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Changes to the Battle System and More (02/01/2011)
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Author:  Square Enix [ Tue Feb 01, 2011 5:00 am ]
Post subject:  Changes to the Battle System and More (02/01/2011)


Patch 1.15a, which is set to go live Wednesday, February 2, will contain a number of changes in line with the wealth of player feedback we have continued to receive, such as the way in which skill and experience points are awarded based on party composition or enemy rank, and the addition of a number of new text commands.

Read all of the details.


Author:  Square Enix [ Tue Feb 01, 2011 5:00 am ]
Post subject:  Changes to the Battle System and More (02/01/2011)

Patch 1.15a, which is set to go live Wednesday, February 2, will contain a number of changes in line with the wealth of player feedback we have continued to receive, such as the way in which skill and experience points are awarded based on party composition or enemy rank, and the addition of a number of new text commands.

Battle
Skill and Experience Point Awards

Several balancing changes will be made that will bring greater benefits than ever before to multi-player battle. Party bonuses will be adjusted to award larger amounts of skill and experience points based on party size. Further changes will also ensure that greater differences between player and enemy rank will yield greater rewards as well. The amount of skill and experience points available from enemies ranked lower than a player will be reduced, but defeating enemies ranked higher than oneself will now yield greater amounts.

For players engaging in solo battle, the amount of skill and experience points currently awarded after rank 20 falls off sharply. To address this, we will be implementing changes that will better balance the amount available between ranks 20 and 23.


3-D Battle Text

The placement of 3-D battle text, such as damage and healing values, will be adjusted to prevent the overlapping of separate numbers. In addition, battle text will be color-coded in the following manner.



Message Type Font Color
Damage dealt by you Yellow
Actions by you that miss or are evaded Yellow
Status effects caused by you Yellow
Healing to self Blue
Damage dealt by enemies Red
Actions by enemies that miss or are evaded Red
Status effects caused by enemies Red
Healing to enemies Blue
Damage dealt by others White
Actions by others that miss or are evaded White
Status effects caused by others White
Healing to others Blue

Text Commands
/display head (subcommand on/off)

The /display head text command can be used to toggle the graphic display of a piece of equipment currently equipped in the head slot.

/display head on – Display head gear.
/display head off – Hide head gear.

* This command cannot be used while in active mode.


/clock

The /clock feature is being implemented to allow players to easily confirm the amount of time remaining until the reset of several in-game timers, such as the reissue of guildleves or the regeneration of anima.

Use of this command will display the current time (Earth time), together with the following information.

Time remaining until guildleve reissue
Time remaining until anima regeneration
Time remaining until next behest



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