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PostPosted: Mon Dec 12, 2005 4:30 pm 
Tough!
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Yea gotta homepoint main towns and keep stuff in storage for other jobs.

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WSNM: Tachi: Kasha, Blade: Ku, Steel Cyclone, Decimation, Evisceration, Black Halo, Retribution, Savage Blade, Impulse Drive, Ground Strike.


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PostPosted: Mon Dec 12, 2005 4:30 pm 
Crumpet
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Hmm.

HP+40 VIT+6 Enmity+3
vs.
Occasionally Nullifies Damage from Physical Attacks.

?


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PostPosted: Mon Dec 12, 2005 4:30 pm 
The Mexican Reject
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Ketrebu wrote:
Hmm.

HP+40 VIT+6 Enmity+3
vs.
Occasionally Nullifies Damage from Physical Attacks.

?


Showoff...


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PostPosted: Mon Dec 12, 2005 4:31 pm 
Tough!
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use that sand mantle with -20% dmg reduce and petrify potions

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PostPosted: Mon Dec 12, 2005 4:32 pm 
Invented Emo
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decisions decisions

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PostPosted: Mon Dec 12, 2005 4:32 pm 
Crumpet
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lol

EDIT: I'm serious though, the extra Enmity, HP, and a pretty decent VIT boost is hard to pass up. Just gonna have to get both.


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PostPosted: Mon Dec 12, 2005 4:48 pm 
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Quote:
WAR - Warrior's Stone - DEF:5 STR+5 Accuracy+7 Opponent's critical hit rate -2%


This thing is really hot. I would actually wear it pretty often

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PostPosted: Mon Dec 12, 2005 4:52 pm 
Too Weak
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OMG


staff
DMG: 55
Delay: 366
Summoning Magic Skill +5
Avatar Perp -3
Lvl 75 SMN

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PostPosted: Mon Dec 12, 2005 4:53 pm 
Crumpet
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It's just called "Staff"? lol.

Anyway yeah, can finally save like 6-7 inventory slots, lol. Where's it come from? Would help if it had a name. :-P


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PostPosted: Mon Dec 12, 2005 4:56 pm 
Easy Prey
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Dragon Staff - Ex Rare SMN40, MP+20 Avatar Perp-1
Bahamut Staff - Ex Rare SMN75, MP+30 Summon Skill+5 Avatar Perp-3
Diabolos Pole - Ex Rare All Jobs LV75, In Dark Weather: Drain/Aspir Effect Up, Additional Effect : Slow


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 Post subject:
PostPosted: Mon Dec 12, 2005 4:58 pm 
Crumpet
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Ooh, a Diabolos Staff that increases potency of Drain and Aspir. Black mages everywhere just fainted irl.

And the Perpetuation -3 Staff comes from Bahamut, awesome, lol.

I wonder what stops you just fighting Bahamut over and over for his stuff. From what I can see from the text, the rematch with Bahamut is just a Quest. Maybe once per week?


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PostPosted: Mon Dec 12, 2005 5:00 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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I wonder if the Diablos staff and the dark belt from the sea organ quest will stack? That'd be hot in Dynamis.


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PostPosted: Mon Dec 12, 2005 5:00 pm 
Easy Prey
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Jongkrut wrote:
Diabolos Pole - Ex Rare All Jobs LV75, In Dark Weather: Drain/Aspir Effect Up, Additional Effect : Slow


This an Anrin obi in dynamis.. wow.

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PostPosted: Mon Dec 12, 2005 5:02 pm 
Crumpet
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SE are starting to give Summoners a ton of stuff, lol. My list of stuff I want for my SMN just gets bigger and bigger every patch. :neutral:

Still looking to get Ultima Hands and AF1+1 Feet for an extra -2 Perp. And they go and throw in even more cool SMN stuff.


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PostPosted: Mon Dec 12, 2005 5:05 pm 
Tough!
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wheres my ridill_2 and 7 hit vorpal blade ws

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 Post subject:
PostPosted: Mon Dec 12, 2005 5:07 pm 
Too Weak
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i want
Bahamut Staff - Ex Rare SMN75, MP+30 Summon Skill+5 Avatar Perp-3

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 Post subject:
PostPosted: Mon Dec 12, 2005 5:17 pm 
Easy Prey
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Yarr wrote:
Can someone post a full list of the new items?


