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Patch 1.16 Outline (02/24/2011) http://www.yarrthepirate.com/phpbb3/viewtopic.php?f=64&t=12884 |
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Author: | Square Enix [ Thu Feb 24, 2011 7:00 am ] |
Post subject: | Patch 1.16 Outline (02/24/2011) |
Patch 1.16 is scheduled to go live in early March, bringing with it new quests, various improvements to the user interface, and more! The list below briefly outlines the content slated for release in the forthcoming patch. ◆Outline of Patch 1.16 Content Storylines and world quests Quest-related system changes Addition of icons to make quest NPCs easily recognizable Addition of quest NPC locations to maps Journal improvements Reexamintion of data transfer mechanics to display all current quests and levequests on one screen Increased speed for text scrolling in general, and further speed increase for continuous scrolling Addition of page-scrolling control for gamepads Rank/Level up fanfare Examination of dramatic effects when a new rank or level is attained Camera improvements Ability to adjust camera distance when locked onto a target Ability to freely adjust camera distance when playing with a gamepad Targeting system improvements Ability to target by type ("PC only" or "NPC only") when using a gamepad Ability to target by clicking on character name displays Auto-translate dictionary update Update of auto-translate dictionary contents Guildleve usability improvements Reexamination of and balancing of local levequest issuing conditions Adjustments to item condition values Adjustments to lower the rate at which item condition deteriorates Synthesis interface improvements Adjustments to the item synthesis process Increased pace of gathering actions Changes to the frame rates of action animations to speed up gathering Retainer system improvements Ability to summon retainers currently operating a bazaar Reexamination of enemy size Optimization of enemy size for ease of play Reexamination of stats Addition of an auto-MP regeneration feature For more details, be sure to keep an eye on further Topics posts in the coming days. In addition, comprehensive patch notes will be available on the day of the patch's release. Relevant dates and times will be announced in Informations posts as they become available. |
Author: | Ridere [ Thu Feb 24, 2011 11:15 pm ] |
Post subject: | Re: Patch 1.16 Outline (02/24/2011) |
Woot, auto-mp! |
Author: | Madisonli [ Fri Feb 25, 2011 12:02 am ] |
Post subject: | Re: Patch 1.16 Outline (02/24/2011) |
Boooooring; comon Yoshi work faster >< Wheres the exciting changes? We got SP buff in the first patch, basically nothing in the second, and now the first of march only seems to have 1 good thing as well, the MP thing. |
Author: | Whisp [ Fri Feb 25, 2011 12:50 am ] |
Post subject: | Re: Patch 1.16 Outline (02/24/2011) |
"Storylines and world quests" why no bullet points under it? i want to know more. this *could* be really huge. |
Author: | rydall [ Fri Feb 25, 2011 2:01 am ] |
Post subject: | Re: Patch 1.16 Outline (02/24/2011) |
I throw my hat on the ground for a dalmatica. |
Author: | Ridere [ Fri Feb 25, 2011 11:06 am ] |
Post subject: | Re: Patch 1.16 Outline (02/24/2011) |
With the exception of the MP change and sidequests, the rest seem like relatively minor upgrades/fixes to things. All of it should be nice, but I'm excited most about the first two. MP regen is obvious. Even if they make it exactly like how it was in FFXI with a 1 mp/tick refresh when not in battle mode, that would be hot. I'd love to see MP Refresh gear get reinstated. I loved mp/tick. I also wonder what they're going to do with the side-quests. Yarr wants SP as a reward. That could be cool, though I doubt anything will keep up with leve-linking for SP. I wonder if it'll be little things like, "Get me 4 bat wings, and I'll give you 4k", or maybe we'll have more involved quests that exist primarily to serve and side-stories. Looks like the NPC's are going to have marks over their head, like WoW. Will be nice to see NPCs that offer quests, I guess. Maybe they'll offer quests like, "Go kill 8 Wharf Rats", and you'll get slightly better SP/Kill than if you were to grind on them normally. Who knows, but it's all exciting! |
Author: | Dmitry [ Fri Feb 25, 2011 6:36 pm ] |
Post subject: | Re: Patch 1.16 Outline (02/24/2011) |
I don't like the idea of quest NPCs being marked specifically. I feel like it sort of takes away a bit of the immersion. On the other hand though, talking to all the NPCs right now is really boring so it might help. |
Author: | Kioko [ Fri Feb 25, 2011 6:38 pm ] |
Post subject: | Re: Patch 1.16 Outline (02/24/2011) |
i hope it works like wow, dmitry, that they're only highlighted if they actually have a relavant quest available for you at that moment |
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