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 Post subject: Looking back on Final Fantasy XI
PostPosted: Tue Aug 17, 2004 4:01 am 
Onionhead
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I just feel like listing what I see as strengths and weaknesses of FFXI from the viewpoint of someone who has never played any MMORPGs before.

Strengths:
Wide selection of jobs
6-person party
A large amount of quests
A decent amount of enemy models
An enormous world
Good graphics
Highly challenging battles
Mastering the game isn't easy
Lots of nice people
Exp'ing is really fun (not many people seem to think so)

Weaknesses:
You usually fight 1 monster at a time
You are obligated to party up if you want to advance in level, except bst
You are obligated to play for 6+ hours a day
Not enough towns
Japanese manipulate the economy
Japanese have quicker ping
People are loyal to their cliques (linkshells)
There is no real end to this game
Lots of mean people
Japanese people are particularly elitist
Servers should be separated by language
You can't see every job level a person has, just their current job
When LFG you should be able to see all groups' job/level-makeup so you can tell if they need you (and if you want to even join them)
Post-ding75, the game is basically just loot hunting, which is booooring
On quests that require partying up or allying, you should be able to tell who else in the game needs to do that quest, too
Jobs aren't really balanced in terms of usefulness
Melee jobs dont get many cool new abilites after about lvl 30
And... wtf a ninja shouldn't be able to solo serket or charybdis. they need to change that asap


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 Post subject:
PostPosted: Tue Aug 17, 2004 4:07 am 
The Original Dark Knight™
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Ya, nerf ninja and monk! All right! But ya, I agree with alot of what Whisp is saying.


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 Post subject:
PostPosted: Tue Aug 17, 2004 9:58 am 
I;m in cobr a kuy dogo
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i think they need to fix some jobs up fast. Samurai and Dragoon for sure.

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 Post subject:
PostPosted: Tue Aug 17, 2004 10:12 am 
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Yeah, they do rob Samurai's and Dragoons in this game.

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PostPosted: Tue Aug 17, 2004 12:08 pm 
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The dragoon is only lacking 1 or 2 ja to be more fun to play. They are the hardest hitter in the game (excluding WS).

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PostPosted: Tue Aug 17, 2004 12:18 pm 
Onionhead
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thunderstomp used to be able to solo Even Match monsters at level 49-62. he literally could, no exaggeration. i could also powerlevel him on VTs for 150-200 per kill.


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 Post subject:
PostPosted: Tue Aug 17, 2004 12:26 pm 
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They also need more Job Traits. We get 3? Beh..

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 Post subject:
PostPosted: Tue Aug 17, 2004 1:39 pm 
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Yeah, ya'll get little job traits because of that Dragon i think. Not to metion jumps.

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 Post subject:
PostPosted: Tue Aug 17, 2004 2:22 pm 
The Original Dark Knight™
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Whisp, was that pre or post TP nerf? Because pre-nerf, DRG were quit the force at those levels.


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 Post subject:
PostPosted: Tue Aug 17, 2004 2:36 pm 
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TS quit before the TP change.

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 Post subject:
PostPosted: Tue Aug 17, 2004 3:00 pm 
Mini-Shadow Lord
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BRD JA count =1 (Soul Voice)
BRD JT count =1 (Resist Silence)

orz

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 Post subject:
PostPosted: Tue Aug 17, 2004 3:44 pm 
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Anyone have more than a PLD/WAR?

Job Abilities: (10)
Invincible
Provoke
Berserk
Defender
Warcry
Shield Bash
Holy Circle
Sentinel
Cover
Rampart

Job Traits: (6)
Attack Bonus
Defense Bonus
Double Attack
Resist Virus
Undead Killer
Resist Sleep


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 Post subject:
PostPosted: Tue Aug 17, 2004 4:18 pm 
Incredibly Tough!
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THF/NIN

Job Abilities:
Steal
Perfect Dodge
Sneak Attack
Trick Attack
Flee
Mug
Hide

Not as many JA as PLD/WAR.

Job Traits:
Dual Wield
Dual Wield II
Resist Bind
Triple Attack
Resist Weight
Treasure Hunter
Treasure Hunter II

And with /RNG

JA:
All Listed +
Sharpshot
Barrage
Scavenge

JT:
Acc+
Resist Poison
Fast Shot.
Triple Attack
Resist Weight
Treasure Hunter
Treasure Hunter II

/WAR

JA:All listed from THF/NIN +
Provoke
Berzerk
Defender

JT:
Triple Attack
Resist Weight
Treasure Hunter
Treasure Hunter II
Defence Boost
Resist Poison?
Double Attack.

