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New Job stuff http://www.yarrthepirate.com/phpbb3/viewtopic.php?f=1&t=8830 |
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Author: | Eternus [ Tue Apr 11, 2006 11:04 pm ] |
Post subject: | New Job stuff |
taken from : http://www.ffxionline.com/forums/genera ... post551948 BLU: - casting magic uses MP, each magic also has level restrictions - special ability "Argel Law", increases effectiveness of blue magic for set time - ability "Blue Chain" allows you to use physical-type blue magic in skillchains - ability "Blue Burst" allows you to use magic-type blue magic in magic bursts - status of char changes depending on the blue magic chosen - lv75 sword skill: 269 blue magic skill: 276, (could be affected by magic equipped though) COR: - Phantom Roll: strengthens party members, can also "Double Up" - Phantom roll affects jobs in the following way: WAR -> dmg accuracy up, WHM -> healing MP up, BLM -> mag.atk. up, RDM -> mag.acc, up, PLD -> counter damage, RNG -> acc. (both) up, SMN -> refresh, COR -> exp. up, other jobs unknown for now - Quick Draw: weakening magic on enemy - Wild Card: allow party members to reuse their abilities PUP: - Maton (the doll) can be called like wyvern, using "Stringer" - You can control your maton with items - Maton will disappear when HP runs out but you can resummon or repair it - You can change maton equipment - there are 12 types of "attachment", for head and frame parts - graphics change according to equipment - according to equipment, the maton changes skills in "white soldier", "firing soldier", "magic soldier" areas New areas: Gadarba floating lake: looks like Zi'tah New NPC: Beastman Mercenary "Gesshow" - Yagudo. New equipment: Beruan - self-defence equipment Igito - mage equipment NPC equipment revealed in besiege mode can also be equipped New weapons: Janviar - gold dagger Amuhd - 2H axe with three gold points Mezarak - 2H pole with 4 way spikes Algor - legendary great sword Other bits: - field and dungeon music will be new - region menu will change a lot. Aht Urhgan region map revealed... separate map to rest of VD. - "unconfirmed items" will be from Assault only? - Assault is for 3-6 people - Besiege NPCs cannot be cured, they can also be captured and kidnapped - There are mogs in Nashmo town |
Author: | Trocian [ Wed Apr 12, 2006 7:57 am ] |
Post subject: | |
EXP up, yes please. Another class that noone will play, but everyone wants in their PT. (BRD) |
Author: | Armani [ Wed Apr 12, 2006 8:11 am ] |
Post subject: | |
LOL I'm sure there will be a flood of all 3 next wednesday.. I call puppetmasster, been waiting since it was shown. |
Author: | Eternus [ Wed Apr 12, 2006 9:32 am ] |
Post subject: | |
Yeah like I said. COR will hurt BRD party invites. I bet COR will level fast too.. no telling how cheap/expensive the gear will be though. |
Author: | Dmitry [ Wed Apr 12, 2006 10:14 am ] |
Post subject: | |
I might do corsair since I kind of like the artifact armor... |
Author: | Sirfalas [ Wed Apr 12, 2006 2:20 pm ] |
Post subject: | |
I figure there will be alot of Corsair's in the 30's. Noobs from 360 who know nothing about the game will play it after they see the AF armor, then realize it's a support class and give it up. I might try it out. I was actually thinking of picking up bard to get a quick 75 #2, but this might be a more handsome alternative. gotta wait 2 weeks though. til then all you'll see is a Valkurm full of the new jobs. |
Author: | Armani [ Wed Apr 12, 2006 2:38 pm ] |
Post subject: | |
I bet if you get 4 BLU a COR and a PUP, you can make it through valkurm. |
Author: | Dmitry [ Wed Apr 12, 2006 3:08 pm ] |
Post subject: | |
Armani wrote: I bet if you get 4 BLU a COR and a PUP, you can make it through valkurm.
