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Monk Sub!
http://www.yarrthepirate.com/phpbb3/viewtopic.php?f=1&t=8285
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Author:  Miewn [ Sat Feb 04, 2006 10:30 pm ]
Post subject:  Monk Sub!

Choose and explain why~ :P

Author:  Havok [ Sat Feb 04, 2006 10:40 pm ]
Post subject: 

sub drg with that earring for 5% more haste and jumps. oh and attack/acc bonus traits :P

Author:  Kaylia [ Sat Feb 04, 2006 10:40 pm ]
Post subject: 

War all the way.

Berserk, double attack, more def, attack bonus and oh my gawd resist virus.


Thf will totally destroy your DoT, and it's uneficient on multi hit WS.

/sam is useless too for anything but Ballista

/ninja is awesome for everything but damage dealing .

Author:  Slyphin [ Sat Feb 04, 2006 10:48 pm ]
Post subject: 

Kaylia wrote:
War all the way.

Berserk, double attack, more def, attack bonus and oh my gawd resist virus.


Thf will totally destroy your DoT, and it's uneficient on multi hit WS.

/sam is useless too for anything but Ballista

/ninja is awesome for everything but damage dealing .


Thank you kaylia, took the words right out of my mouth.
To be honest, getting 60% tp every 3mins and *maybe* 1 extr tp per cycle in no way justifys sam sub in exp. When you are constantly fighting, DA and berserk will provide you much more use. As for thf sub.. many people in LS have already heard my ranting on it so don't get me started haha.

Author:  Mikola [ Sat Feb 04, 2006 10:50 pm ]
Post subject: 

WAR if you just want to rape damage
THF for level 60-71 where your best WS's aren't multi-hit
SAM barrista onri preaze
NIN if you want to live
DRG if you want to look weird and still deal interesting damage
DRK look at DRG

Author:  Kaylia [ Sat Feb 04, 2006 11:21 pm ]
Post subject: 

I bet /war still win for 65-71, despite the weaker skillchain. Not to mention WS spam is better than skillchaining at those level (is skillchaining good at any level in the first place?)

WS dmg are about 1/3 of your total damage, and Sneak Attack will never add anything significant to your DoT. If you take in consideration the attack cycle you are probably missing while using Sneak attack, I bet there is almost no advantage to sub thief.

Author:  Dmitry [ Sat Feb 04, 2006 11:44 pm ]
Post subject: 

GOD KILLS KITTENS WHEN YOU SUB THIEF FOR MONK AND DO THE OTHER BAD THING MIEWN

Other than that, monks don't really close skill chains from what I've seen, they usually open up light for yucky drk/thfs or if I can't find someone else I make them do spinning attack >> blade: jin >> shark bite lol

I invite thieves because I'm anti /thf... I think I did ok in my party earlier today, ask Xiona. But anyway...

Yeah, what everyone else said lol.

Author:  Miewn [ Sun Feb 05, 2006 1:36 am ]
Post subject: 

DRK THF MNK are all light enders... not starters cept for SAM kasha lol (I think)

Author:  Xiona [ Sun Feb 05, 2006 2:11 am ]
Post subject: 

/war for xp

/drk for HNM

/nin for random shit

/sam for ballista


war gives DA, more str and attack

drk gives souleater for shit to give you higher dmg vs HNM (when soul eater is down boost for chi untill souleater is up)

nin has shadows, mnk has good evasion and dodge so its a survivability thing

sam for tp in ballista while you run and hide like every pussy ass mnk does in ballista until you get tp for asuran (then after you use asuran run away again)

thf for those who dont like DoT but still would like to suck

Author:  Mikola [ Sun Feb 05, 2006 3:12 am ]
Post subject: 

Kaylia wrote:
Not to mention WS spam is better than skillchaining at those level (is skillchaining good at any level in the first place?).


when you have a BLM, it's worth it I guess o-O;; or even 2-3 BLMs. on my BRD past few days been having 2 BLMs in a party with 2 melee and they'd just MB the fuck out of things.

Dmitry wrote:
Other than that, monks don't really close skill chains from what I've seen, they usually open up light for yucky drk/thfs or if I can't find someone else I make them do spinning attack >> blade: jin >> shark bite lol.


Note to self: Dmitry fails irl at skill chains

Author:  Kaylia [ Sun Feb 05, 2006 3:27 am ]
Post subject: 

Quote:
drk gives souleater for shit to give you higher dmg vs HNM (when soul eater is down boost for chi untill souleater is up)



Krakken+Hundred fist+soul eater + cover/invincible + 5 white mage cure bombing.

I wonder what it would look like

Author:  Kaylia [ Sun Feb 05, 2006 3:28 am ]
Post subject: 

Mikola wrote:
Kaylia wrote:
Not to mention WS spam is better than skillchaining at those level (is skillchaining good at any level in the first place?).


when you have a BLM, it's worth it I guess o-O;; or even 2-3 BLMs. on my BRD past few days been having 2 BLMs in a party with 2 melee and they'd just MB the fuck out of things.


Why would you invite 2-3 BLM in xp party in the first place :wink:

Author:  Volrath [ Sun Feb 05, 2006 3:35 am ]
Post subject: 

kraken + souleater + 100 fists + cure bomb would suck just cause 1. souleater on sj is 10% hp for 1/2 the increase on main, and 2 alot of hits would be from having low hp considering the 1st hit would be -10%, next -19%, with kraken even with cure V bomb you would hit low for alot of hits

Author:  Kaylia [ Sun Feb 05, 2006 3:48 am ]
Post subject: 

I know it's only 10% for a 5% dmg increase, but mnk have a lot of hp, meaning dmg are still going to be okay. Also, even if they waste a lot of hit because of their hp close to 0, they are still going to land a lot more hit than a drk.

