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 Post subject: u/o strats
PostPosted: Mon Dec 19, 2005 1:48 pm 
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hey all,

So I completed 3 paths this weekend and did all the cuts + stupid detector triplets leading up to the bc. I've been quite prepared with all cop missions thus far (even soloed my gold key, grey chip, and enetered a few bcnms solo before doing them with my perma to get a feel for how certain mobs attacked, the bc layout, how hard the mob(s) hits how much hp they have, what debuffs they're susceptible to etc.) and would like to be just as prepared for this. A lot of the earlier bcs thankfully have strats and crap online so you can read up and get some info to at least know what to expect vaguely. This mission, unfortunately remains a mystery, most folks i know are like 0/22 on it, and the ones that have beaten it don't say much except stuff like "make sure to have a whm for stona, paralyn, and silena" and "don't cheap out on ccb polymers, make sure everyone has one and uses them at the end when u/o go crazy at 20%" anyhow.. here's the setup:

smn, whm (subs: blm, brd, nin)
rdm (subs: nin, drk, whm, blm)
nin, thf (subs: war, rng, blm, whm)
smn, brd (subs: whm, blm)
blm, whm, brd (subs: rdm, smn)
pld (subs: war, nin, thf)

Anyone has any suggestions as to what jobs to bring and strats to use, or care to share the strat that worked for them, or just give some usefull tips/pointers to watch out for will be much appreciated. Shooting for our first fight wednesday night {fear}

thanks,
Jim

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PostPosted: Mon Dec 19, 2005 2:40 pm 
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hmm i see ppl are clammy.. either ppl are holding on to their strats like it's the holy grail, folks are jealous i've come this far, or i didn't give ppl enough time to answer.. or some weird combination of the 3... how about I tell you what we're thinking about doing and then you can tell me the major problems with our strat and why it won't work, that cool? Now this gonna sound hella noobish because I've never set foot in the bc and have no idea what it entails.. tho I know:

airship battle: mammets x 5, ultima, omega (after mammets are defeated?)

we can go in smn, smn, whm, rdm, nin, pld.. however, a lot of folks have criticized this setup for the lack of DD (especially considering that if we blow our 2 hrs on mammets that gives us like zero firepower on u/o and with empty mp gages to avatar melee and cure or w/e) still i'm not compltely ruling this out because I <3 smns and believe that anything can be owned with a mere smn pt, would like to give it a shot if we can't get a normal setup to work.

next i been thinking:

whm, smn, blm, nin, pld, rdm again, not that heavy on melee dd so if you need to sc and mb to get some decent dmg on u and o we may be fucked.. also this setup raises the question of kiting mammets. When we did the gob bc for three paths we had rdm on bug (binding/gravity), me on thf, other smn on whm (kiting through entrance and long hallway), nin on rdm, and blm and pld on blm to start. This strat worked really well and we beat it on our dry run, but it was much easier than we had been planning on anyway so it's nothing to be too excited about. regardless, with 5 mobs and only 3 kiters instead of 4 we're faced with yet anotehr problem.. however considering we can get past mammets this setup will prolly be easier for u/o fight.. i think? I still have no idea how tough any of these mobs are.

someone help prz ^^

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PostPosted: Mon Dec 19, 2005 2:47 pm 
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Well at least you got a NIN to tank U/O. PLD will be basically leeching this BC. 2x SMN isn't horrible.. just you will need more DD and SMN is only great for its 2hr.. which I wouldn't use on Mammets lol. Really mammets are not that bad if you don't think of them like previous BCs. It isn't like the 3 mammets or moblin BC. There are 5 mammets so that should tell you that a standard pt doesn't kite one of them at a time. You do have a PLD and a NIN so tanking the one you are killing shouldn't be too bad. BLM is nice for that BC especially at the end on Ultima to kill him before your CCBs wear off. Have like 4 CCBs on hand and you should do fine.

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PostPosted: Mon Dec 19, 2005 3:03 pm 
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sweet thanks. so you're saying shoot for smn, smn, blm, rdm, nin, pld? I've heard that you absolutely need whm for ultima or omega (forget which) because they spam status effects which the make fight pretty difficult

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PostPosted: Mon Dec 19, 2005 3:11 pm 
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No lol you need WHM for sure. Can't win this BC without a WHM just due to erase. I was saying I do not like the list of available jobs you have. You don't have enough DD to make up for having both NIN and PLD in the party. SMN isn't really DD in this BC until the end. The BPs available at 60 cap aren't too hot so you would be better served with a BLM, MNK, WAR, RNG or some other DD that can kill the mammets without using 2hrs. You could grab some DD friends and go as 2 seperate groups.. just the PLD is going to leech in one. PLD does great against mammets actually. Omega is a real problem.. and so is Ultima. I am sure you have asked around for people who are on this BC.. there still might be some more out there. You need a melee DD badly. Just do not sub out the WHM for another DD.

