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 Post subject: Dynamis
PostPosted: Wed Nov 23, 2005 11:50 am 
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Ok with this new update coming up Yarr is creaming his pants with the possibility with a new dynamis zone. How many more zones do you think they should add and how many do you think they have planned? Remember the Dynamis Zones are beastman type mobs only so what mobs do you think they are going to implement?

My Opinion is that Dynamis-Valkrum is gonna be there. The pics are totaly convincing. The mobs I would assume would be Goblins or Hobgoblins (there arent any other beastman in the area.)

The zones I think they should add are:

Dynamis-Qufim: Gigas (it would be a fun zone, trying to get thru that tunnel all the way to delkfutts tower would be a challenge.)

Dynamis-Tavnazia: ??? Beastman (Orc or Gigas): It would be hard that zone needs a lot of work, because its three lvls and stuff (you would probably have to start near the Aquaducts)

other zones, I dont know. I am assuming they are going to keep to the beastman quota so all thats really left are Antica, Tonberry, Sahagin (imagine a Dynamis-Uggelapiah).

I have to agree with Yarr though.
Only should be open to those who beat Dynamis-Xarcabard

That is a tough accomplishment and it wouldnt be right to ignore the key item you get in the zone and not to reward those who have spent over 1.5 years getting the key item lol.

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PostPosted: Wed Nov 23, 2005 12:12 pm 
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Tonberry dynamis makes a tank want to cry. I can only imagine dealing with an entire dynamis full of Throat Stab / hate reset and then Everyone's Rancor.......*shivers*

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PostPosted: Wed Nov 23, 2005 12:13 pm 
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oh man i've been saying for awhile how badass dynamis-uggalepih would be, imagine lil vanguard tonberries running around throat stabbing everyone, that would be insane.

Dynamis Valkrum imo seems pretty boring since it's mostly just a wide open space, if anything, for it to be super challenging it'd have to be like xarca with millions of mobs in the wide open area.. and you have to navigate w/o aggroing giant trains, also the no new beastman thing is eh.

That's why i like the idea of uggalepih and maybe a gigas and/or golem dynamis in the new expansion where there will supposedly be empires for these class of beastmen.

I also agree that to enter new dynamis zones you should have to complete xarca (afterall why the eff is there a key item!?) Also, I hope if they're coming, that they don't try and tie it to CoP or have any requirements come from CoP, cuz that would be silly imo being that it has nothign to do with the dynamis storyline thus far.

The real question is, if they add new dynamis zones.. what are they going to have as drops?

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PostPosted: Wed Nov 23, 2005 12:16 pm 
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JSE rings would be hott

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PostPosted: Wed Nov 23, 2005 12:23 pm 
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The new Dynamis Zones will have AF2+1. thats my guess and I havent been right on any of my guesses for so long that I should be right statistically speaking lol.


New Dynamis has me creaming my pants for sure. More currency and upgrading AF2 I think would be the BEST idea.

Knowing square they might just mix in AF2 from different zones.

Imagine how nice it would be if those zones dropped ANY af2 from ANY zone.

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PostPosted: Wed Nov 23, 2005 12:26 pm 
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yeh I was thinking that too, adding new dynamis zones that will just give you more chance of winning already existing AF2. Or have a dynamis where only currency drops. AF2+1 would be :o

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Last edited by Jimbean on Wed Nov 23, 2005 12:27 pm, edited 1 time in total.

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PostPosted: Wed Nov 23, 2005 12:26 pm 
Youre a Crappy HNM like Roc or something
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i dont like the idea of THF AF2 hands and PLD AF2 body dropping from ANY zone. those AF pieces are signs of accomplishment ya know.

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 Post subject:
PostPosted: Wed Nov 23, 2005 12:31 pm 
Youre a Crappy HNM like Roc or something
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if they did some stupid shit like limbus with ancient beatcoins to upgrade your af2 i would be pissed i only have 1 piece of whm af2 as it is haha

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 Post subject:
PostPosted: Wed Nov 23, 2005 1:33 pm 
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My guess is that the new dynamis zones will tie in w/ the new expansion

Dynamis = Zilart
Limbus = CoP

Drops I would like to see would be JSE earrings, neck, back, rings and mantle. I don't see AF2 +1 because they just added AF1+1 and most likly the AF2+2 would prolly make AF1 +1 obsolete


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PostPosted: Wed Nov 23, 2005 2:33 pm 
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A galka can only dream...Well, back to geting war/drk to 37 then RDM to 70.

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PostPosted: Wed Nov 23, 2005 4:08 pm 
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btw, it might be Dynamis-Vally of Sorrow =p

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PostPosted: Wed Nov 23, 2005 4:21 pm 
Youre a Crappy HNM like Roc or something
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Miewn wrote:
btw, it might be Dynamis-Vally of Sorrow =p


that would just be a bitch getting there lol

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 Post subject:
PostPosted: Thu Nov 24, 2005 5:15 am 
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Dynamis - Bost-whatever Obuieltte mor whatever underneath san'doria.\

I could just imagine a Dynamis full of Slimes that aren't just beastmen pets, and Ghost type mobs with AoE curses and high dmg tp skills liek ectosmash or whatever.

Skeletons types with low defense but huge AoE lifetaps and AE blind.

In short. OMG an undead Dynamis would be a total bitch. And thus i think it should be implemented.


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PostPosted: Thu Nov 24, 2005 8:19 am 
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Undead Dynamis would suck.

AOE Life drain to 64 people would basically give it full hp back lol.

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 Post subject:
PostPosted: Thu Nov 24, 2005 12:51 pm 
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Yeah It would yarr.

But Skeletons also tend to be among the easier undead types to kill. I figure you'd just do a couple light chains on them with some magic burst Fire or what not and they'd die quick.

But if you tried to just straight melee them they'd Lifetap up to full repeatedly.

Basically they'd be Low Hp/def mbos with ridiculously high DPS and survivability if you use too much melee on them.

On the upside at least they wouldn't have 2 hr skills.

besides I quit so i qouldn't have to go through the trouble of coordinating light skill chains and stuff for 64 people =)


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PostPosted: Thu Nov 24, 2005 12:53 pm 
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I'd like to see a dynamis-mog house

gotta kirr teh mega boss moogle and get your own equip back

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 Post subject:
PostPosted: Thu Nov 24, 2005 12:53 pm 
Youre a Crappy HNM like Roc or something
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An undead dynamis would be a BLMs haven

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PostPosted: Thu Nov 24, 2005 4:21 pm 
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undead dynamis, people allowed to go in...

mnk mnk mnk mnk mnk mnk mnk mnk mnk mnk mnk mnk mnk pld pld blm blm blm blm blm blm blm blm whm whm done


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PostPosted: Thu Nov 24, 2005 4:40 pm 
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gl getting rdms for undead dynamis o _o

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PostPosted: Fri Nov 25, 2005 4:40 pm 
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Yeah wouldn't want any BRD in undead dynamis since we are the only job that can sleep Skeletons. But yeah Undead dynamis would be annoying as hell, but if you did it right could tear through the mobs pretty quickly.

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PostPosted: Fri Nov 25, 2005 5:22 pm 
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Everybody would d/c due to lagging out from ice spikes on every fuggin mage bones and ghosts.

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