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 Post subject: July-August Update!
PostPosted: Fri Aug 27, 2004 7:38 am 
Star-Spangled Subligar
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Fresh from the POL viewer:

Chains of Promathia, the second FINAL FANTASY XI expansion pack, is almost here!

The following version update changes are scheduled to coincide with the commencement of services for Chains of Promathia. A great percentage of these new quests, missions, items, and other updates are related to the contents of the expansion pack.

- A new storyline will begin with the addition of Chains of Promathia to the mission menu.

- Many new areas related to the Chians of Promathia expansion pack will be opened to players. In a similar fashion to battlefields, level restrictions will be imposed in several of these areas.

- Four entirely new regions, as well as new areas in existing regions, will be added. It will be possible to perform searches within these new regions and areas.

- Many new monsters will appear in the newly added areas. For further details, please read the Chains of Promathia page found in the Compendium.

- New pieces of equipment that manifest special abilities depending on their use will be introduced.

- New escort quests will be added. It will now be possible to cancel escort quests after they have been accepted.

- Skillchain elements and magic burst effects will be added to avatar blood pact abilities. Also, the accuracy and damage of low-level blood pact abilities will be increased.

- It will be possible to check a pet's TP using the command <pettp>

- The MP cost for the white magic spell Dia II will be reduced.

- The MP cost for the black magic spells Bio and Bio II will be reduced. The effect of these spells will now be dependent on the Dark magic skill.

- The skillchain element for the dagger weapon skill Evisceration will be changed.

- The recast time for the paladin job ability Cover will be decreased from 5 minutes to 3 minutes.

- The level required for paladins to learn Raise will be reduced from 75 to 50.

- The area effect of Etude bard songs will become restricted to a single target.

- The casting time for the bard song Goddess's Hymnus will be decreased.

- The dragoon weapon skill Wheeling Thrust will be enhanced.

- Several throwing weapons will become usable by dragoons.

- The effect of the ninjutsu Utsusemi will be completely removed by area attacks.

- The range of parameters adjustable by the Merit Point system partially introduced in the previous version update will be expanded. An exclusive menu for adjusting the settings of this system will be available only when inside one's Mog House.

- Several system-related adjustments will be made to Ballista.

- A new activity called "clamming" will becoming available on the beaches of a certain area.

- Several key items have been added to the list of items available by trading guild points. These key items will make it possible to perform special type of synthesis.

- Players who have reached the craftsman level in a particular synthesis skill will be able to revoke their title, making it possible to raise another skill to this level without penalties.

- It will become possible to log into PlayOnline and go directly to the FINAL FANTASY XI main page by inserting the Chains of Promathia expansion pack disc (PlayStation 2 version), or by double-clicking the FINAL FANTASY XO shortcut (Windows version). Also, a new text command will make it possible to completely log out of FINAL FANTASY XI and PlayOnline, and exit the PlayOnline Viewer. This command will shut off the power (PlayStation 2 version), or return you to the desktop (Windows version).

Many other updates are in the final stages of testing. Further details will be announced along with the introduction of the Chains of Promathiha version update. A preliminary version update is scheduled to take place in the beginning of September, before the release of the Chains of Promathia content.

Dates for Maintenance will be announced as soon as they are decided. The preliminary version update will not contain changes that immediately affect gameplay.

In order to activate the contents of the Chains of Promathia expansion pack, it is necessary to complete the Expanded Services registration process from FINAL FANTASY XI's Content ID page using the registration code that comes with the North American expansion pack of the European All-in-One pack. Registering the expansion pack contents does not incur any additional FINAL FANTASY XI user fees.

This version update is timed to coincide with the official release of the Windows version in European territories, and the commencement of worldwide service for Japan, North America, and Europe.

It is predicted that the eight-hour time zone difference between these three areas, the influx of new players will not substantially affect the maximum number of players online simultaneously in each world.

An unexplored world awaits you in Chains of Promathia. We hope you meet new friends and enjoy the adventure, as you uncover the secret history of Vana'diel.

Best regards,

The FINAL FANTASY XI Team

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 Post subject:
PostPosted: Fri Aug 27, 2004 7:44 am 
Star-Spangled Subligar
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Dia II mp cost is down!

:|

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 Post subject:
PostPosted: Fri Aug 27, 2004 7:48 am 
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I just saw this on that JP site, I never thought to go check my own POL viewer for an english one, lol.

Guess I'm used to the japanese getting stuff first, lol.

PS: I've not read it yet, lol.


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 Post subject:
PostPosted: Fri Aug 27, 2004 7:48 am 
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Guess Dragoon and low-level Summoners finaly gets a boost :D

Quote:
- It will become possible to log into PlayOnline and go directly to the FINAL FANTASY XI main page by inserting the Chains of Promathia expansion pack disc (PlayStation 2 version), or by double-clicking the FINAL FANTASY XO shortcut (Windows version). Also, a new text command will make it possible to completely log out of FINAL FANTASY XI and PlayOnline, and exit the PlayOnline Viewer. This command will shut off the power (PlayStation 2 version), or return you to the desktop (Windows version).


Yay we won't need to go through 500 screens to open FFXI now :D

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 Post subject:
PostPosted: Fri Aug 27, 2004 7:51 am 
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lol poor ket been so excited he finally has raise at 75 and they are gonna drop it to 50 as it should be :)

im not sure about the etude song thing cause the lvl 60+ etude songs are single target songs anyhow only the low lvl ones that do a radius effect however the shear fact of that radius effect makes them stupid to use anyhow at those lvls :)

all very exciting shame it will take a few days to import a copy to the UK :(

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 Post subject: Re: July-August Update!
PostPosted: Fri Aug 27, 2004 7:54 am 
Crumpet
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Yarr wrote:
The level required for paladins to learn Raise will be reduced from 75 to 50.