not sure if accurate, but here you go

Some other FFXI forum wrote:
DRK: Abyss
Burgonet +1: DEF 28, HP+30, VIT+8, ATK+12, Enhances "Resist Paralyze" effect
Cuirass +1: DEF 50, HP+27, MND+4, ACC+12, Magic Attack Bonus +10
Flanchard +1: DEF 39, HP+18, MP+18, Dark Magic SKill +7, Magic Defense Bonus +5
Gauntlets +1: DEF 21, MP+20, DEX+5, INT+9, Dark Magic Skill +7
Sollerets +1: DEF 18, MP+12, ACC+2, Enfeebling Magic Skill +5, Enhances "Last Resort" effect
THF: Assassin's
Armlets +1: DEF 17, HP+26, CHR+5, Enmity +4, Treasure Hunter +1
Bonnet +1: DEF 25, HP+16, DEX+6, Enmity +3, Enhances "Mug" effect
Culotte +1: DEF 35, HP+25, Enmity+5, Steal +5, Enhances "Gilfinder" effect
Poulaines +1: DEF 16, HP+15, CHR+6, Triple Attack +1, Enmity +3
Vest +1: DEF 46, HP+22, AGI+5, Enmity +5, Increases rate of critical hits
BRD: Bard's
Cannions +1: DEF 32, HP+26, MP+42, "Courtly Measure"
Cuffs +1: DEF 19, HP+16, Evasion +5, Wind Instrument Skill +5, Enmity -4
Roundlet +1: DEF 20, HP+13, CHR+6, Singing Skill +5, Enmity -4
Justacorps +1: DEF 46, HP+19, ATK+20, "Military Parade"
Slippers +1: DEF 15, HP+12, Parrying Skill +4, String Instrument Skill +3, Enmity -3
WHM: Cleric's
Briault +1: DEF 43, MP+29, Enmity-3, Adds "Refresh" effect, Enhances potency of "Regen"
Cap +1: DEF 25, MP+25, VIT+5, Enmity-5, Enhances "Resist Silence" effect
Duckbills +1: DEF 16, MP+18, MND+6, Enhancing Magic Skill +10, Enmity-2
Mitts +1: DEF 17, HP+20, MP+20, Enfeebling Magic Skill +15, Enmity -4
Pantaloons +1: DEF 32, MP+17, Healing Magic Skill +15, Enmity -3, Elemental resistance spells +22
RDM: Duelist's
Boots +1: DEF 16, MP+15, MND+5, Evasion skill +5, Magic Attack Bonus +5
Chapeau +1: DEF 25, HP+14, MP+14, MND+3, Enfeebling Magic Skill +15, adds "Refresh" effect
Gloves +1: DEF 18, MP+23, INT+5, Enhancing Magic Skill +15, Magic Defense Bonus +2
Tabard +1: DEF 46, MP+30, AGI+4, Healing Magic Skill +12, Enhances "Fast Cast" effect
Tights +1: DEF 34, MP+16, DEX+6, Elemental Magic Skill +12, Enhances effect of "Spikes" spells
NIN: Koga
Chainmail +1: DEF 47, ACC+12, ATK+16, RACC+10, RATK+10
Hakama +1: DEF 32, HP+40, Enhances "Dual Wield" effect, Dusk to dawn: Evasion +12
Hatsubiri +1: DEF 23, HP+27, Enhances ninjutsu damage, Dusk to dawn: Parrying skill +12
Kyahan +1: DEF 16, VIT+8, Ninjutsu skill +12, Dusk to dawn: DEX+7
Tekko +1: DEF 19, "Ninja tool expertise", Dusk to dawn: STR+13, Haste+4%
MNK: Melee
Crown +1: DEF 25, HP+5%, STR+6, Enmity-5, "Subtle Blow" +6
Cyclas +1: DEF 45, HP+6%, VIT+6, Adds "Regen" effect, HP recoveered while healing +6
Gaiters +1: DEF 16, HP+4%, DEX+5, Guarding Skill +14, Enhances "Counterstance" effect
Gloves +1: DEF 16, HP+3%, ATK+18, "Subtle Blow" +5, Enhances "Chakra" effect
Hose +1: DEF 32, HP+6%, AGI+5, "Kick Attacks" +5, "Subtle Blow" +6
BST: Monster
Gaiters +1: DEF 15, HP+13, VIT+5, Enhances "Reward" effect, Charm +3
Gloves +1: DEF 16, HP+20, AGI+5, Enhances "Call Beast" effect, Charm +4
Helm +1: DEF 27, HP+19, MP+19, CHR+5, Parrying skill +3, Charm +
Jackcoat +1: DEF 50, HP+21, INT+7, Enhances "Reward" effect, Charm +7
Trousers +1: DEF 35, HP+17, DEX+5, HP recovered while healing +4, Charm +2
SAM: Saotome
Domaru +1: DEF 51, HP+34, VIT+7, "Store TP" +5, Enmity+1
Haidate +1: DEF 41, HP+33, AGI+4, Enmity+1, Enhances "Third Eye" effect
Kabuto +1: DEF 26, HP+20, ACC+12, RACC+7, Enmity +1
Kote +1: DEF 22, HP+20, ATK+12, Enmity+1, Enhances "Meditate" effect
Sune-ate +1: DEF 19, HP+23, DEX+6, ATK+10, Enmity +1
RNG: Scout's
Beret +1: DEF 25, HP+15, MND+5, Enmity -4, "Recycle"
Braccae +1: DEF 33, HP+18, RACC +9, Parrying Skill +10, Enmity -3
Bracers +1: DEF 15, HP+13, AGI+6, Evasion +9, Enmity -2
Jerkin +1: DEF 46, HP+23, DEX +5, "Rapid Shot" +5, Enmity -4
Socks +1: DEF 17, HP+12, VIT+5, RATK+12, Enmity -4
BLM: Sorcerer's
Coat +1: DEF 42, HP+12, MP+12, Elemental Magic Skill +7, Enmity -2, Adds "Refresh" effect
Gloves +1: DEF 16, MP+24, Dark Magic skill +12, Enmity -3, Bonus damage added to magic burst
Petasos +1: DEF 24, MP+29, Enfeebling magic skill +5, Elemental magic skill +10, Enmity -3
Sabots +1: DEF 15, MP+18, INT+3, Enmity-2, "Conserve MP" +5
Tonban +1: DEF 31, MP+20, INT+3, Enmity-3, Elemental magic affected by day
SMN: Summoner's
Bracers +1: DEF 16, MP+30, Summoning magic skill +12, "Blood Pact" ability delay -2, Enhances avatar accuracy
Doublet +1: DEF 39, MP+20, "Blood Pact" ability delay -4, Avatar's critical hit rate +4%, Depending on day: (POLUtils displays nothing, presumably the same as NQ Doublet)
Horn +1: DEF 19, MP+30, INT+4, "Blood Pact" ability delay -3, Weather: Avatar perpetuation cost -3
Pigaches +1: DEF 15, MP+25, Enhances avatar attack, Enmity +2, "Blood Pact" ability delay -2
Spats +1: DEF 30, MP+25, Shortenst casting time for elemental avatars, "Blood Pact" ability delay -2