I think THF/WAR has the most.

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 Post subject:
PostPosted: Tue Aug 17, 2004 5:02 pm 
Onionhead
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bard may have a low number of job abilities and traits, but at least bard has new songs to look forward to every few levels. dragoon, for example, has nothing special to look forward to after super jump, right?

TS could solo EMs before the TP nerf. he quit about 1 or 2 days after the TP nerf.


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 Post subject: ...
PostPosted: Tue Aug 17, 2004 5:20 pm 
Youre a Crappy HNM like Roc or something
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But BRD only use like 5 or 6 songs for partying till lvl 75 don't they? ballad, acc+ and att+, finale

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 Post subject:
PostPosted: Tue Aug 17, 2004 5:22 pm 
The Last Dragoon
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Whisp wrote:
bard may have a low number of job abilities and traits, but at least bard has new songs to look forward to every few levels. dragoon, for example, has nothing special to look forward to after super jump, right?

TS could solo EMs before the TP nerf. he quit about 1 or 2 days after the TP nerf.


Seems that s-e really did a bad job in creating an identity for drg. I always thought that it was suppose to be played like a barrage type melee, weaker attacks, faster intervals. I had this assumption for both mnk and drg.

However, drg did lack something. Mostly, because developers thought that the class should solely depend on the sub it equips to determine what drg should be able to accomplish so they never did give drg traits after 30. However the support stuff s-e gave drg was to weak to compete with the increasingly strong melee classes.

After the tp nerf, mnk didn't take a step back, mainly because of the rich resources and equipment it had. However, drg lacked in many areas leading to a drg purge after the nerf.

For instance, drg has the lowest def and dex(acc) in game. However, S-E seems to be keen on giving drg vit stuff for some unknown reason.


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 Post subject:
PostPosted: Tue Aug 17, 2004 5:40 pm 
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*points at Itto's post and agrees*

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 Post subject:
PostPosted: Tue Aug 17, 2004 5:41 pm 
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Quote:
S-E seems to be keen on giving drg vit stuff for some unknown reason.

So the DRK/THF can SA/TA on to you and you can tank for more than 5 seconds without dying!


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 Post subject:
PostPosted: Tue Aug 17, 2004 5:53 pm 
The Last Dragoon
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Peejo wrote:
Quote:
S-E seems to be keen on giving drg vit stuff for some unknown reason.

So the DRK/THF can SA/TA on to you and you can tank for more than 5 seconds without dying!


Actually, the real reason for the vit stuff is that drg don't die with bad plds.


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 Post subject:
PostPosted: Tue Aug 17, 2004 6:43 pm 
Incredibly Tough!
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I think when CoP comes out, they should add 2 ENG+Euro ONLY servers and 2 JPN ONLY servers.

NA have enough high lvls at this point to support an economy of new euro and mid-lvl NA.

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 Post subject:
PostPosted: Wed Aug 18, 2004 8:33 am 
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Quote:
Actually, the real reason for the vit stuff is that drg don't die with bad plds.


I am a good pld but I still let my drg dies. It's so much fun to kill the drg when I accidently forgot to change sj so pld/blm for whm af3 fight hahaha. :lol:


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 Post subject:
PostPosted: Wed Aug 18, 2004 12:48 pm 
Too Weak
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lol i agree with itto.my main problem is we have a spear and spear should peirce tho a shell right wrong lol a sword for some reason can hack tho the shell better than my lance/spear with its point cant PEIRCE a shell well that make sense and whats up with some of our ws.................... Also whats up with our choice of equipment hmmmmmmm yeah i dont know if its just me but i went from 14-55 with the battle gloves-Acc+3 Eva+3 as for the plus vit i got no idea why we got that.


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 Post subject:
PostPosted: Thu Aug 19, 2004 11:40 pm 
Too Weak
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ne one else think it's weird that nin can wear heavier armor than drg?

drgs got royally screwed and i'm dissapointed SE hasn't spent more time balancing the jobs out. Also i agree that there needs to be more ENG/EU servers, some of the JP latency issues and elitest stuff ect. have really been bothering me as of late.

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