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PostPosted: Mon Dec 19, 2005 3:31 pm 
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we could go as whm, blm, rdm, pld, thf.. but then our 6th member gets left out in the cold since he only has brd and smn 60+, and as you said nin is great for the machines. What's this about 2 groups tho, i thought it was 6 man bc only, can you do the bc in 2 parts? I thought it was like waves.. where the 5 mamets pop you kill then the machines pop with no resting or cuts or anything in between.. orz I can see that I will be adding to this thread after our first attempt when I have a better idea of how it works. thanks again for your help tho, I'm going nto try and read up on what groups have worked and see if we can't swap in certain jobs but keep the same basic strat.

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PostPosted: Mon Dec 19, 2005 3:54 pm 
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Hiya Jimbo~

mammets part should not present a problem with your setup beating. During my fight the nin actually tanked 2 mammets. You can use a smn to kite around one mamment. We had rdm sub nin to help kite around a couple also. Also I used a curaga earring, I stood in the middle of the ship and used it every now and then. That helped somewhat. Time is a factor, so you want to beat this part of the bc in around 12mins or so. During my 1st attempt on U/O the mammets part took close to 15 mins...we ran out of time with on Ultima at like 10% :? . Might wanna retry if you have a death in beating mamment part.

Both Ultima and Omega are not actually that hard till they get to 20%. SC and burst the best you can to move that HP. At that point I would use 2 polymers on each. Really hard to see a pld tanking these, I might be wrong though. You do need a whm for stona. I remember using two offensive 2-hours on each weapon. Gonna be hard with your setup, pld takes the spot of one of those DDs. Maybe start with a freeze and chainspell nuke on 1st machine, then mana and flow on last? Hard to say, you might have to trial and error a bit to see what works. Also I would pull and position the melee on the right side of the ship, mages on left. Have nin tank the machine north and south with mages west. The machine does a directional attack or something...I forgot lol.

You can rest in between the different parts of this bc. You have time to raise and recover from weakness after maments and the 1st machine battle. The machines just sit there waiting for you to pull them.


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PostPosted: Mon Dec 19, 2005 4:07 pm 
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hrmm damn. that sucks that we have certain jobs that are good for one part of the bc and not the other... but I'm relieved to hear the mammets are easier than a01 where they were like the second coming of hitler (the strat for the group i went with was to try and kill 2 before wipe then get up, rest, and kill 3rd lol ..whatever it worked) I'm sure with practice, figuring out what works and what doesn't with our setup and bringing plenty of medicine will ensure a victory sooner or later. thanks a bunch again eternus and naomi ^^ for all the info, you've helped shed a lot on the bc, also, the mamets change jobs like a01? and are ultima and.or omega especially weak to any type of attack or element?

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PostPosted: Mon Dec 19, 2005 4:24 pm 
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mammets change jobs.. and yeah I was saying you should do 2 seperate runs. You can't switch jobs or people in between mammets, ultima or omega. I was talking about attempts. I do not remember Ultima or Omega being especially weak to a specific element. I know one of them has a move that makes it resist all nukes and that needs to be dispelled asap. Think it was Omega.

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PostPosted: Mon Dec 19, 2005 4:54 pm 
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Eternus wrote:
No lol you need WHM for sure.

that is a true statement

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PostPosted: Mon Dec 19, 2005 5:01 pm 
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my group went in as WHM BLM RNG RNG PLD PLD for U/O

Me being a Taru PLD, I would just hang back during omega and ultima and help cure the other PLD, and if he died I would run up and tank while he got raised and behind the safe line. then we'd wipe(we usually had no MP left by that time and had to heal anyways).

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PostPosted: Mon Dec 19, 2005 5:33 pm 
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hiya Jim

I got a stoneskin torque your team can use (probably wanna give it to the pld and now I'll talk about how I did it with the strategy.

I went in this BC with Pld, Nin, rng, rng, whm, blm

I'm thinking of your setup and I'm liking you guys as Pld, Nin , whm, rdm, (necessary), then blm/smn, and take the brd.

items: snoll gelatos, hi-pots x 10-16 (pld and nin), hi ethers x 5 (mages) food, about 3-4 persikos au-laits ea. etc etc.