Go find four blue mages, and did they say those were the abbreviations for the jobs in any official announcements? |
Author: | Eternus [ Wed Apr 12, 2006 3:21 pm ] |
Post subject: | |
Dataminers finding out tons of shit about the new jobs from today's patch. http://www.theorderls.com/phpBB2/viewto ... 8&start=30 shit like ÌÌPoisons enemies within range and gradually reduces their HP. MND+2 a line help text Deals water damage to enemies within range. Additional effect: STR Down. MND+2 a line help text Absorbs a certain amount of damage from physical and magical attacks. a line help text Deals critical damage. Chance of critical hit varies with TP. VIT+1 CHR+1 HP+10 a line help text Steals an enemy's MP. Ineffective against undead. MP+5 Deals dark damage to an enemy. HP-5 MP+5 a line help text Deals earth damage to enemies within range. Additional effect: Accuracy Down. VIT+1 a line help text a line help text Damage varies with TP. AGI+3 a line help text Delivers a threefold attack. Accuracy varies with TP. STR+1 Increases attack speed. AGI+2 Deals ice damage to enemies within range. Additional effect: "Bind." INT+1 Deals lightning damage to an enemy. Additional effect: "Stun." DEX+3 Sacrifices HP to damage enemies within range. Affects caster with Weakness. STR+2 Deals wind damage to enemies within range. Additional effect: Weight. AGI+3 Deals ice damage that lowers Agility and gradually reduces HP of enemies within range. INT-1 Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison. MND+1 Deals wind damage that lowers Vitality and gradually reduces HP of enemies within range. AGI+1 Enhances magic attack. INT+1 Additional effect: Weakens attacks. Accuracy varies with TP. HP-5 MP+10 Accuracy varies with TP. VIT+2 INT+1 MND+1 Steals HP from enemies within range. Ineffective against undead. HP-5 MP+5 Steals an enemy's HP. Ineffective against undead. HP-5 MP+5 Damage varies with TP. INT+1 Deals water damage to enemies within area of effect. MND+1 Deals critical damage. Chance of critical hit varies with TP. HP-5 MP+15 a line help text Enhances defense. VIT+3 Reduces the attack speed of enemies within a fan-shaped area originating from the caster. VIT+1 Restores HP. CHR+1 HP+5 a line help text Deals critical damage. Chance of critical hit varies with TP. MND+1 a line help text Damage varies with TP. MND+2 CHR+2 HP+5 Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight. VIT+2 a line help text Deals dark damage to an enemy. HP-5 MP+15 a line help text a line help text Delivers a threefold attack. Damage varies with TP. INT+1 Weakens defense of enemies within range. AGI+2 a line help text Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness. AGI+1 Delivers an area attack. Damage varies with TP. VIT+1 MP+5 Deals light damage to enemies within a fan-shaped area originating from the caster. Additional effect: Slow and Silence. CHR+1 HP+5 a line help text Damage varies with TP. CHR+1 HP+5 a line help text Delivers a threefold attack. Accuracy varies with TP. DEX+2 Steals an enemy's HP. Ineffective against undead. HP-5 MP+5 a line help text Lowers Intelligence of enemies within range. Reduces an enemy's TP. AGI+1 Enhances evasion. Enemies within a fan-shaped area originating from the caster are frozen with fear. MP+15 Puts all enemies within range to sleep. CHR+1 HP+5 Deals critical damage. Chance of critical hit varies with TP. AGI+1 a line help text Steals one beneficial effect from an enemy. AGI+2 a line help text Restores HP for party members within area of effect. CHR+2 HP+10 Silences an enemy. AGI+1 a line help text Puts all enemies within range to sleep. CHR+1 HP+5 Damage varies with TP. HP+5 a line help text Damages enemies within area of effect with a twofold attack. Damage varies with TP. VIT+1 Gives enemies within range a powerful disease that prevents recovery of HP and MP. HP-5 Damage varies with TP. DEX+1 CHR+1 HP+5 a line help text Deals fire damage to enemies within a fan-shaped area originating from the caster. STR+3 a line help text Restores HP for the target party member. CHR+1 HP+5 Damage varies with TP. STR+2 DEX+1 Shoots multiple needles at enemies within range. VIT+3 AGI+3 Additional effect: Sleep. Duration of effect varies with TP. STR+1 Additional effect: Slow. Duration of effect varies with TP. MND+1 Puts all enemies within range to sleep. HP-5 MP+5 Additional effect: Poison. Duration of effect varies with TP. HP-5 MP+5 a line help text a line help text a line help text Additional effect: Vitality Down. Duration of effect varies with TP. CHR+1 HP+10 Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster. INT+2 MND+2 Removes one beneficial magic effect from enemies within range. HP-5 MP+10 Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster. MND+1 a line help text Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis. INT-2 a line help text Lowers the evasion of enemies within a fan-shaped area originating from the caster. INT+1 Delivers a fivefold attack. Accuracy varies with TP. INT+1 MND-1 Greatly lowers the accuracy of enemies within range for a brief period of time. HP+20 