Yarr The Pirate!
http://www.yarrthepirate.com/phpbb3/

(Success)
http://www.yarrthepirate.com/phpbb3/viewtopic.php?f=1&t=4975
Page 1 of 1

Author:  Koda [ Sun May 15, 2005 10:21 pm ]
Post subject:  (Success)

Weee, sup boys? Been using Jajaas' char on Hades server (btw i hate this server, 100% ass hole noobs besides some friends ive made) and im broke wahahaha. Well, I was, until i camped Tzee for 4 days and finally he popped today. I'm bored so jut stop reading now if you dont want to hear a story w, first attack we wipe because of NM adds, second attack Leviathan 2h wiped us, when we got back we spent 40min wiping and rerezing due to high priest hahahaha..... then some random people joined and made the alliance into 10 people, totally against my rules, as nin tank im against overnumbering raids XD. anyway, astral signa dropped and this thief bought it right away that was in the alliance, i think he's a gil seller because he bought THF knife and 40mil Astral signa......... anyways... hi. well, to get to the point, im going to buy a V. Claw and test out my HQ theory. If it works ill fill a select few in on it, unless you guys already know it which wouldnt be a surprise. BTW, Deezle is here lol, he's the one who hinted me in on Time of Day in the HQ theory, and he has a certain setup to get highest chance HQ possible with SH... anyways, im gonna try to go HQ mine during lightsday @ sunny time, byebye^^

ps, hope you guys are having fun in CKD, please post some cool stories, i really miss you all^^; the people here are so mean...

Author:  Ilm [ Sun May 15, 2005 10:28 pm ]
Post subject: 

yea theres definatly some shit going on with scorp harnesses. People been HQing them way too much lol.

Author:  Kaylia [ Mon May 16, 2005 4:10 am ]
Post subject: 

My theory:
Crafting sucks


The end.

Author:  rydall [ Mon May 16, 2005 10:57 am ]
Post subject: 

Scorpion Harness is only a lv69ish recipe and at lv91 i can HQ amemit mantle 30-40% of the time on the right day/moon phase and it is lv60 so with 100bone and 60 leather someone could have similar results with scorp harness.

Author:  Mrukk [ Mon May 16, 2005 6:08 pm ]
Post subject: 

Kaylia you know you love this game :D

Author:  Eternus [ Mon May 16, 2005 6:09 pm ]
Post subject: 

Mrukk you know you need to kill your parents and incinerate their bodies so you can come back to FFXI.

Author:  Mrukk [ Mon May 16, 2005 6:14 pm ]
Post subject: 

I can already come back they gave me my debit card back but I dont feel like coming back just yet.

Author:  Koda [ Mon May 16, 2005 11:21 pm ]
Post subject: 

@ ilm rawr... post some fucking stories bitch im lonely. im actually fighting ragnaros right now with my guild but im playing in windowed mode. GL

rydall, keep going with what you said in that post. i wont give any hints since deezle said not to, and i enjoy letting people figure out things for themselves, but keep expanding on the skill level requirements for scorp harness. also, include guild item mods, advanced support from... not BoneCraft guild, k that's enough with the hints gl bud.

Author:  Rubyxiii [ Mon May 16, 2005 11:57 pm ]
Post subject: 

who is this koda guy anyway

Author:  rydall [ Tue May 17, 2005 4:06 pm ]
Post subject: 

Basically i think 100% and 0% are special even more so than normal full moon. I saw on 100% moon lightday crafters lined up making amemit+1 some dude made some +1 austere gear which is lv90-100 stuff and ketrebu saw someone make a +1 noble's tunic. Also, for me at least, i have noticed day time like 20:00-4:00 gave better skill up and i think either ruby or volrath said they noticed the same thing. I have not tried incorperating weather into it yet nor have i tried with elemental staves, but ruby has so maybe he has something to say about that.

Author:  Volrath [ Tue May 17, 2005 7:16 pm ]
Post subject: 

yea staves dont do shit, but time of day matters.

Author:  Rubyxiii [ Thu May 19, 2005 2:15 pm ]
Post subject: 

ive done alot of research on something only a tight knit community of crafters know about. your stats effect your crafting. each stat is associated with an element in game, fire=str ice=int wind=agi earth=vit lightning=dex water=mnd, that leaves chr and what effects light and dark crystal crafts which is still a bit of a mystery. success, in part, is slightly effected by your stat of the corresponding crystal element and hq rate is indeed infected by the stat of your crystals weakness. now you may be skeptical reading this, and rightly so as its all bullshit i just came up with in my head which i suspect is the origin of 90% of the crafting information in this game lol.

