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 Post subject: New JSE later this month.
PostPosted: Wed Apr 06, 2005 8:58 am 
The Mexican Reject
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I'm sure mnk won't get anything cool and new but whatever. Link.

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 Post subject:
PostPosted: Wed Apr 06, 2005 9:57 am 
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1st: Some harness set with different colors, yet another dull cap...
2nd: Auster's set with new colors, hat looks like RDM AF hat model.
3rd: Hauberk with new colors.

They really need to come up with actual new armor models.

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 Post subject:
PostPosted: Wed Apr 06, 2005 10:13 am 
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actually 2 looks more like the errant set with different colors not the austere set

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 Post subject:
PostPosted: Wed Apr 06, 2005 12:09 pm 
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With the PS2, they cant, for some reason (not techincally aware enough to know why exactly but thats SE's excuse). Better question is what jobs are these for? What jobs havent gotten a new JSE recently (since CoP)? I'm hope the upper right one is SMN. SMN only have Austere's, which is nice at 50, but at 70 its like, bleh... and AF. I like my verm, but I'd love a really good high level SMN JSE.

The others?

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 Post subject:
PostPosted: Wed Apr 06, 2005 12:45 pm 
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Well now, that would actually look like RDM JSE.

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 Post subject:
PostPosted: Wed Apr 06, 2005 1:01 pm 
The Original Dark Knight™
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Hopefully that new hauberk set is a JSE that isn't ass for DRK.


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 Post subject:
PostPosted: Wed Apr 06, 2005 1:17 pm 
Mini-Shadow Lord
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guessing...
RNG
SMN
DRK

new BRD JSE that cost 1G would be nice ^^

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 Post subject:
PostPosted: Wed Apr 06, 2005 1:19 pm 
The Original Dark Knight™
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You're telling me. That JSE cloak for DRK is total BS. Haha. It's dropping in price, but still insanely useless for most instances.


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 Post subject:
PostPosted: Wed Apr 06, 2005 1:23 pm 
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refresh and regen for DRK that's not too bad

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 Post subject:
PostPosted: Wed Apr 06, 2005 1:25 pm 
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Lyndis wrote:
With the PS2, they cant, for some reason (not techincally aware enough to know why exactly but thats SE's excuse).



I dont get why they couldnt :roll: I mean Ps2 got new mobs and stuff with sky right? Whats the difference making new mob models and new gear models or NPC models?

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 Post subject:
PostPosted: Wed Apr 06, 2005 2:37 pm 
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Also, armor models like that BST and BRD JSE were completely new models and were implemented long after PS2 release. So it is total bullshit that they can't make new models because of PS2, they're just lazy.

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 Post subject:
PostPosted: Wed Apr 06, 2005 2:48 pm 
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ya, the last 2 look like rdm/smn and drk, but the first one shouldnt be rng, because they cant wear harnesses =/ they look good though, if only a rdm style hat could be worn by all jobs

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 Post subject:
PostPosted: Wed Apr 06, 2005 3:02 pm 
Youre a Crappy HNM like Roc or something
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The second one is like-

Garish Hpl, slops etc. lol

It's getting pretty sad when jobs can't even have their own distinguishing piece of equipment anymore. In particular headpieces. Next, there's going to be something that looks like the DRK AF helm only it'll be for THF, or something equally lame. :roll:


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 Post subject:
PostPosted: Wed Apr 06, 2005 3:13 pm 
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i want a SS manaquen in my moggy now

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 Post subject:
PostPosted: Wed Apr 06, 2005 3:22 pm 
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Pirato wrote:
Also, armor models like that BST and BRD JSE were completely new models and were implemented long after PS2 release. So it is total bullshit that they can't make new models because of PS2, they're just lazy.


I think they are just taking the FFX route with making variations of like 400000000 diff things and saying they are unique :roll:

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 Post subject:
PostPosted: Wed Apr 06, 2005 3:36 pm 
Even Match
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they always do that heh..
like NPCs in inns//stores//and other places..
all look teh same :P

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 Post subject:
PostPosted: Wed Apr 06, 2005 3:37 pm 
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Lazyazn wrote:
they always do that heh..
like NPCs in inns//stores//and other places..
all look teh same :P



NPC's I can kinda understand. But people like a variety of cool looking gear. No one wants to just look the same as the other person.

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 Post subject:
PostPosted: Wed Apr 06, 2005 3:42 pm 
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all the tarus look the same to me
Cute
all mithras
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Garka..
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Elvaan
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Hume
FU

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 Post subject:
PostPosted: Wed Apr 06, 2005 3:54 pm 
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the whole ps2 thing is bs, SE wont implement new modles because they would have to go in and create new things for every modle they put in and that would take about an hour of there time. they just use the ps2 rumour as an excuse but its not even true a ps2 can be updated thats why ps2 gets updtes as well as the PC users do. And its way too late in the game to have a new race suddenly appear and is playable.

as far as the JSE goes it looks like, RNG,BST,and PLD/WAR or DRK


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 Post subject:
PostPosted: Wed Apr 06, 2005 3:58 pm 
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Arim wrote:
the whole ps2 thing is bs, SE wont implement new modles because they would have to go in and create new things for every modle they put in and that would take about an hour of there time. they just use the ps2 rumour as an excuse but its not even true a ps2 can be updated thats why ps2 gets updtes as well as the PC users do. And its way too late in the game to have a new race suddenly appear and is playable.



I disagree. they could bring a new race in and should! omg that would be great.

Yeah the 1st one looks like thf/rng. The poofy hat gives it away. Other one hopefully is a better looking rdm JSE then the blue stuff

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 Post subject:
PostPosted: Wed Apr 06, 2005 4:08 pm 
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is there a ranger one? :shock:

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 Post subject:
PostPosted: Wed Apr 06, 2005 4:26 pm 
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Well the second one is what RDM should have looked like. I mean, i'ts red, whereas our JSE makes us look like some cuddly WHM/SMN ripoff.

Silly SE.

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 Post subject:
PostPosted: Wed Apr 06, 2005 4:27 pm 
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Reinheld wrote:
You're telling me. That JSE cloak for DRK is total BS. Haha. It's dropping in price, but still insanely useless for most instances.


Just makes Dust VERY hot.

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 Post subject:
PostPosted: Wed Apr 06, 2005 4:34 pm 
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Quote:
Hopefully that new hauberk set is a JSE that isn't ass for DRK.

Hahaha a good DRK jse? :lol: :P

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 Post subject:
PostPosted: Wed Apr 06, 2005 5:43 pm 
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i would be dissapoined if they came out with a new race unless i could get a race change if i like it.


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