Dataminers finding out tons of shit about the new jobs from today's patch.
http://www.theorderls.com/phpBB2/viewto ... 8&start=30
shit like
ÌÌPoisons enemies within range and gradually reduces their HP.
MND+2 a line help text
Deals water damage to enemies within range. Additional effect: STR Down.
MND+2 a line help text
Absorbs a certain amount of damage from physical and magical attacks.
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Deals critical damage. Chance of critical hit varies with TP.
VIT+1 CHR+1 HP+10 a line help text
Steals an enemy's MP. Ineffective against undead.
MP+5 Deals dark damage to an enemy.
HP-5 MP+5 a line help text
Deals earth damage to enemies within range. Additional effect: Accuracy Down.
VIT+1 a line help text
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Damage varies with TP.
AGI+3 a line help text
Delivers a threefold attack. Accuracy varies with TP.
STR+1 Increases attack speed.
AGI+2 Deals ice damage to enemies within range. Additional effect: "Bind."
INT+1 Deals lightning damage to an enemy. Additional effect: "Stun."
DEX+3 Sacrifices HP to damage enemies within range. Affects caster with Weakness.
STR+2 Deals wind damage to enemies within range. Additional effect: Weight.
AGI+3 Deals ice damage that lowers Agility and gradually reduces HP of enemies within range.
INT-1 Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
MND+1 Deals wind damage that lowers Vitality and gradually reduces HP of enemies within range.
AGI+1 Enhances magic attack.
INT+1 Additional effect: Weakens attacks. Accuracy varies with TP.
HP-5 MP+10 Accuracy varies with TP.
VIT+2 INT+1 MND+1 Steals HP from enemies within range. Ineffective against undead.
HP-5 MP+5 Steals an enemy's HP. Ineffective against undead.
HP-5 MP+5 Damage varies with TP.
INT+1 Deals water damage to enemies within area of effect.
MND+1 Deals critical damage. Chance of critical hit varies with TP.
HP-5 MP+15 a line help text
Enhances defense.
VIT+3 Reduces the attack speed of enemies within a fan-shaped area originating from the caster.
VIT+1 Restores HP.
CHR+1 HP+5 a line help text
Deals critical damage. Chance of critical hit varies with TP.
MND+1
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Damage varies with TP.
MND+2 CHR+2 HP+5 Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.
VIT+2 a line help text
Deals dark damage to an enemy.
HP-5 MP+15 a line help text
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Delivers a threefold attack. Damage varies with TP.
INT+1 Weakens defense of enemies within range.
AGI+2 a line help text
Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.
AGI+1 Delivers an area attack. Damage varies with TP.
VIT+1 MP+5 Deals light damage to enemies within a fan-shaped area originating from the caster. Additional effect: Slow and Silence.
CHR+1 HP+5 a line help text
Damage varies with TP.
CHR+1 HP+5 a line help text
Delivers a threefold attack. Accuracy varies with TP.
DEX+2 Steals an enemy's HP. Ineffective against undead.
HP-5 MP+5 a line help text
Lowers Intelligence of enemies within range.
Reduces an enemy's TP.
AGI+1 Enhances evasion.
Enemies within a fan-shaped area originating from the caster are frozen with fear.
MP+15 Puts all enemies within range to sleep.
CHR+1 HP+5 Deals critical damage. Chance of critical hit varies with TP.
AGI+1 a line help text
Steals one beneficial effect from an enemy.
AGI+2 a line help text
Restores HP for party members within area of effect.
CHR+2 HP+10 Silences an enemy.
AGI+1 a line help text
Puts all enemies within range to sleep.
CHR+1 HP+5 Damage varies with TP.
HP+5 a line help text
Damages enemies within area of effect with a twofold attack. Damage varies with TP.
VIT+1 Gives enemies within range a powerful disease that prevents recovery of HP and MP.
HP-5 Damage varies with TP.
DEX+1 CHR+1 HP+5 a line help text
Deals fire damage to enemies within a fan-shaped area originating from the caster.
STR+3 a line help text
Restores HP for the target party member.
CHR+1 HP+5 Damage varies with TP.
STR+2 DEX+1 Shoots multiple needles at enemies within range.
VIT+3 AGI+3 Additional effect: Sleep. Duration of effect varies with TP.
STR+1 Additional effect: Slow. Duration of effect varies with TP.
MND+1 Puts all enemies within range to sleep.
HP-5 MP+5 Additional effect: Poison. Duration of effect varies with TP.
HP-5 MP+5 a line help text
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Additional effect: Vitality Down. Duration of effect varies with TP.
CHR+1 HP+10 Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.
INT+2 MND+2 Removes one beneficial magic effect from enemies within range.
HP-5 MP+10 Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster.
MND+1 a line help text
Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
INT-2 a line help text
Lowers the evasion of enemies within a fan-shaped area originating from the caster.
INT+1 Delivers a fivefold attack. Accuracy varies with TP.
INT+1 MND-1 Greatly lowers the accuracy of enemies within range for a brief period of time.
HP+20 CHR+2 Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.
INT+3 MND+3 Enhances magic defense.
MP+10 VIT+2 AGI+2 Covers you with magical lightning spikes. Enemies that hit you take lightning damage.
STR+3 DEX+3 Enemies within range are temporarily prevented from acting.
HP+10 MP+15 Accuracy varies with TP.
VIT+1 HP-5 MP+5 Deals fire damage to enemies within area of effect. Additional effect: "Bind."
STR+1 a line help text
Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.
DEX+2 Blinds enemies within a fan-shaped area originating from the caster.
VIT+1 Delivers an area attack. Damage varies with TP.
INT+1 Damage varies with TP. Additional effect: "Stun."
DEX+2 a line help text
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Throws a bomb at an enemy.
STR+2 a line help text
Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP.
DEX+2 Deals wind damage to enemies within range.
AGI+1 a line help text
Additional effect: Enmity Down. Chance of effect varies with TP.
MND+2 Gives party members within area of effect the effect of "Stoneskin."
VIT+1 Lowers the defense and magical defense of enemies within range.
HP-5 MP+5 Reduces an enemy's TP. Additional effect: Blindness and "Bind."
CHR+1 HP+15 a line help text
Enhances accuracy and evasion.
VIT+1 Deals fire damage to an enemy.
STR+3 Additional effect: Poison. Chance of effect varies with TP.
CHR+2 HP+5 a line help text
Delivers an area attack. Additional effect: "Stun." Damage varies with TP.
MND+2 Delivers a fivefold attack. Damage varies with TP.
DEX+2 AGI+1 Enhances magic attack and magic defense.
HP-5 MP+5 Damage varies with TP.
STR+1 DEX+1
man gotta love dataminers