Yarr The Pirate!
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Update details
http://www.yarrthepirate.com/phpbb3/viewtopic.php?f=1&t=4496
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Author:  Havok [ Wed Apr 20, 2005 12:07 pm ]
Post subject:  Update details

http://www.playonline.com/updateus/050421er1gb1.html

I win!

Author:  Thunderstomp [ Wed Apr 20, 2005 12:12 pm ]
Post subject: 

new exp graph...very interesting

Image

Author:  fallenseraph [ Wed Apr 20, 2005 12:17 pm ]
Post subject: 

Quote:
A confirmation message will now appear when purchasing goods from another player’s bazaar.
Example: Purchase 3 sleepshrooms for 570 gil?


I guess this means that the Shihei scam will no longer work?

Author:  Ketrebu [ Wed Apr 20, 2005 12:21 pm ]
Post subject:  Re: Update details

Havok wrote:
I win!


I wish I had mod rights on this board too, I was ready to delete the thread and make another saying I won instead, hoho. :P

Author:  Kaylia [ Wed Apr 20, 2005 12:24 pm ]
Post subject: 

Omg, I stopped leveling my Blm at 62! I'm the big winner xp wise :D I just wish they would have done that 1 month ago when i was level 55

Author:  Severus [ Wed Apr 20, 2005 12:27 pm ]
Post subject: 

Jesus they just keep making things harder and harder for fishers

Author:  Hobbes [ Wed Apr 20, 2005 12:29 pm ]
Post subject: 

Quote:
The graphics displayed when a Galka equips the following shields have been changed:

Marine Shield
Shell Shield
Turtle Shield
Turtle Shield +1
Genbu's Shield


Finally! :roll:

Author:  Ketrebu [ Wed Apr 20, 2005 12:31 pm ]
Post subject: 

I didn't understand the Galka Shield thing, whats wrong with it?

Author:  Lyndis [ Wed Apr 20, 2005 12:31 pm ]
Post subject: 

This is what I hoped for. Eliminating the big jump at 61 and just smoothing out the xp curve. The graph was really a nice way to expressing SE's idea too.

Also it seems like they handled Kayne's concern too and left 75 tnl at the same point as before. The graph curve gets steeper past 70 it seems, but xp after like 72 is way too easy lol. 5k/hr is a bad pt lol.

Author:  Hobbes [ Wed Apr 20, 2005 12:32 pm ]
Post subject: 

lol, I have no idea... I was pointing out the pointlessness of it... SE likes to make pointless changes alot....

Author:  Volrath [ Wed Apr 20, 2005 12:32 pm ]
Post subject: 

Heh , i had a feeling they would take out the huge exp jump from 60-61, I called it irl. Pretty good update it seems.

Author:  Severus [ Wed Apr 20, 2005 12:34 pm ]
Post subject: 

volrath youre my hero, lets make out

Author:  Decimus [ Wed Apr 20, 2005 12:34 pm ]
Post subject: 

I calculated the reduction in exp needed to get to 75. Percentage wise about 15%. Much more than I expected...

Author:  Volrath [ Wed Apr 20, 2005 12:36 pm ]
Post subject: 

Thunderstomp wrote:
new exp graph...very interesting

Image


Just looking at this graph, it looks like it might be 1500 tnl increase from 60-68, making it 20k tnl at 60 and going up to 32k tnl by 68, then 2k tnl from 69>75, leaving it at 44000 exp @ 75.

Author:  Ketrebu [ Wed Apr 20, 2005 12:47 pm ]
Post subject: 

Btw, if you read carefully, it says that all ENM BCs wil now accept 18 members to enter, even if they only need about 6 people to win (of course your EXP reward will be cut down, and the chests will not drop more items) which is pretty nifty.

There's also a Boneyard Gully ENM that needs a full 75 alliance to beat, which interests me greatly.

Author:  Whisp [ Wed Apr 20, 2005 12:48 pm ]
Post subject: 

The bard song Army's Paeon V (Lv. 65) has been added.

Author:  Ketrebu [ Wed Apr 20, 2005 12:51 pm ]
Post subject: 

Oh, and I was right about Ballista area irl.

You obtain a Dynamis-Hourglass-style item and duplicate it and pass it out to people you want to "invite" into the area. And provided that your teams are not unbalanced, you can choose which team you want to join.

LS vs LS irl.

EDIT: And the ability to restrict Subjob usage is interesting. So you can stop everyone subbing BRD and NIN and shit.

Author:  Kluya [ Wed Apr 20, 2005 12:53 pm ]
Post subject: 

Yeah that's nice the way they changed the exp curve. Now i'll be more motivated to bring BRD to 75 :P

73+ has been f'ing hell for me ; ; I haven't seen more than 5k an hour. the best exp I get at this lvl seems to be in sky but calculating the time it takes to get there and find a camp...it kinda sucks. RuAvitau is overcrowded 90% of the time I go there to exp, and we just run around and get lost looking for camps. All the other zones (Kuftal, Bibiki, etc) seem to give crappy exp =/ And I'm not a MNK so I get no KRT love.

Author:  Havok [ Wed Apr 20, 2005 12:53 pm ]
Post subject: 

Yea, i really really want to do that alliance ENM, and I just have to find out more about this one:

Mine Shaft #2716 Pulling the Strings 15 minutes/Lv.60/Solo battle

an ENM where you dont have to worry about getting other people.../drool

Author:  Kaylia [ Wed Apr 20, 2005 12:55 pm ]
Post subject: 

You're gonna fight tiamat with 18 ppl I bet haha

Author:  Tornfleshofsoul [ Wed Apr 20, 2005 1:23 pm ]
Post subject: 

Players will be “tired” for a short period of time after being raised. <<< Isn't that weakness???

Author:  Matti [ Wed Apr 20, 2005 1:26 pm ]
Post subject: 

Tornfleshofsoul wrote:
Players will be “tired” for a short period of time after being raised. <<< Isn't that weakness???


I think that is in reference to the fishing system. :)

Author:  Matti [ Wed Apr 20, 2005 1:40 pm ]
Post subject: 

Volrath wrote:
Just looking at this graph, it looks like it might be 1500 tnl increase from 60-68, making it 20k tnl at 60 and going up to 32k tnl by 68, then 2k tnl from 69>75, leaving it at 44000 exp @ 75.


Image

Author:  Gitaruru [ Wed Apr 20, 2005 1:41 pm ]
Post subject: 

Quote:
- Limited-time Features
Ballista participants level 30 and above will receive EXP bonuses after each match.
(Players who do nothing during a match may not be rewarded with any experience points.)


From the ballisata update detail page ^^

Looks like you can get a little bit of exp while having fun in ballista and earning some ballista point to book ur own arena :)

Author:  Ladislav [ Wed Apr 20, 2005 1:44 pm ]
Post subject: 

Matti wrote:
Tornfleshofsoul wrote:
Players will be “tired” for a short period of time after being raised. <<< Isn't that weakness???


I think that is in reference to the fishing system. :)


so i can't fish shortly after being raised?
/sigh..no more fishing to pass the weakness time after getting a deadly hold from Kirin ; ;

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