1st part: buff brd songs , food up, get your Pld to run/pull all the mammets to a corner of the ship and engage and stick solely on 1 mammet while using hi-pots to stay alive. The pld has all the mammets, then the nin pulls each mammet off 1 by 1 to the opposite side of the ship and the other jobs help the nin in destroying each mammet 1 by 1. The whm finds a safe place to heal both parties in this action (I'd make the brd and rdm mellee to make it go faster unless songs are needed), in the end even the Pld should even destroy 1 or 2 mammets by himself. Use no 2 hours at all during this part, as a matter of fact, I'd do 1-2 death runs on this part alone just to see how effective u guys are. Don't use any items during the death runs.

Omega: Ok from here everything can go downhill fast or become really tricky, the problem here is when to use 2 hours/CCB polymers etc., my advice is about only 4 polymers are really needed and to not use them until both Omega/ Ultima are at about 25-20% life left. The strategy is simply to keep everyone away from Omega except the tanks and have them alternate "provoke" when 1 tank is in trouble. It is here I remember the Pld used the stoneskin torque, and the pld and the nin blasted through persikos au laits and hi-pots. WHM is solely on Erase (nin mainly for utsusemi timer), and cure duty. I would put the rdm or the brd on cure duty for the pld as well as nukes and the whm on the nin mainly so mp is not wasted. Also the brd here will probably help on a few things. If you guys are all alive and close to killing Omega I'd pop 2 hour with rdm and finish it

Ultima: any death (rest full), battle here is about the same as it is for Omega except Ultima hits harder. My ideal situation is to probably have the brd 2 hour about 3 minutes into the fight and go nuts with songs , pld invince at 30%, blm manafont at 25%. with this strategy you still have enough hate on the pld until he is about dead, a whm left with emergency benediction, and if all goes well a ninja to maybe mijn his ass as a last resort effort.

A lot of people have zombied this battle with reraises since when you die Omega and Ultima's health do not heal after a wipe so always try to die near the back. You can full wipe 1 time, rest to completely full and still complete this mission! Just always be watchful of the time and good luck ^^


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PostPosted: Mon Dec 19, 2005 6:25 pm 
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Copied directly from my write-up over at Alla, right after we completed the battle.

Finally beat this battle tonight...60 WHM/SMN, 60 DRK/NIN (me), 60 RNG/NIN, 60 RDM/BLM, 60 BRD/WHM, and get this, 58 NIN/WAR. He was gimped, but he had evasion gear out the yin-yang, and nighttime gave him evasion +10 from his AF legs...so we decided to go for it.

Our strat for the mammets was for the NIN to run in, aggro all mobs but not engage, and have the RNG and me pull them off one by one to kill. Well, of course he runs in and engages, and the WHM eventually gets hate from curing, and we all wipe. How embarrassing, but furthermore, he TOTALLY wasted my Ambrosia I had been saving for TWO MONTHS! The agony!

Well, undeterred, we went right back in, me now using Sole Sushi +1. = P Well, the mammet battle went off without a hitch. Bring on Omega.

I cannot emphasize how unbearably LONG the fight with Omega is. His defense is exceptionally high, as is his HP, so most of the time it just feels like you aren't making any headway...but, you are. I was pulling hate quite a bit from the 58 NIN, and he dropped below 100 HP once or twice, but we made it to 25%...cue the 3 CCBs, Icarus Wings for me and the RNG, while I used Soul Eater and popped Hi Potions between every swing. Hate was chaotic, Pile Pitch made it even worse (it was on me at the time, and the attack did 1004 dmg), but we hung on for the win. NO 2 hours used, no deaths.

Ultima up next...not as crazy long, but more damaging. The WHM is by FAR the most crucial member of this battle...ours was on the ball with the constant Erase/Stona/Paralyna/Curing/Hasting, but you better make sure yours knows how to play. Shadows MUST stay up for melee, almost to the point of simply running away until you can recast, but since we had more MP than the average party due to BRD and RDM, it wasn't a huge problem. At 25%, cue 3 more CCBs, and 2 hours. Due to my Souleater/Blood Weapon combo, I literally tank it from 25% down to 6-8%, staying alive courtesy of my own maxed evasion + Mambo, excellent curing, a Jubaku:Ni land from the NIN, my own shadows, and I even parried two of his attacks. Eagle Eye Shot, Soul Voice, Blood Weapon all used. I finally succumbed to his full might when the last CCB wore off, so the NIN Mijin Gakured it down to 2-3%, where the RDM used Chainspell Aero II (it was Windsday) to finish it off, me whooping and hollering like a crazy person.

