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PostPosted: Fri Sep 16, 2005 11:31 pm 
Mike&Ike Irl
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*forget it.

i just hope its fun haha.


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PostPosted: Sat Sep 17, 2005 12:05 am 
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Phoenix would be great. He should get raise III.


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PostPosted: Sat Sep 17, 2005 12:23 am 
Mike&Ike Irl
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i like siren :D


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PostPosted: Sat Sep 17, 2005 12:40 am 
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ODIN > everything

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PostPosted: Sat Sep 17, 2005 12:43 am 
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My 'spoiler' is as big as if I said "Lion go to Norg after Shadow Lord". Anyway, no need to freak out >_>

About avatar, those are the only one we know that are mentioned in the game

Celestial avatar:
Ifrit= fire
Shiva= ice
Titan= earth
Garuda= wind
Ramuh= thunder
Leviathan= water

On the star map, there is
Odin = dark
Alexander = light


There is also 5 terrestial avatar
Carbuncle = rainbow
Fenrir = moon
Bahamut = Sky
Diabolos = dynamis/dream
Phoenix = life(?)


Terrestial avatar were created when the main crystal broke into 5 shard (when Vanadiel was created). Their fate is related to the existence of the world. On the other hand (iirc), celestial avatar seem to exist since the beginning of time just like any other deity.

Considering we have 6 celestial and 2 terrestial, I don't think they follow any pattern. They could just give us any summon next.

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Last edited by Kaylia on Sat Sep 17, 2005 1:03 am, edited 1 time in total.

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PostPosted: Sat Sep 17, 2005 12:47 am 
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i think fenrir was of the moon and diabolos was of dreams (since dynamis is technically his dream.) i dont remember what phoenix was for sure...I might go check that CS to be sure.

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PostPosted: Sat Sep 17, 2005 12:56 am 
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Kaylia wrote:

On the star map, there is
Odin = dark
Alexander = light


There is also 5 terrestial avatar
Carbuncle = rainbow
Fenrir = dream(?)
Bahamut = Sky
Diabolos = dynamis
Phoenix = life(?)



I think Diablos is the avatar of dreams Kay.

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PostPosted: Sat Sep 17, 2005 1:03 am 
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I knew i had something wrong when I typed my post

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PostPosted: Sat Sep 17, 2005 1:18 am 
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Kaylia wrote:
I knew i had something wrong when I typed my post


You fail life.

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PostPosted: Sun Sep 18, 2005 10:06 pm 
Emo Immolator
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Oh God, I need to quit before this expansion comes out, lol.

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PostPosted: Mon Sep 19, 2005 2:34 am 
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Bleh...

This update is tempting me to un-retire :?: myself. I've always wanted to see how blue mages were going to be implemented into the game. I knew it was only a matter of time before they were added, since they have been a part of every FF game since 5.

I was going to joke about how the 2hr was simply going to be the ability to cast one of the spells you learned, while the rest of the time the BLU would be useless, but I think Arlania made a godo point when she said that the 2hr is probably what you will use to learn the spells. Like you use the "Observe" command, and for the next 30 seconds, if the monster uses the ability, you'll learn it. Something along those lines.

The big question will be how the spells are translated from monster use to party use. Do you really want to use that spiderweb spell when you're exping in the middle of a bunch of non-aggroing mandragoras in the boyanda tree? Will the spells that are AoE remain AoE. Will the line-of-sight spells remain LoS?

Either way, I'm really excited to see how the expansion will play out, though I think that the job will be available to level 30's, just like all the other advanced jobs.

I also think they'll need to add new jobs, if anything for the very concern that a few have expressed about everyone and their uncle playing a BLU if it's the only new job released. With party dynamics the way that it is, any new job needs to be able to take the place of an existing job. Because I doubt they're going to expand parties to groups of 7 now.

The idea of a Geomancer is neat, but when you figure in that you'll be standing/medding in the exact same spot for 2+ hours, it may become a very dull job. On the other hand, it may add an additional element of strategy to camp selection. Choosing to exp in the desert, or in garlaige, mid 30's may now have drastically different pro's and con's.

The idea of a mime is way too far-fetched to be realistic (Not to mention dull).

