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 Post subject: Lots and Lots of fun comming in CoP
PostPosted: Thu Aug 26, 2004 9:47 am 
Star-Spangled Subligar
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I found this on a japanese forum;

Quote:
<プミマシア関連>
▟新たなエリアが追功されました。それに伴い、従来のエリアなどで若干敵の配置などが変更されています。
▟プミマシアミッションが追功されました。特定の条件を満たすことで受けられようになります。
▟マウラ、ノーグから新たな定期船に乗る事ができるようになりました。
▟ある条件を満たしたプレイヤーは自分専用のチョコボを購入することが可能になりました。
 それに伴い、チョコボ用の装備も新たに追功されています
 (チョコボについて)
 チョコボを呼べるのはチョコボ厩舎があるエリア、または各国と隣接しているエリアのみです。
 モグハウス内で自分のチョコボを飼うことができますが、定期的にエサを与えないと逃げてしまいますのでご注意くたさい。
 また、チョコボに装備をさせて見た目を飾ることができます。
<アイテミ関連>
▟合成スゟルのゟャップが110まで引き上げられました。
 それに伴い、あらたな級種「専属職人」が追功されました。「専属職人」になるにはある条件を満たす必要があります。
 (専属職人)
 この級種は各サーバー、各ギルドごとに契約人数に制限があります。また、専属職人になると各国から合成依韼などのオファーがくることになります。
 オファーをこなすことで収入を得ることができますが、各国要人からの評判が悪いと契約を矴棄される可能性があります。
▟様々なアイテミが新たに追功されました。
▟古来より伝わる伝説の柦具が追功されました。
▟各地のチョコボ厩舎でポイントサービスが開始されました。チョコポイントを貯めると・・・!?
<バトル関連>
▟メリットポイントに新たにスゟル値アップの韅目が追功されました。
 柦器系スゟル(楽器含む)、精霊、暗黒、神聖、召喚、忍術は合わせて30までアップ可能です。
 防御系スゟル、回復、弱体、強化は合わせて20までアップ可能です。
▟戦士
・アビリティ「ディフェンシヴ」が新たに追功されました。
 ディフェンシヴ・・・一定時間防御力を大幅にアップ、回避率ダウン
・ジョブ特性「ウェポンカバー」が新たに追功されました。
 TPリセットすることなく、柦器を持ち変える事ができます。
▟シーフ
・アビリティ「トレジャーハント」「スナイプ」が新たに追功されました。
 トレジャーハント・・・次の一撃でしとめればアイテミドミップ率アップ
 スナイプ・・・次の一撃でしとめれば取得経験値が1.5倍にアップ
・ジョブ特性「トレジャーハンター」「トレジャーハンターII」の効果がミグに反星されるようになりました。
▟白韔道士、黒韔道士
・ジョブ特性「フェシミル」が新たに追功されました。
 徐々に敵対心がダウンします。
 それに伴い、敵とのレベル差で敵対心の蓄積具合が若干変更されています。
▟狩人
・アビリティ「影縛り」を新たに追功しました。
 影縛り・・・一定時間、対象の全ての動きを封じます。
▟吟遊詩人
・アビリティ「発声」「浄化」が新たに追功されました。
 発声・・・次に唱える詩の効果がアップします。
 浄化・・・次に唱える詩がレジストされにくくなります。
▟獣使い
・あやつるの成功率がモンスターの属性と曜日の影響を受けるようになりました。
▟侍
・ジョブ特性「間合い」が新たに追功されました。
 敵との距離が近づくと命丟率が、離れると回避率がそれぞれアップします。
・アビリティ「峰打ち」が新たに追功されました。
 峰打ち・・・対象にバインド、スタンの効果。
▟忍者
・アビリティ「忍びの極意」「煙幕」が新たに追功されました。
 忍びの極意・・・一定時間、命丟率・回避率アップ。攻撃力・防御力ダウン。
 煙幕・・・一定時間、回避率・クリティカル回避率アップ。
▟竜騎士
・アビリティ「グランドスラミ」「やすめ」が新たに追功されました。
 グランドスラミ・・・一定時間、クリティカル発動率アップ。
 やすめ・・・ワイバーンのみをヒーリングさせることができる。戦闘を開始するとヒーリング解除。
・ジョブ特性「埤高」が新たに追功されました。
 ワイバーンが査んた時、一定時間攻撃力・命丟率が大幅にアップ。
▟召喚士
・ジョブ特性「召喚の心得」「召喚士の意地」が新たに追功されました。
 召喚の心得・・・召喚獣綟持MPが緩和されます。
 召喚士の意地・・・現埘MPが低いほど、召喚獣のパラメータがアップします。
▟新たな白韔法が追功されました。
 テレポナジ、テレポトワ、テレポウル、テレポミア
 それに伴い、各地に新たなテレポイントも追功されています。
▟新たな古代韔法が追功されました。
 「エクスプミージョン」「インディグネイション」「メテオ」などの黒韔法。
 「ゟュアー」「アクセル」「エスナ」などの白韔法。
▟新たに5体の召喚獣が追功されました。それに伴い、各地に新たな回廊が出現しています。
 「ケットシー(無)」「アシュラ(炎)」「テュポーン(風)」「ファラク(闇)」「エデン(光)」
▟各地に新たなノートリアスモンスターが追功されました。
▟特定のエリア内を卟拟するカトブレパスなどのオクプスモンスター(以下OM)が新たに追功されました。
 (OMについて)
 OMが現れたエリア内にいる全てのプレイヤーは戦闘対象となり、誰でも攻撃を功えることが出来ます。
 OMに倒されたプレイヤーは経験値ミストなどのペナルティはありません。