Bards help immensely with this battle, make no mistake. Omega is so long that normal MP reserves will run out too early; if you don't have a Bard, you'll probably need to use several two hours to simply kill him before you succumb. Like I said, your WHM needs to be good, and trust me, if a 58 NIN can tank this, so can a 60 PLD. Have a DEFINITE CCB order, and instruct everyone to use them every 40-45 seconds (one or two super-attacks between CCBs is better than several in a row at the end). Another thing I whole-heartedly recommend is voice chat...being able to instantaneously communicate with everyone for weapon skills (don't blow this off, SCs with only RDM bursting did an additional 1300+ in each battle) and curing spells and everything was helpful. It was also just plain cool. Bitchin' cutscene follows, and good luck to all. Tons of fun. ^^

EDIT: looking at your jobs, I would suggest WHM SMN BLM BRD PLD NIN. This is not a high damage party, so time might be an issue, you'll have time for MAYBE one full wipe, and that's it. Have the SMN 2-hour at the end of Omega, and combine the BLM and PLD 2 hours at the end of Ultima. Have the NIN and PLD bring IW...CCBs...and good luck. The PLD, as stated above, is sort of leeching it, unless you want him to main tank and have the NIN go as a THF...but THF can go horribly wrong, as hate is all over the damn place, and the PLD is gonna need like ten billion hi pots to stay alive. Your call on that one, depending on player skill and willingness to spend money.


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PostPosted: Mon Dec 19, 2005 6:48 pm 
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Jimbean wrote:
hey all,

So I completed 3 paths this weekend and did all the cuts + stupid detector triplets leading up to the bc. I've been quite prepared with all cop missions thus far (even soloed my gold key, grey chip, and enetered a few bcnms solo before doing them with my perma to get a feel for how certain mobs attacked, the bc layout, how hard the mob(s) hits how much hp they have, what debuffs they're susceptible to etc.) and would like to be just as prepared for this. A lot of the earlier bcs thankfully have strats and crap online so you can read up and get some info to at least know what to expect vaguely. This mission, unfortunately remains a mystery, most folks i know are like 0/22 on it, and the ones that have beaten it don't say much except stuff like "make sure to have a whm for stona, paralyn, and silena" and "don't cheap out on ccb polymers, make sure everyone has one and uses them at the end when u/o go crazy at 20%" anyhow.. here's the setup:

smn, whm (subs: blm, brd, nin)
rdm (subs: nin, drk, whm, blm)
nin, thf (subs: war, rng, blm, whm)
smn, brd (subs: whm, blm)
blm, whm, brd (subs: rdm, smn)
pld (subs: war, nin, thf)

Anyone has any suggestions as to what jobs to bring and strats to use, or care to share the strat that worked for them, or just give some usefull tips/pointers to watch out for will be much appreciated. Shooting for our first fight wednesday night {fear}

thanks,
Jim


So, you've decided to fight Omega and Ultima?
--An unillustrated 'as of yet' guide by Cad

Have everyone in your party read and consider the following strategy. The following strategy is what I've determined from my own experiences with this fight. The strategy detailed within is common knowledge among most shells and players who've beaten this Mission, but has not been expressly written.

Ok, here's the deal with this fight. First off -- party setup.

Party Setup
smn, whm (subs: blm, brd, nin)
rdm (subs: nin, drk, whm, blm)
nin, thf (subs: war, rng, blm, whm)
smn, brd (subs: whm, blm)
blm, whm, brd (subs: rdm, smn)
pld (subs: war, nin, thf)

From this pool, you'll want:
WHM/SMN
RDM/BLM
NIN/WAR
SMN/WHM
BLM/WHM
PLD/WAR

Party Explanation --Why no BRD?
Primarily BRDs are better over RDMs in buffs, especially evasions buffs which make NINs far more effective in all three fights, and practically invulernable to the melee in the mammet section with the right equipment. However, I wouldn't have a BRD and RDM in the same fight, why? Damage. Red Mages can still refresh which would primarily be the BRD's main role, but RDMs can also nuke and cure more effectively. RDM's Chainspell is also a powerful tool to shave off the last bit of life on Ultima or Omega.

The white mage's role is pretty standard, cure, remove status, etc. except this fight will put the most pressure on WHMs as if you do not cure fast enough or remove statuses fast enough (like Erasing Chemical Bomb which will make your Ninjas cry) then your chances are severely affected.