PLD: Valor
Breeches +1: DEF 44, HP+20, STR+6, Enmity+4, Spell interruption rate down 10%
Coronet +1: DEF 29, HP+18, MP+18, Healing magic skill +10, Enmity+4, Enhances "Rampart" effect
Gauntlets +1: DEF 23, HP+16, VIT+6, Enmity+4, Enhances "Shield Bash" effect
Leggings +1: DEF 20, HP+18, MND+4, ENmity +2, Enhances "Sentinel" effect
Surcoat +1: DEF 56, HP+30, DEX+3, Enmity+5, Enhances "Cover" effect
WAR: Warrior's
Calligae +1: DEF 20, HP+15, AGI+6, Enmity+1, Enhances "Berserk" effect
Cuisses +1: DEF 40, STR+6, Enmity+4, "Double Attack" +1
Lorica +1: DEF 51, HP+30, ATK+12, Enmity+4, Enhances "Aggressor" effect
Mask +1: DEF 29, DEX+6, Parrying skill +7, Enmity+1, Enhances "Warcry" effect
Mufflers +1: DEF 23, HP+20, VIT+6, ATK+14, Enmity+2
DRG: Wyrm
Armet +1: DEF 26, HP+16, STR+5, ATK+2, Enhances effect of wyvern's breath
Brais +1: DEF 33, HP+13, DEX+6, Enhances "High Jump" effect, Wyvern: Physical damage taken -6%
Finger Gauntlets +1: DEF 20, HP+16, MP+16, AGI+4, ACC+7, Wyvern: Magic damage taken -5%
Greaves +1: DEF 17, HP+10, VIT+5, Ice REsist +10, Wyvern: HP recovered while healing +7
Mail +1: DEF 50, HP+33, Parrying Skill +15, Haste +2%, Adds support job abilities to wyvern