So I went to FFXIonline and someone translated it for me. All I can say is HOLY HELL WOWOOWWOWOWW.

from Disa at FFXIonline wrote:
<Pro MASHIA relation>
▟ New area was added. In connection with it, arrangement of an enemy etc. is changed a little in the conventional area etc.
▟ Pro MASHIA missions were added. It becomes receiving by fulfilling specific conditions.
▟ A new liner can be taken now from MAURA and NOGU.
▟ It enabled the player which fulfilled some conditions to purchase CHOKOBO only for itself.
In connection with it, the equipment for CHOKOBO is also newly added.
(CHOKOBO)
Only area with a CHOKOBO stable or the area contiguous to each country can call CHOKOBO.
Although its CHOKOBO can be kept within MOGUHAUSU, keep in mind that it will escape if food is not given periodically.
Moreover, CHOKOBO can be made to be able to equip and appearance can be decorated.
<Item relation>
▟ The cap of synthetic skill was able to pull up to 110.
In connection with it, new 級種 "a under-exclusive-contract craftsman" was added. It is necessary to fulfill some conditions to become a "under-exclusive-contract craftsman."
(Under-exclusive-contract craftsman)
This 級種 has restriction in the contract number for every server and guild. Moreover, if it becomes a under-exclusive-contract craftsman, the offer of a synthetic request etc. will come from each country.
Although an income can be obtained by managing an offer, a contract may be canceled if the reputation from the important person of each country is bad.
▟ Various items were newly added.
▟ The arms of the tradition transmitted more from ancient times were added.
▟ Point service was started in the CHOKOBO stable of every place. If a chocolate point is collected ...!?
<Battle relation>
▟ The item of a skill value rise was newly added to the merit point.
Arms system skill (musical instrument 含む), a spirit of a departed person, darkness, sacredness, a summons, and spying can be raised to 30 in all.
Defense system skill, recovery, weakness, and strengthening can be raised to 20 in all.
▟ Fighter
- Ability "day FENSHIVU" was newly added.
Day FENSHIVU ... Fixed time defense power is raised sharply and it is rate[ of evasion ]-downed.
- The job characteristic "a weapon cover" was newly added.
It can change with arms, without carrying out TP reset.
▟ SHIFU
- Ability "training jar hunt" and "SUNAIPU" were newly added.
Training jar hunt ... If it shoots down with one next blow, it will be the rate rise of item drops.
SUNAIPU ... If it shoots down with one next blow, an acquisition experience value will rise 1.5 times.
- The effect of the job characteristic "a training jar hunter" and the "training jar hunter II" came to be reflected in the log.
▟ a white evil spirit -- a Taoist and 黒韔 -- a Taoist
- The job characteristic "FESHIMIRU" was newly added.
The hostility heart is downed gradually.
In connection with it, the accumulation condition of the hostility heart is changed a little with the level difference with an enemy.
▟ 狩 people
- Ability "影縛り" was newly added.
影縛り ... All motions of fixed time and an object are stopped.
▟ Minstrel
- Ability "utterance" and "purification" were newly added.
Utterance ... The effect of the poetry recited next rises.
Purification ... The poetry recited next becomes that a register strike is hard to be carried out.
▟ Brute usage
- The rate of a success of a あや vine came to be influenced [ the attribute of a monster, and ] of the day of the week.
▟ Samurai
- The job characteristic "a suitable distance" was newly added.
If distance with an enemy approaches and the rate of a hit will separate, the rate of evasion will rise, respectively.
- Ability "峰打ち" was newly added.
峰打ち ... It is the effect of bind and Stan to an object.
▟ Ninja
- Ability "the secret to bear" and "smoke screen" were newly added.
The secret to bear ... The rate of fixed time and a hit, and rate rise of evasion. Offensive strength and a defense power down.
Smoke screen ... The rate of fixed time and evasion, and rate rise of critical evasion.
▟ a dragon -- a knight
- Easy [ slight ability "the Grand Slam" and easy / "easy / slight /" ] were newly added.
Grand Slam ... Rate rise of fixed time and critical motion.
Easy [ slight ] ... Healing only of WAIBAN can be carried out. It is healing release when a battle is started.
- The job characteristic "proud loneliness" was newly added.
When WAIBAN dies, fixed time offensive strength and the rate of a hit rise sharply.
▟ 召喚士
- The job characteristic "knowledge of a summons" and "the temper of 召喚士" were newly added.
Knowledge of a summons ... The summons brute maintenance MP is eased.
Temper of 召喚士 ... The parameter of a summons beast rises, so that Existing MP is low.
▟ New white magic was added.
Tele PONAJI, tele POTOWA, tele POURU, tele POROA
In connection with it, the new telepoint is also added to every place.
▟ New ancient magic was added.
Black magic, such as an "explosion", an "in DIGU nation", and "METEO."
White magic, such as "KYUA", an "accelerator", and "ESUNA."
▟ The summons beast of five bodies was newly added. In connection with it, the new corridor has appeared in various places.
"KETTOSHI (nothing)", "ASHURA (flame)", "TEYUPON (wind)", "FARAKU (darkness)", "Eden (light)"
▟ The new note rear SMON disease star was added to every place.
▟ OKUPU SMON disease stars (henceforth, OM), such as KATOBUREPASU which occupies the inside of specific area, were newly added.
(OM)
All the players that are in the area where OM appeared can serve as a candidate for a battle, and anyone can add an attack.
The player moved to OM does not have penalties, such as experience value ROSUTO.