NIN/WAR is the standard tank for Omega and Ultima. Omega and Ultima both hit hard and Omega has Add. Effect Stun which basically makes PLDs useless. Ninjas should have no problem on Omega so long as they can keep hate. The is especially critical when Omega Pile Pitches (read: dead mages).

I chose your BRD to be a Summoner over the fact that you guys simply would need more damage, and the fact that Fenrir, Titan, Garuda, and now Diabolos can help cushion the pain of this fight. Garuda's Blinga and Titan's Stoneskin-ga is an obvious help to the Summoner, other mages, and tanks. Fenrir's Accuracy Debuff and buff, when used on the appropriate mobs can also help the Ninja and surrounding melee's fight easier. Now, here's the cool part: Diabolos. Diabolos has a Magic Attk up/Def Up move that will give your RDM and BLM an added boost when they nuke or SP. The added damage can help move the fight to keep your white mage from exhausting. Also, Diabolos' Phalanx-ga, this ability can help keep your melee and tank alive when Omega loses hate or jumps up and down. If Diabolos can use this at lv.60 then rock on man. (Lastly, Diabolos two hour demi, I'd like to try and experiment with this at the outset of either Omega or Ultima just to see how much damage it does, but that'd be extremely reckless, but if it did more than the other SP attacks then rock on SMN) The Summoner two hour, which you should probably save for Ultima, is pretty straightfoward. Bring refresh drinks and enough Ether to get your MP back up (MP120) to the point where you can attack again, and attack for the third time. The more SP attacks you can throw at Omega or Ultima the better.

BLM/WHM is another straightfoward role. Its your job to nuke when the melee chain, or help win in a zombie kill which I'll talk about later. BLM generally need to nuke hard, but sparingly to avoid aggrivation as usual. If your BLM dies the fight will become much more slow, so, try to stay up. Also don't be afriad to use MP to cure the WHM, RDM, or even an ill-looking melee player. Use your spells wisely. -ga attacks and thunder are usually the way to go, but save ancient magic for dire circumstances or the end of either Omega or Ultima fight, and when using ancient magic DO NOT USE FREEZE ... I speak from experience, it did shitty damage.

Ok, so you've got a Paladin in the fight. I won't lie to you or your Paladin. He'll feel like Urzasoltan in an Ouryu BC (pretty useless/riding along), however, this doesn't mean we won't be able to get some use out of him. If your PLD can dress to deal damage, you might want to have him do so to help move the fight, but more importantly a Paladin can help the melee hold hate. When Omega pile pitches, for example, a Paladin can Flash Omega, Cure the Ninja, which would give him Omega's attention until the Ninja can get his shadows up, be cured, and provoke to get moving again. This is one example, but your Paladin can also help cure in general. In case your Ninja dies, your paladin will obviouslly 'assume the position.' In which case switching to DEF gear would be highly recommended. Have your PLD tank until your Ninja can get back up and ready to fight again. Once your Paladin dies (he will), have your Ninja start tanking again. If your Ninja dies and Omega or Ultima aren't close to death, then its game over.

At Sealion's Den
The first most important thing you can do at the Den is to make sure everyone in your party is comfortable and understands the roles they are about to peform. Make sure everyone has the items that they need to peform to their peak peforamance. I'll list the items below. Once the above is checked out go ahead and have every person whos participating who hasn't completed this mission to clear the first cut scene then return, from the airship, to the Den. In clearing the first cut scene you'll save yourself some precious time during the actual fight. You will have to clear the cut scene again if you leave the Den. It is extremely important to be optimistic, however, statistically speaking you will lose your first fight, so experiment, get a handle for the battlefield and the mobs, and most importantly have fun. Lastly, all buffs are stripped, so make sure to buff when you enter the BC.

Items you'll need for each job are listed below. This is what makes this fight so expensive. Remember ... items listed are projected for one fight, but most importantly you should have your party buy items that they feel will make them most successful. This list seems excessive because this fight, and myself, are a little crazy. Do not see this list as an authoratative source as what you need.