CHR+2 Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage. INT+3 MND+3 Enhances magic defense. MP+10 VIT+2 AGI+2 Covers you with magical lightning spikes. Enemies that hit you take lightning damage. STR+3 DEX+3 Enemies within range are temporarily prevented from acting. HP+10 MP+15 Accuracy varies with TP. VIT+1 HP-5 MP+5 Deals fire damage to enemies within area of effect. Additional effect: "Bind." STR+1 a line help text Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP. DEX+2 Blinds enemies within a fan-shaped area originating from the caster. VIT+1 Delivers an area attack. Damage varies with TP. INT+1 Damage varies with TP. Additional effect: "Stun." DEX+2 a line help text a line help text Throws a bomb at an enemy. STR+2 a line help text Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP. DEX+2 Deals wind damage to enemies within range. AGI+1 a line help text Additional effect: Enmity Down. Chance of effect varies with TP. MND+2 Gives party members within area of effect the effect of "Stoneskin." VIT+1 Lowers the defense and magical defense of enemies within range. HP-5 MP+5 Reduces an enemy's TP. Additional effect: Blindness and "Bind." CHR+1 HP+15 a line help text Enhances accuracy and evasion. VIT+1 Deals fire damage to an enemy. STR+3 Additional effect: Poison. Chance of effect varies with TP. CHR+2 HP+5 a line help text Delivers an area attack. Additional effect: "Stun." Damage varies with TP. MND+2 Delivers a fivefold attack. Damage varies with TP. DEX+2 AGI+1 Enhances magic attack and magic defense. HP-5 MP+5 Damage varies with TP. STR+1 DEX+1 man gotta love dataminers |
Author: | Eternus [ Wed Apr 12, 2006 3:25 pm ] |
Post subject: | |
alot of this shit is thought to be BLU spells/abilities |
Author: | Armani [ Wed Apr 12, 2006 3:46 pm ] |
Post subject: | |
Dmitry wrote: Armani wrote: I bet if you get 4 BLU a COR and a PUP, you can make it through valkurm. Go find four blue mages, and did they say those were the abbreviations for the jobs in any official announcements? yes, I've been telling you this -.- |
Author: | DeadLegend [ Wed Apr 12, 2006 5:07 pm ] |
Post subject: | |
Eternus wrote: - Wild Card: allow party members to reuse their abilities
If corsair 2hour allows party to reuse 2hours, that's gonna be fucking insane. Now to wonder if they worked it out so 2 corsairs in a party can't just bounce this back and forth. |
Author: | Kaylia [ Wed Apr 12, 2006 5:20 pm ] |
Post subject: | |
DeadLegend wrote: Eternus wrote: - Wild Card: allow party members to reuse their abilities If corsair 2hour allows party to reuse 2hours, that's gonna be fucking insane. Now to wonder if they worked it out so 2 corsairs in a party can't just bounce this back and forth. I seriously doubt SE would let a loophole like that happen. ![]() |
Author: | Eternus [ Wed Apr 12, 2006 6:39 pm ] |
Post subject: | |
![]() ![]() ![]() ![]() Here is some of the new weapons if you didn't see them on the thread on BG. |
Author: | Dmitry [ Wed Apr 12, 2006 7:21 pm ] |
Post subject: | |
Blech, I thought that axe might've looked cooler but now I'm not so sure. |
Author: | Jimbean [ Thu Apr 13, 2006 9:56 am ] |
Post subject: | |
Quote: All-new descriptions of the equipment, characters, and mysterious areas to appear in the Treasures of Aht Urhgan expansion disc are now ready for your enjoyment! Click here to continue your introduction to all the latest available information!
toa site updated with some new pics and info |
Author: | Eternus [ Thu Apr 13, 2006 9:57 am ] |
Post subject: | |
Yeah I have been looking at it for a while lol.. so hot omgz |
Author: | Jimbean [ Thu Apr 13, 2006 9:59 am ] |
Post subject: | |
![]() so cute you mean lol |
Author: | Kazekuro [ Thu Apr 13, 2006 2:28 pm ] |
Post subject: | |
Damn jim, now like half the server is gonna get pressured into leveling Corsair. . . thanks. lol. |
Author: | Dmitry [ Thu Apr 13, 2006 2:33 pm ] |
Post subject: | |
I'm levelling up corsair because I want to lol |
Author: | Jimbean [ Thu Apr 13, 2006 2:54 pm ] |
Post subject: | |
everyone's going to want corsair for their nifty buffs anyway |
Author: | Eternus [ Thu Apr 13, 2006 4:07 pm ] |
Post subject: | |
BLU looks pretty damn hot too. Well the sword they have is nice and their abilities are badass. Supposedly they will have different builds like for tanking, DD, healing etc. Seeing a BLU tank and another DD and another main heal would be hilarious. Puppetmaster might be ok as well, just really weird. Corsair will take pts away from BRDs that are xping to 75. Not sure how their role in end game will be, but their buffs will stack with BRD. |
Author: | Jimbean [ Fri Apr 14, 2006 3:03 pm ] |
Post subject: | |
story behind new jobs corsair: http://www.playonline.com/ff11us/topics/060414.html blue mage: http://www.playonline.com/ff11us/topics/060413.html |
Author: | Dmitry [ Fri Apr 14, 2006 11:17 pm ] |
Post subject: | |
The corsair's story makes me not like the Imperial Army already lol. And I'm going to draw a beard on my character model once I get the artifact stuff. |
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