Author:  Kainen [ Fri May 20, 2005 12:20 am ]
Post subject: 

Rubyxiii wrote:
ive done alot of research on something only a tight knit community of crafters know about. your stats effect your crafting. each stat is associated with an element in game, fire=str ice=int wind=agi earth=vit lightning=dex water=mnd, that leaves chr and what effects light and dark crystal crafts which is still a bit of a mystery. success, in part, is slightly effected by your stat of the corresponding crystal element and hq rate is indeed infected by the stat of your crystals weakness. now you may be skeptical reading this, and rightly so as its all bullshit i just came up with in my head which i suspect is the origin of 90% of the crafting information in this game lol.


LMAO! This is so true. However, it is ME who told Deezle of my time of day theory. I do have evidence to back it up (and not just some "Hey I did 1 HQ at 0:00 so it must be true!" type of evidence).

Yes, Scorpion Harness is a level 69 Bone synth . . however it is also a 44 Leather synth. I had this discussion with Deezle as well and informed him of research I had done on subcraft synths. It seems that the required skill that you are weakest in compared to the skill caps of the synth is the one that takes precedence.

Example: SH is 69 Bone and 44 Leather. If you are 100 Bone and 60 Leather, you are 31 levels above the bone cap, and only 16 above the leather cap. Now since 16 is clearly lower than 31, the synthesis will be based on your leather skill only.

I am not just pulling this out of my ass as I have done 100's of synths to test this.

Now since it also pretty well known at this point that the HQ rate's jump singnificantly at 11, 31, and 51 levels about the skill cap, and there is no way possible to get both 100 bone and 75 leather, it is safe to say that no matter what, your HQ rate on SH's will never be higher than about 10%

Author:  Mecorx [ Fri May 20, 2005 8:44 pm ]
Post subject: 

u can use debit to pay for FFXI!?!

Author:  Kioto [ Fri May 20, 2005 10:06 pm ]
Post subject: 

Yes, anything that has a Master card, Visa logo on it will be accepted.

Author:  Kwechi [ Fri May 20, 2005 11:39 pm ]
Post subject: 

hmm. In alchemy I've noticed Better skillup somewhere between 6:00(day) and 2:00.

This theory makes alot of sense (the lower craft determining HQ) 'cause if any alchemists out there have tried to HQ bullets.. man it sucks at 18 goldsmithing AKA Ive never HQed a bullet.

Author:  Cra5hovride [ Sat May 21, 2005 5:06 am ]
Post subject: 

Yeah in the UK we have Visa Electron its a debit card, which seems to be accepted as a cc in america which is handy.

Author:  Rahsten [ Sat May 21, 2005 5:56 am ]
Post subject: 

I've noticed that my HQ and skillup rates in Woodworking seem to spike dramatically after 20:00.

Author:  Kainen [ Mon May 23, 2005 1:54 am ]
Post subject: 

There seems to be 3 time of day theories floating about.

1: There is like 18 parts of the day and each part does a full cycle of all the elements.

2. Each element has a specific time in which the closer you are to it the better your HQ rate is.

3. 0:00 corresponds to darkness and 12:00 corresponds to light, with your HQ rate getting higher as you are closer to one of them based on whether the crystal you are using is an element of light or darkness.

I seem to think the 3rd is the most likely one, but all my research is based on Wind crystal only so it could just be that Wind Crystal HQ time is early in the morning.

Author:  Koda [ Sun May 29, 2005 12:32 pm ]
Post subject: 

yea kainen, you were getting close with your idea about never hitting 31 on both bone and leather, but deezle found a way to make them both 31, that's why he's my idol temporarily wahaha. anyways... ruby, go die, lmao.

stories? thanks. STORIES.

STORIES!!!!!

kayne solo kirin yet?

Author:  Ilm [ Sun May 29, 2005 4:09 pm ]
Post subject: 

Nah but i think he duoed Ungur as MNK/NIN with RDM haha.

Author:  Kainen [ Sun May 29, 2005 8:23 pm ]
Post subject: 

Koda wrote:
yea kainen, you were getting close with your idea about never hitting 31 on both bone and leather, but deezle found a way to make them both 31, that's why he's my idol temporarily wahaha. anyways... ruby, go die, lmao.

stories? thanks. STORIES.

STORIES!!!!!

kayne solo kirin yet?


Umm. It's impossible to get both to 31 over. Best case scenario is if the guild furniture gives +skill dependant on power of the aura. Then you can say the guild furniture grants +3.

So if you did that you could hit 100 (exactly +31) effective bone skill with only 95 actual skill.

Then you could take leather to 65 instead of 60 and get the +1 from the spec's (you can't use leather apron because bone is apron also)... add adv support and you could bumb it up to 69 max which is still only 25 above.

So +31 and +25 would be the best case scenario. If his idea included getting both guild furnitures unfortunetly that doesn't work. You don't get the bonus just from having the furniture... you actually have to have the mogenhancement active in order to get the skill up... and since you can only have 1 mogenhancement active at a time, having both would not help you any. Also if you were thinking about getting support in both, again you can't. You can only have 1 support active at a time.

Page 1 of 1 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/