Numbers in bold are recommended.
___
WHM/SMN -- Yagudo Drinksx5 x8 -- Spam these, not kidding.
-- Hi-Etherx2 x3+ -- Hi-ethers are tricky. They take a long time to use but if you use them tactically (pop one towards the beginning of the fight) they'll help prolong your MP just for a little bit longer which will keep you from exhaustion.
-- CCB Polymerx1 -- We'll talk more about when to use these later.
-- Food: Marron Glace -- Huge boost to MP and helps recover MP while healing, especially critical when your recovering from MP after you buff your party.
___
RDM/BLM -- Yagudo Drinksx5 x6+ -- Spam these, not kidding.
-- CCB Polymerx1 -- We'll talk more about when to use these later.
--Reraise Hairpin or Reraise Item -- The WHM does not have time, and should not raise you in the course of this fight.
-- Food: Marron Glace -- Huge boost to MP and helps recover MP while healing, especially critical when your recovering from MP after you buff your party.
___
NIN/WAR -- (I'm not a melee player, I don't know what you'd prefer, but from research I think you'll find the best results with these:)
-- Hi-Potions x5 -- In case your White mage is either slow or incapicated casting stoneskin or erase, or something, Hi-Potions come in real handy, but since you should be casting shadows I'm not going to stress the purchase or use of these.
--Reraise Hairpin or Reraise Item -- The WHM does not have time, and should not raise you in the course of this fight.
-- Food: Evasion Food: "Jack O' Lanterns" +10 Evasion
Defensive Food: Leremieu Taco +25% Defense (160 Cap)
-- CCB Polymerx1 -- We'll talk more about when to use these.
___
SMN/WHM -- Yagudo Drinksx5 x8 -- Spam these, not kidding. You'll be helping cure too.
-- Hi-Etherx4 -- You'll either have to use Ethers to restore MP for Astral Flow (Hi-Ether: 50 MP at 10 sec use time), or if you want to try Super Ethers which restore 100 MP at 14 sec use time. Either that or Vile Elixer to restore enough MP for one Astral Flow. Remember, you'll need 120MP to use Astral Flow, so get there anyway you want. Don't use Pro-Ether. These give you medicine status, then you can't use any more ethers at all.
--Reraise Hairpin or Reraise Item -- The WHM does not have time, and should not raise you in the course of this fight.
-- CCB Polymerx1 -- We'll talk more about when to use these later.
___
BLM/WHM -- Yagudo Drinksx5 x8 -- Spam these, not kidding.
-- Hi-Etherx2 x3+ -- Hi-ethers are tricky. They take a long time to use but if you use them tactically (pop one towards the beginning of the fight) they'll help prolong your MP just for a little bit longer which will keep you from exhaustion.
-- CCB Polymerx1 -- We'll talk more about when to use these later.
--Reraise Hairpin or Reraise Item -- The WHM does not have time, and should not raise you in the course of this fight.
-- Food: Marron Glace -- Huge boost to MP and helps recover MP while healing, especially critical when your recovering from MP after you buff your party.
___
PLD/WAR -- (I'm not a melee player, I don't know what you'd prefer, but from research I think you'll find the best results with these:)
-- Hi-Potions x5 -- In case you find yourself tank'ing for whatever reason, you'll need Hi-Potions to heal yourself, why?, because you won't be able to cure yourself, especially on Omega. You'll either be stunned or paralyzed so cure cast time will seem like three years instead 3 seconds.
--Reraise Hairpin or Reraise Item -- The WHM does not have time, and should not raise you in the course of this fight.
-- CCB Polymerx1 -- We'll talk more about when to use these.
--Reraise Hairpin or Reraise Item -- The WHM does not have time, and should not raise you in the course of this fight.
-- Food: Leremieu Taco +25% Defense (160 Cap)

On to the fight

CoP Missions6 Part 4 :: "One to be Feared"
Level cap:60
Enemies: Five Mammet 22-Zetas, Omega Weapon, Ultima Weapon each in three respective sections.
Location: Sealion's Den
Time limit: 45 minutes
Party size: 6 Members.
Corresponding items: CCB Polymer - Prevents Omega and Ultima from using Weaponskills for 30 seconds.

First Stage -- Five Mammet 22-Zeta

There's an aggro trick that makes this fight a million times easier, and since you have a NIN, your in luck. Your party should buff appropriately and use nessecary items, like reraise items for example. Then enter the first stage of the trifecta of terror that is "One to be Feared." Start off by making sure everyone's MP is in acceptable standing, then have your NIN run and aggro all the Mammets, without engaging them. Granted your NIN should definitly be decked out in evasion gear, including a pair of Bat Earrings and a Blind Potion to kick in the effect if you can afford it. All the Mammets will stay with the Ninja and will not attack anyone else so long as they are not touched. Simply have your PLD/WAR peel the mammets off one by one while the rest of your party engages the chosen Mammet. Everyone except the WHM should be giving their attention towards the destruction of the selected Mammet. The PLD/WAR should take care to peel of Mammets that have turned into Black mages (fire staff equiped). Black Mages can, and will, kill your Ninja and ruin a good start on this fight. The Paladin should peel Mammets off in this priority: Black Mage (Fire stave), Warrior (Curved Sword), Draggon (Lance), Monk (Default job). Don't hold back so long as the NIN has all the mammets aggro'd s/he will continue to hold them, and everyones respective attention can lay on killing Mammets. Your HP/MP will be completely restored, but weakness will not be removed so don't worry about low MP or using Ethers yet. With little trouble you should be able to move on to the real fight. If anyone dies in this phase do not continue, do not pass go, leave the BC.

