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The only way SE can do that is by removing every other job in the game.
On a side not though, Spirit link is completely retarded. Dragoon's should be able to heal their Wyverns via pet food or items.
Nah spirit link is pretty handy, I like it just the way it is. Especially if you sub mage job you can spirit link, healing breath and be up to near full health again afterwards. I'd rather it be a job abilty than something I have to throw money at.
Note: having stone skin on reduces the amount of hp taken from dragoon while wyvern gets full amount. And the new af+1 reduces the hp taken from dragoon by 100-200 hp. Put the two together and its really nice.
Only retard dragoons are hindered by spirit link. :p
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(Listening to Kioko moan all day makes me a total expert on the subject. :P)
Erm yeah that didn't sound quite right. hahah.
[exit stage left]
Anyho, no dragoon isn't weak. But I do heavily agree that lance weapon skills need to be completely tossed and revamped. A lot of lance weapon skills dont make sense compaired to other weapon skills of melee types.
Unless you've played with lances for a long time its hard to see how idiotic they are. But something is wrong when you're still using your first obtained ws through the mid 60's. :/
And yeah drg doesn' thave a lot of DD job abilities because drg was left open to the player. Instead having altered abilities dependant on your sub job and your wyvern. IE: drg can be a tank of sorts subbed ninja and his wyvern will cure him when he uses ninjustsu. Or the drg can be a healer and sub whm and the wyvern will cure pt members for a substantial amout as well as remove basic status ailments. Sub war and with the right equip your wyvern will increase in power and double attack, allowing for more damage overall.
The problem doesn't lie within the lack of job abilities and traits as it does equip. Every other melee gets tons upon tons of status boosting equip, where dragoon gets almost nothing. And what we do get is so diluted or comes with a catch. The closest thing to melee gear drg gets is hecatomb set and we all know how much that suchs because of the slow + 1 handed weapon.
Would be nice if SE made more "choice" gear for drg. IE: give us equal melee stat gear to that of sam, thf, drk, rng, etc.
Then give us gear that leans more toward drg's alternatives like healer. Last patch kinda did a little, although I'd like to see a few more additions to drg as a DD.
And yeah drg isn't weak and no the drg community doesn't exactly whine about our design too much. What we do whine about is the fact that drg is nearly non existant in end game. I'd say a good 92% of all 75 drg's on this server only play in hnmls has an alternate job. Or play an alternate job the vast majority of the time. The simple fact is that SE is slow to return equalized stats to drg as they are other melee and its hard for drg to keep up. This gives the job class a bad player perception, and other people refuse to allow drg to play in their party as they'd rather have any other given class be there. Even if without logical reason.
The only way really a drg is able to play endgame at all is if its their only 75 job, and very few people will say otherwise.
:/
This bothers me a lot. As drg, yeah could use some tweaking, but mostly I'd just like to have a point in time when being on drg is actually prefered or beneficial. And until that time comes through changes in the system, the job class is essentially "broken" as far as other players are concerned.
I really wonder now with this how the previous dismiss change will effect. I guess drg's can't trick their 2 hour like in the past anymore. Boo. but if call wyvern is only 20 mins I suppose it doesn't matter really. The combine wyvern + drg 2 hour thingy really is very forum-esque. But oh well. *heehee* Either way its exciting.