
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