Generally your experience on the earlier Mammet BCNM should help you expect what's coming, but here's some more info on the Mammet's attacks to refresh your memory.

Transfigmoration -- For 25 seconds, all melee damage to a Mammet will be turned into health for the Mammet.
Magic Shield - For 25 seconds, all magic damage will heal a Mammet.
Sonic Blade - Used by Warrior, AoE damage.
Tremenderous Treand - Used by Dragoon, light AoE damage and Stun.

Second Stage -- The Omega Weapon

**BEFORE ENTERING THIS FIGHT MAKE SURE YOU HAVE ASSIGNED THE ORDER FOR CCB POLYMER.**

The Omega Weapon's Abilities.
Ion Efflux - Paralyze status on one target.
Target Analysis - AoE status absorb, also absorbs shadows.
Hyper Pulse - AoE damage and Bind.
Guided Missles - Heavy frontal (read: one-shot mages) AoE damage.
Rear Laser - Petrify status on all targets behind Omega, Omega will only use this if someone behind him.

Omega's Trump Card Weapon Skills - Used at below 20% HP only.
Pile Pitch - Removes 9/10 of targets HP and removes all hate from target, think throat stab.
Discharger - Gives Omega magic immunity and Shock Spikes.

After playing this fight so many times I've honestly started to think that Omega is easier than Ultima, but certainly in fact Omega is easier on Ninjas than Ultima is. Once you begin this fight have your Ninja pull Omega to a corner of the arena. Preferable a corner near to where you spawn. Your mages should be in the opposite corner as to where the tanks and melee are. So they avoid Ion Efflux and Hyper Pulse. Once Omega is pulled mages and melee assume positions, but remember anyone engaging Omega needs not to be in front or behind Omega. While in front, Ion Efflux will kill you, while in back Rear Lasers will petrify you. And I swear if you make some poor WHM waste MP on Stona I'll kill you. So, any melee not tanking needs to be at Omega's left or right. White mage should macro Paralyna on the tank to keep the Ninja at peak peformance and keep the fight moving. Keep the fight moving and you'll soon see Omega at 50%. At this point his attack speed begins to increase, but its still not at the point where Throat Stab and Discharger kick in. Keep the pressure on, keep working hard, and provided you have no deaths you'll see Omega at 20% where the fun begins. When Omega uses Throat Stab have your Paladin use a CCB Polymer, voke, help cure the Ninja, and get ready to tank until either the Paladin and Ninja or Omega dies. At this point you may choose to end a two hour to help quickly end the battle. I'd recommend using only Chainspell, and only if Omega can't get Discharger off. End the fight quickly, or burn another CCB Polymer if Omega uses Throat Stab or discharger again. Have your BLM dish out the ancient magic spell Burst if he has it to help quickly end the fight. Its is acceptable and expected if people die or are dead when you beat Omega. Just be fast about raising them in preparation for the next fight.

You should have at least 16-20 minutes when moving to Ultima.

Third Stage -- The Ultima Weapon -- "Its as if each side is making little progress!"

The Ultima Weapon's Abilities:
Wire Cutter - Single target damage, removes 2 shadows. Seems to have a high critical hit rate.
Particle Shield - Massive defense buff. be sure to dispel this.
Chemical Bomb - Frontal AoE, adds Slow and Elegy effects to the targets.
Nuclear Waste - Gives Ultima 100 TP lowers all elemental resistance by 50, Ultima will automatically use an elemental breath attack after this.
Flamethrower - Fire breath and Plauge.
Cyrojet - Ice breath and Paralyze.
Hydro Canon - Water breath and Poison.
Turbofan - Wind breath and Silence.
Smoke Discharger - Earth breath and Petrify.
High-Tension Discharger - Thunder breath and Stun (As Aximilli wasn't sure on this attack, neither am I.)