For some reason, this pisses me off. :P (I've been saying it should be 50 since like, forever. Now I'm actually 75, they reduce it to 50 -_-;; )

(EDIT: lmao, Reg beat me to that)

Cover decrease is good, because I hate using it only to need it *even more* than I did last time in a few minutes, lol.

Other than that, good stuff.


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 Post subject:
PostPosted: Fri Aug 27, 2004 8:02 am 
Youre a Crappy HNM like Roc or something
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Damn, I cant wait. I can finally see my pet's TP in battle. It will be interesting to see how much TP they get per hit. ^^

Paladin getting raise at 50 is a nice addition.

Also NIN's Shadows will now be removed by area attacks like goblin Bomb and such. Seems like SE wants to take away NIN's tanking ability.


Last edited by Pix on Fri Aug 27, 2004 8:03 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Aug 27, 2004 8:02 am 
Star-Spangled Subligar
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lol ket youre way off your game today.

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 Post subject:
PostPosted: Fri Aug 27, 2004 8:04 am 
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Although I am a WAR/NIN, I'm glad to see Utsusemi getting a little nerfed, it's too overpowered as it is when I can stand at a mob and laugh at it while it casts ancient magic =/


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 Post subject:
PostPosted: Fri Aug 27, 2004 8:04 am 
The Last Dragoon
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First, ninjitsu nerf also. If what is written is true, nin can't solo stuff like serket anymore.


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 Post subject:
PostPosted: Fri Aug 27, 2004 8:35 am 
Star-Spangled Subligar
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its gonna make it harder for NINs to solo but should effect group HNM tactics too much.

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 Post subject:
PostPosted: Fri Aug 27, 2004 8:47 am 
Decent Challenge
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Yay what the heck with reduce raise from 75-50? They better give us raise 2 next then!!

Clearly lvl 75 pld didn't get anything nice. /rude :x
I was thinking to come back play hardcore again once CoP is out, but as what's posted, it still looks boring to me.


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 Post subject:
PostPosted: Fri Aug 27, 2004 8:56 am 
Star-Spangled Subligar
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peejo these arnt the job changes associated with CoP these are just pre changes. er i think anyway.

Im sorry you didnt get a wicked enhancement like MP reduction for Dia II :|


go watch the video peejo, that should get you excited.

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 Post subject:
PostPosted: Fri Aug 27, 2004 9:25 am 
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/joy
At last, at last I can actually participate in battle with my Avatars other than just buffing and being a heal monkey! Can't wait to see this implemented!

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 Post subject:
PostPosted: Fri Aug 27, 2004 9:30 am 
Tough!
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yea looks like bst and smn are getting some useful things, the pettp will be nice im sure and smns actually able to do dmg and mb will make them so much nicer that i might actually go lvl smn again

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 Post subject:
PostPosted: Fri Aug 27, 2004 10:19 am 
The Original Dark Knight™
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omg Bio II now dependant on Dark Magic Skill. Viva la Bio!


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 Post subject:
PostPosted: Fri Aug 27, 2004 11:05 am 
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- The effect of the ninjutsu Utsusemi will be completely removed by area attacks.

Ouch. I can see some ninjas having trouble soloing some stuff now.

Also, if they mean ALL types of area attacks, such as those that go through Utsusemi right now but don't remove it, then that's a big nerf. Hopefully it just means the AoEs like typhoon.


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 Post subject:
PostPosted: Fri Aug 27, 2004 11:42 am 
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AWSOME! You can check the pet TP now! Freaking nice..

And they said wheeling thrust will be enhanced... i wonder by how much.. and new throwing weapons for DRGs eh?..

SE is working on what needs to be done... but isn't close...

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 Post subject:
PostPosted: Fri Aug 27, 2004 11:45 am 
The Last Dragoon
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well, wheeling thrust is definitely a killer. At anyrate, if the modifier is 2x, it'll be bascially useless. If it is 3 times, i think most drg will settle with that. If they want to make drg competitive, it should be around 5x.

I think the utsu nerf might also have something to do with the kiting situation. *winkwink*


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 Post subject:
PostPosted: Fri Aug 27, 2004 12:09 pm 
The Original Dark Knight™
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Ranged weapons for drg also means, drg get to pull omg omg omg.


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 Post subject:
PostPosted: Fri Aug 27, 2004 12:16 pm 
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Avatar MB, skillchain elements added, pettp, omg (Excitement)(Inside)(Trousers)(All right!)

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 Post subject:
PostPosted: Fri Aug 27, 2004 12:20 pm 
Star-Spangled Subligar
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lol Volrath thats what i was thinking.

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 Post subject:
PostPosted: Fri Aug 27, 2004 12:24 pm 
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OMGZ they nerfed Ninja my dream job

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 Post subject:
PostPosted: Fri Aug 27, 2004 12:28 pm 
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The recast time for the paladin job ability Cover will be decreased from 5 minutes to 3 minutes.


"Yes, Please !"

This will allow us to cover rng every fight for Sidewinder.

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 Post subject:
PostPosted: Fri Aug 27, 2004 12:49 pm 
Father of Evil Twin Tarus & 1 Mastermind
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Yarr wrote:
The level required for paladins to learn Raise will be reduced from 75 to 50.


Kewl :D and Great this is going to hurt us :cry:

Why going to hurt us? well one big word from noobs and other ppl will said this SPAM SPAM SPAM "can you raise me please" "NO me" "never.... us please raise us please"

This is going to be nightmare on noobs street for getting ask for Raise SPAM :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

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