That's how it comes out translated through Exite's translator. Dunno if its any different than what Bable Fish gave you.

Here is the whole page translated: http://www.excite.co.jp/world/engli...EN&wb_dis=2

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PostPosted: Thu Aug 26, 2004 9:50 am 
The Original Dark Knight™
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I'm more interested in customizing my chocobo and putting merit points into my GS skill. lol


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PostPosted: Thu Aug 26, 2004 9:55 am 
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I read this stuff was a hoax made for the JPs, but then translated (poorly) to english. Some of the stuff there is very believable, but there are one or two things that are just plain too stupid to be real.

A good example is the exclusive craftsman thing, where only a limited number of people on the server can go past skill 100? Er, yeah, thats fair, hurray for Japanese grip on the economy... :?


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PostPosted: Thu Aug 26, 2004 10:03 am 
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Yeah, switching from GS, to Scythe is gonna be great without losing the TP. i like that idea. And "Smokescreen" for Nin is gonna look very interesting. And have your own Chocobo..............................

IT'S ABOUT DAMN TIME. lol.

Tired of paying those stupid high prices for chocobos at Jeuno, and telepoints. Can't wait for the expansion.

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PostPosted: Thu Aug 26, 2004 10:07 am 
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yes theres no proof if this is ligit or not.

I personally dont know or care, its just fun to think about what could come out. :lol:

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PostPosted: Thu Aug 26, 2004 10:33 am 
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PostPosted: Thu Aug 26, 2004 10:34 am 
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I really doubt thieves will get an ability that grants 50% more exp, or white mage a passive that reduce their enmitty over time, but we can always dream :P

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PostPosted: Thu Aug 26, 2004 10:48 am 
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I just like the idea that bards get new abilities to improve next song etc like divne seal etc :D

All sounds good to me, and reading it didnt sound like limited people can go above 100 craft just that raising skill over 100 requires your to do contracted work.... :roll:

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PostPosted: Thu Aug 26, 2004 12:06 pm 
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Gades, if theTHF exp ability comes at lev 65, then it is a good thing considering the huge amount of exp between levels. It will also give a little extra to thf who can be easily replaced by Drk/Thf at lev 60. One thing though, I didn't see anything interesting for DRG and nothing for PLD :(

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PostPosted: Thu Aug 26, 2004 12:17 pm 
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Zakath wrote:
Gades, if theTHF exp ability comes at lev 65, then it is a good thing considering the huge amount of exp between levels. It will also give a little extra to thf who can be easily replaced by Drk/Thf at lev 60.


