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I was told by someone awhile ago that for every +2 to a base stat = +1 to the corresponding combat stat skill and every +5 combat stat = +1 combat stat skill. So the proposed formula is:
+2 AGI = +1 Evasion skill
+5 Evasion = +1 Evasion skill
+1 Evasion Skill = +1 Evasion skill
- Odds are +evasion, like +accuracy, doesnt scale linear. +skill for both weapons and evasion give returns in a more linear way. You cant get a 100% evasion rate - low lvl stuff outside jeuno will still hit you @75 heh.
- Speed belt + Haidate + fuma == rdm haste == 37 second Ni. Can get it down to like 22 seconds too heh. Which is only half of what +haste is good for... Unji + Unsho + Koga Tekko + Haidate + Speed belt + fuma + haste + march x2 Makes double attacks bleed together like kraken club and can get hate back from Hundred Fists heh.
- For most mobs you dont need a voke buddy to bring utsu 1 up at low lvl. You need a RDM or WHM with Slow until you get Hojo heh.
At higher levels pure evasion build for EXP PTs is lame. WAR can blink tank most exp mobs with 0 evasion rate and gimped utsu heh.
Learn to balance your gear with the appropriate haste, attack, str, accuracy, evasion for the type of mob being fought. If you do good damage, and even with +0 enmity, most DD will have trouble pulling aggro off you with their voke (until lv73+ where mobs are VT and douchebag monks with blackbelts and indras get overpowered and make you spend extra money on enmity haha).
As far as sushi or attack food is concerned, use the same rules that apply to all melees for deciding what food to eat.... Madrigal + minuet + attack food is the ideal setup. Blade: Jin does like 600 - 1000 to lv75 exp stuff with good gear and madrigal/minuet/curry.