Level 70 AF2's (new dynamis drops??)
RDM - Duelist's Belt RDM70 (Ra/ex) 4 INT/MND +4 HP/MP healing...
WHM - Cleric's Belt - DEF:4 MP+40 MND+6 MP recovered while healing +3
MNK - Melee Cape - MNK70 - DEF:8 VIT+5 MND +5HP recovered while healing +5
SMN - Summoner Cape HP+30 MP+30 Enmity-1 (ZOMG)
NIN - (wierdname) Sarashi Evasion+4 Haste+4% M.Acc +2
RNG - Scout's Belt DEF:4 AGI+5 Ranged Accuracy+7 Ranged Attack+7
BLM - Sorecer's Belt - DEF:4 HP+20 INT+6 - Spell interruption rate down 8%
BRD - Bard's Cape - DEF:6 CHR+7 Accuracy+7 Evasion+7
WAR - Warrior's Stone - DEF:5 STR+5 Accuracy+7 Opponent's critical hit rate -2%
PLD - Valor's Cape - DEF:16 HP+40 VIT+6 Enmity+3
BST - Monster Belt - DEF:5 CHR+6 Accuracy+7 Enmity-3
DRG - Wyrm Belt - DEF:5 VIT+5 Accuracy+7 Attack+7
THF - Assassin's Cape - DEF:7 DEX+4 AGI+4 Enmity+5
SAM - Saotome Kosi-Ate - DEX+5 Accuracy+7 Ranged Accuracy+7
DRK - Abyss Cape - DEF:6 Accuracy+7 Weapon Skill Accuracy+7 Magic Accuracy+7

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 Post subject:
PostPosted: Mon Dec 12, 2005 5:22 pm 
Star-Spangled Subligar
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thanks Hobo


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 Post subject:
PostPosted: Mon Dec 12, 2005 5:30 pm 
Star-Spangled Subligar
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lol I hope something is wrong because none of that whm af2+1 is even near being worth a dime to upgrade.

Unless there some hidden abilities.


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 Post subject:
PostPosted: Mon Dec 12, 2005 5:33 pm 
Crumpet
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Hi?

Charm Stick - Ex Rare All Jobs LV1, Enchant: Give Reraise to Party Member <10 [24:00:00, 00:30]>

Charm Stick+1 - Ex Rare All Jobs LV1, Enchant: Give Reraise to Party Member <1 [120:00:00, 00:30]>


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 Post subject:
PostPosted: Mon Dec 12, 2005 5:37 pm 
Tough!
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Yea this is just marginally better than than regular af2. HQ AF1 is probably better than alot of this stuff.

Same question as usual - is the "enhance" better than NQ ver. SE sucks for making such vauge gear descriptions.

Koga tekko +1 seems somewhat significant though.

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WSNM: Tachi: Kasha, Blade: Ku, Steel Cyclone, Decimation, Evisceration, Black Halo, Retribution, Savage Blade, Impulse Drive, Ground Strike.


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 Post subject:
PostPosted: Mon Dec 12, 2005 5:39 pm 
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Wow, PLD AF2+1 is disappointing lol.....

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 Post subject:
PostPosted: Mon Dec 12, 2005 5:40 pm 
Crumpet
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Everything is +1 in the literal sense. All of the stats get +1, lol. Except things like HP and MP which get like +5-10.

My guess is they're going to be pretty cheap to upgrade, because there's not enough weight to them otherwise.

EDIT: Don't knock Enmity+1 irl. Especially since you could stack it all from each of the 5 pieces. :P


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 Post subject:
PostPosted: Mon Dec 12, 2005 5:41 pm 
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What time is the update over EST time?
I wanna go outrank my dad on BF2, but I wanna play this if its gonna be over soon.


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 Post subject:
PostPosted: Mon Dec 12, 2005 6:43 pm 
Honey Muffin
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Wow all the af2+1 really suck. Like really, really suck.

At least the af+1 on a few jobs had a few pieces here and there which were really worth upgrading (like a few smn pieces, the entire bard set is godly). But the Af2+1 is hardly any different from the original. And even more so skimming though its only an improvement on about +1 to a certain stat.
The belts/capes are really kinda not worth it, most equip out there is already far better, I guess its just a completionist thing.

Balahmut's staff is super nice for smn, could rid the need of so many hq staves.

Some of the other items listed seem really nice, is there a complete list of these? People just kinda mentioning them out of the blue. Haha.

This update kinda really sucks.


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