Never said i don't want it to happen, only said it seems very unlikely :P

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PostPosted: Thu Aug 26, 2004 12:42 pm 
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LOL.

With that abilitly alone, everybody and their mother will start lvling thief, lol.

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PostPosted: Thu Aug 26, 2004 1:01 pm 
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As nice as it sounds, I hope the exp boosting ability for THF is just a rumor. I can just see an army of mediocre thieves gumming up exp parties by insisting that they get the last hit in for their exp bonus.

On the other hand the potential bard abilities make me tingle in my no-no area.

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PostPosted: Thu Aug 26, 2004 1:10 pm 
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LOL. "no-no area"

LMAO!!!

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PostPosted: Thu Aug 26, 2004 1:14 pm 
The Original Dark Knight™
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Quote:
I didn't see anything interesting for DRG


Look again, if this is legit, there are quit a few boosts to drg that would make them formidable.


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PostPosted: Thu Aug 26, 2004 1:24 pm 
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I saw this earlier on the Fate Sealer fourms, so i'll just post what i did there..

The DRG new abilties seems nice. Pretty much covers all basis (with or without wyvern..). However, do we really need ANOTHER way to heal Wyvern?... Rarely will there come a time where Spirit link won't do it, and heal a crappy amount...

The problem is with the new ability - If your Party is doing very well, there will be no time for the Wyvern to really heal. Except maybe late levels where you do one string of enemies, and then the mages heal.

Especially with the other new abilties, some people might WANT the wyvern to die in some situations. So it contridicts the usefulness of it.

(Someone made a point about the wyvern "sitting out" of the battle)

The "Sitting out" thing seems reasonable, until you factor in how the wyvern got damaged. Chances are it didn't take the hate from the tank, and unless your soloing skeletons (Why the hell would you?) it shouldn't be outdamaging you.

The only way then a Wyvern would get damaged is if from an AoE attack. Probably with Goblins, or crabs (It happend alot in boyahda tree before i got my body AF) or whatever. This means you would have to bring your Wyvern out of the range of the AoE attack, use the ability, and then run back, hoping the next AoE attack will not hit the wyvern again.

I think SE is really questioning the frailty and life of the Wyvern. The only real time now that it might die, is if there is an Huge NM battle (Via BCNM, ZM mission or whatever) or HNM battle, and the Monster in question spams a high damaging AoE attack. When this happens, the question of using Spirit link comes into hand. However, most people's thoughts are, "Hey... My life > Wyvern's" Which is a no question arguement. Let the wyvern die and hope that you live.

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PostPosted: Thu Aug 26, 2004 1:29 pm 
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Would some form of Go To Target command be useful then so you could just kind of command the wyvern to basically go the the mage line and then have him sit for a bit?

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PostPosted: Thu Aug 26, 2004 1:51 pm 
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I promise it will makes the CHOKOBO so PURETTY!
I <3 Engrish.

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LOL. Well, it was JP after all Viviti. And i think Drg's two-hour should be different then calling there Wyvern. It should be something like being able to spam jump/high jump/super jump for a minute or something.

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PostPosted: Thu Aug 26, 2004 2:41 pm 
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sorry guys, I had a japanese player confirm that this list is fake.
:x
still, lets talk about what we would like to see in CoP. :wink:

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PostPosted: Thu Aug 26, 2004 4:09 pm 
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hahha...dinav had his hopes up so much ; ;

im sick of solo shit for sam....give us store tp 2&3 back or give us multiple hit tp boosts as a trait..

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PostPosted: Thu Aug 26, 2004 11:07 pm 
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Yarr wrote:
sorry guys, I had a japanese player confirm that this list is fake.
:x
still, lets talk about what we would like to see in CoP. :wink:


OUCH :shock: that sucks well lets see what happens in CoP

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We can only hope the changes in CoP are worth it. I think they will be.

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PostPosted: Fri Aug 27, 2004 12:53 am 
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You know, in hindsight it's pretty obvious that the stuff is fake. There's no way that they'd add to existing jobs in the expansion itself. That creates a pretty nasty situation that most companies (even Mythic, the court jester of MMORPG companies) try to avoid.

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