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drgs really NEED the be able the position their pet at will anywhere they want...
cuz being a thf... only thing i have against a drg is the pet getting in my way... o and they get tend to take more dmg then other jobs for being first voke
where as
war get utsu (/nin)
sam get 3rd eye
mnk massive HP pool
other then that i love drgs (especially charonne )
How does wyvern mess up a theif? I fail to see how that's possible. ^^;
I do agree we wear light armor so if you're low level and still SATA'ing at start a slow theif can easily get a dragoon voker killed. I've come pretty close to it myself in the 60's.
However at higher level dragoon doesn't voke, rather theif SATA directly off the dragoon, dragoon jumps, no damage is taken what so ever.
So really that point only exists for lower level dragoons, but at 68-75 dragoon's one of your better theif pals. :) At least I like to think so.
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I honestly can't figure out how Jump damage is calculated either. I'm sure it can critical, but I dont know about double attack because I've never gained any extra TP from it, and you should if it hits more than once right?
I have gained extra TP from double attacking jump Havok. ^^
Double attack will not show as an animation rather you'll just gain more TP and do a heck of a lot more damage that what's remotely normal.
You can get double attack on weaponskills too, and gain extra TP back as well as do more damage.
Normal jump doesn't eraticate enough hate to say, shake off SATA. Rather it makes it almost as if you didn't strike the mob quite as much as you did. That's why sometimes you can hit a 400 something jump but yet not spin the mob. When I was soloing I noticed that jumping too early into the fight (when i didn't have much hate built up yet) the mob would trasnfer and start wailing on my wyvern. Meaning that the jump did in fact erase what small hate I had aquired, its only a small amount though.
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I agree that we do get stiffed on WS's though. We're openers, granted, but Opening Distortion with a 3-hit Skewer that ends up only doing 115 damage.. not quite good.
Yeah um... I don't understand the logistics behind lance weaponskills.
I don't understand how every other job's multihit weaponskills are so much more accuracte than polearm. And yet almost ALL polearm weaponskills are multihit. SE needs to fix it so that polearm's multihit weaponskills are on par with every other weapon. If that was corrected I believe more dragoons would be readily invited into parties. Maybe the damage modifier is different for polearm with some unusual trait that dragoons don't equip for. Who knows....But its rather lame and nonsensical.