I seriously doubt it would be efficient because of the amount of cure you would need, but it would be fun to see.

Author:  Caduceus [ Sun Feb 05, 2006 4:38 am ]
Post subject: 

Kaylia wrote:
Quote:
drk gives souleater for shit to give you higher dmg vs HNM (when soul eater is down boost for chi untill souleater is up)



Krakken+Hundred fist+soul eater + cover/invincible + 5 white mage cure bombing.

I wonder what it would look like


Ironically enough, Russian scientists are employing such methods to tear a hole through space-time as possible methods in time travel.

Although seriously I've always wondered what something like that would look like. The hits would register too fast for the log to keep up.

Author:  Ryuuji [ Sun Feb 05, 2006 7:05 am ]
Post subject: 

Ive seen a vid of mnk using kraken and hfists, but none w/ soul eater etc.

Author:  Whisp [ Sun Feb 05, 2006 9:12 am ]
Post subject: 

while mnk/war is better, i found that in parties with several monks and a black mage exp was much much better if one monk subbed thf than if all monks were /war

Author:  Talisin [ Sun Feb 05, 2006 12:45 pm ]
Post subject: 

none. monk sucks and Should have been nerfed by now.

Author:  Arim [ Sun Feb 05, 2006 1:51 pm ]
Post subject: 

Kaylia wrote:
War all the way.

Berserk, double attack, more def, attack bonus and oh my gawd resist virus.


Thf will totally destroy your DoT, and it's uneficient on multi hit WS.

/sam is useless too for anything but Ballista

/ninja is awesome for everything but damage dealing .

Author:  Sefier [ Sun Feb 05, 2006 2:20 pm ]
Post subject: 

Talisin wrote:
none. monk sucks and Should have been nerfed by now.


coming from a beastmaster...lol yeah

Author:  hccmike [ Sun Feb 05, 2006 3:24 pm ]
Post subject: 

mostly /war
/thf when u have to use dragon kick in party around those lvls (55-72? forgot)
/sam or /war in barrista

Author:  Dmitry [ Sun Feb 05, 2006 5:17 pm ]
Post subject: 

Mikola wrote:
Kaylia wrote:
Not to mention WS spam is better than skillchaining at those level (is skillchaining good at any level in the first place?).


when you have a BLM, it's worth it I guess o-O;; or even 2-3 BLMs. on my BRD past few days been having 2 BLMs in a party with 2 melee and they'd just MB the fuck out of things.

Dmitry wrote:
Other than that, monks don't really close skill chains from what I've seen, they usually open up light for yucky drk/thfs or if I can't find someone else I make them do spinning attack >> blade: jin >> shark bite lol.


Note to self: Dmitry fails irl at skill chains


No I don't lol, people just fail at searching for a party with other people who can SC together, that's why I find a way to make things work.

Author:  untouchable [ Sun Feb 05, 2006 5:21 pm ]
Post subject: 

mnk can hit 75 with only war sub and no one will complain
they need to whm if they do hnm

to be honest, mnk is the easiest job- just hit n shit, sc, only 1 sj needed :roll:

Author:  Judai [ Sun Feb 05, 2006 5:53 pm ]
Post subject: 

/war for xp.
/nin for solo.
/whm or /drk for HNM.

/thf is just gay. I have parsed /thf MNKs and they suck. Same basci gear and all. The SA/TA doesn't really help much at all tbh. If you use /thf you should just quit.

/drg is something I have looked at but won't try for awhile. Could be ok.

/sam is not worth it. Same TP gain less DMG.

Author:  Kazekuro [ Mon Feb 06, 2006 1:51 am ]
Post subject: 

/WAR is pretty much the only way to go for exp.

/DRG has been parsed and proven to do slightly more damage over time than /WAR has, but this is because of jumps, and a slightly higher accuracy. (at least that's what the parsings said from the live journal I read).

The following link has some weird shit detailed for anyone interested in experimenting with MNK and what it can sub.

http://users.livejournal.com/_remus/

Personally Miewn, I kinda agree with most of the other people here on MNK/WAR and some of the other SJ's.

MNK/DRK would die too fast, one weapon skill with Soul Eater and you can kiss your ass goodbye. Interesting way to try and steal hate to level guard, and piss your party the hell off though. :d

MNK/THF in KRT is kinda like taking a THF/MNK to KRT with high level knuckles and everything. It just doesn't really work the same as a MNK/WAR. . . sure you might be getting some ups to WS damage, but you're probably not keeping up with the other MNKs using /WAR and getting double attacks in.

If you're going for farming, I have two observations. MNK/WAR you'll be able to have more claimability on mobs, as well as be able to kill the mob way faster than MNK/THF. MNK/THF is kinda useful cause you still have chi-blast to claim, (which is a 3 min timer btw) and you're able to steal/mug things if you get close enough. Also you have flee on your side to help you get around faster. \:D/ Treasure Hunter from /THF is kind of moot in my opinion, considering alot of the time I've farmed without it and gotten better drops faster than I have with /THF, so that's up to you. Personally since you have THF leveled, I wouldn't be too concerned with farming with MNK.

Oh, one other merit of /WHM I've noticed no one added. It'll help when you're skilling guard, because you'll actually be able to CURE bomb yourself instead of healing for 10-15 minutes.

Personally I haven't played around with MNK/SAM MNK/NIN MNK/WHM MNK/DRG and the ever odd MNK/BLM lol. Though I'm pretty sure the last one you probably should avoid unless you're just really really really bored. and wanna get a kick outta screwing around with it. MNK/RDM hundred fists with en-spells would be kinda funny imo.

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