A dancer would be neat, but bards already have enemy-affecting songs. Though I think I could honestly say that I'd get my account back from Kat in a heartbeat at the chance of making a galka dancer. *thumbs up*

A female hume in Time Mage AF would look hot, but I don't think there's enough meat in that category to make it a job (Two jobs have the spell haste, two jobs have the spell slow, a bard has versions of both, and a RDM or BRD can refresh, on top of it.) Anding tier II or III version of those spells would also be too powerful, so I don't know what other time altering spells a time mage could have other than like Stop and Meteo. Also, a Time Mage alone wouldn't bring enough to the table, I think, to warrant ousting a current party member. Certainly couldn't boot a RDM or a BRD for a TMM (Refresh, anyone). If it did have the Meteor spell, I'm sure it'd be to TMM as Holy is to WHM (Useless). So it's only real slot would be as a TMM/WHM, and that's just lame. But I was a WHM, so I'm naturally defensive about how people like to kick them out in favor of a /WHM subjob.

One job that would maybe be cool is the idea of a Magic Knight. This was an FFV job that allowed you to enchant your sword with a spell (Fire I, Ice II, etc), and your next hit would deal elemental damage. RDMs kind of do this with the en- spells, but a Magic Knight woulnd't be a continuous addition of 1-4 damage. It'd be like one large attack that wore off immediately. They could be used as like variable skill chain members.

A Beserker is something that has been used in a few FF games, but not something that is really covered in FFXI. But the idea of a beserker is basically just a strong melee character you can't really control too much, so I don't know how that'd play into an MMORPG.

It's hard to come up with new job ideas, because FFXI kind of bred a lot of jobs together (Mainly when making the RDM and BRD jobs) to make the idea of adding jobs like Oracles, Magic Knights, Time Mages, and Dancers a lot less useful.

Long post, but bleh... you should expect them from me by now :D I'm excited about the expansion, but less excited by the fact that I kinda want to play the game again. heh

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PostPosted: Mon Sep 19, 2005 2:34 am 
Youre a Crappy HNM like Roc or something
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Oh God, I need to quit before this expansion comes out, lol.


Yep. lol


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PostPosted: Mon Sep 19, 2005 5:25 am 
The Original Dark Knight™
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SS Let's be blue mages together.


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PostPosted: Mon Sep 19, 2005 6:00 am 
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In previous FF games, Blue mages were very decent melee fighters. If that is still so in this one, I think they'd be fine if they just sub WAR and load up on str/atk stuff and only use buffs and debuffs and monster attacks that are modified by str/atk. I do hope that their buffs can target other partymembers though, otherwise I'd say they're mostly useless.
Some mobs like pugils and beetle have rediculously powerful def and evasion moves, it would be awesome if the BLU can cast those on the tank. I'm sure there are a lot more buffs and debuffs out there that can be very effective. And if a BLU has enough str, he could put out reallly scary ammounts of damage with moves such as sickle slash.
Of course we can only speculate for now..

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PostPosted: Mon Sep 19, 2005 7:09 am 
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If I have to level another god damn subjob...

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PostPosted: Mon Sep 19, 2005 11:32 pm 
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I think its settled: Norg Ship.
http://www.playonline.com/ff11us/index.shtml
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PostPosted: Mon Sep 19, 2005 11:43 pm 
Mike&Ike Irl
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oh shit son!


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PostPosted: Tue Sep 20, 2005 12:05 am 
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Dont all the ships look like that one?

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PostPosted: Tue Sep 20, 2005 1:24 am 
Emo Immolator
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Unless they add a new port in bastok (which seems biased), the only available ship is the one in Norg.

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PostPosted: Tue Sep 20, 2005 2:15 am 
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but who says you take a boat? I remember ppl thinking you got to sea from the water in Hall of the Gods when CoP 1st came out lol. Could be you just take one of the blocked off paths in Kazham or something and take tunnels? Maybe then unlock a boat or airship further on into the expansion.

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PostPosted: Tue Sep 20, 2005 4:14 am 
The Original Dark Knight™
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PostPosted: Tue Sep 20, 2005 9:52 am 
Emo Immolator
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but who says you take a boat? I remember ppl thinking you got to sea from the water in Hall of the Gods when CoP 1st came out lol. Could be you just take one of the blocked off paths in Kazham or something and take tunnels? Maybe then unlock a boat or airship further on into the expansion.


...

I thought the picture I posted was pretty self-explanatory ... haha And Kaylia posted something thats strong evidence towards this boat, but its CoP spoilers.

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PostPosted: Tue Sep 20, 2005 10:22 am 
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It doesn't look like the Norg ship. Bridge windows on Norg ship are always shut and the deck is loaded with really big crates.
I think they're just adding a new port area.

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PostPosted: Wed Sep 21, 2005 4:10 pm 
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Detail: trade certain "cap" you received from Maat to ??? where DL died on a full moon Darksday. Someone's Wyrm will surface... push down and talk to all Quasilumin 1 more time...

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PostPosted: Wed Sep 21, 2005 4:54 pm 
The Original Dark Knight™
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lol


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