The Ultima Weapon's Trump Card Weapon Skills - used at 30% health and less.
Antimatter - Heavy damage to one target. This can be absorbed by shadows and is a ranged weapon skill.
Equalizer - Heavy AoE damage, 600+, to all targets. This ability fucking sucks.

This fight is a real test to your ninja tank and to the speed of how fast your white mage can cure Paralysis, Plague, Silence, Petrify, Slow and Elegy, and poison while still keeping up cures on the tank. Needless to say these fights are stressful, but this one is the deal break and where your Paladin will have an edge over the Ninja. Keep pressure on Ultima and again have your white mage make a macro for Paralyna as Ultima has permanent EnParalyna on all his attacks. Your Red Mage also has an important role to play in this fight; dispel'ing Ultima. Since your low on damage already, particle shield will make this fight even more difficult if it stays up. Have your Red Mage immediatlly dispel Particle Shield when it goes up to keep the fight moving. If your Ninja dies before Ultima starts kicking into "extreme battle mode" then you may be in trouble. Make sure your Paladin is packing on Hi-Potion in case your Ninja goes down early. Keep up the pressure. Fight hard. Fight smart. At 30% health Ultima will likely use Equlizer first. If any melee is below 600 HP they'll probably die. I've lost a few fights to Equalizer before, but anyway, at the first sign of Antimatter or Equlizer have the next person in your CCB Polymer order use a Polymer to stem Ultima's attacks. At this point, give a /nod to your Summoner, Black Mage, and Paladin.

Have the Paladin use Invincble to keep hate. Unlike Omega, Ultima does not have any type of ability to reset hate. Your Black Mage should Manafot and begin shooting out -ga and other power spells as fast as s/he can (save the ancient for the final blow, remember to stick with Burst and not use Freeze even though it takes less MP). If your Summoner can buff himself and the black mage with Magic Attack Up, do so before Ultima hits his critical, desperate mode. While the PLD in using Invincible, the Black Mage Manafonted, have your Summoner use Astral Flow and pound Ultima with the SP as many times as you can. If you have any luck this great, terrible battle should end.


Conclusion and final thoughts
Honestly your party setup lacks damage. A Paladin and Summoner will both be a drag on the damage. I'm not saying its impossible, but you'll probably find your fight maybe slightly harder than most others who have attempted the BC. If you manage to pull the win, Congratulations! I hope you found this information helpful. After some amazing cut scene action, take a breather, and pat yourself on the back. You'll wake up in Lufaise Meadows, have a new title, and come away with the Ducal Guard's Ring -- the original status item that let other people knew you were the furtherest with Promathia missions back when this fight was first released.

Other and Corresponding Strategies

The Zombie method -- "Braaaaains" -- This method involved purposeful wiping to Ultima and maybe Omega if your good on time. If your purposeful wipe where you spawn everyone can immediatly reraise without fear of aggro. Omega's and Ultima's health will stay the same and will not heal. Once everyone reraises you can start the fight again fully refreshed while Omega or Ultima will be at a disadvantage having little HP. A variation on this method is the BLM Zombie nuker, where the BLM raises himself, heals to full, then does a Elemental Seal and Burst nuke, which can shave off the final percents on Ultima and Omega. You really can't do this more than once, especially on Omega.

Ninja Bombing Tactic -- I originally heard this strategy from an over zealous NIN/BLM in FS I think. Frankly I thought this would't work, but apparently five NIN/BLMs and a WHM/SMN can tear through Omega and Ultima in no time at all. Omega and Ultima both have low magic resistance, so nukes can cut through them pretty well. And when you have five NIN/BLM with shadows keeping hate solely through dishing out some serious pain with nukes over, and over, and over again it can make for an efficient fight apprently. I only mention it for its creativity, but I've never seen or heard the fully detailed plan of this attack.


Thanks for reading and good luck.

Aximilli's post and crappy graphic can be found here:
http://www.fate-sealers.net/forum/showthread.php?t=4081
http://www.fate-sealers.net/forum/attac ... entid=3612

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Last edited by Caduceus on Mon Dec 19, 2005 9:53 pm, edited 7 times in total.

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PostPosted: Mon Dec 19, 2005 7:16 pm 
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Lmao. My recommended party setup didn't include an RDM, which is a mandatory job.

Revised version: exactly the same as Cad's.


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PostPosted: Mon Dec 19, 2005 9:47 pm 
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Naomiwatts wrote:
Hiya Jimbo~

mammets part should not present a problem with your setup beating. During my fight the nin actually tanked 2 mammets. You can use a smn to kite around one mamment. We had rdm sub nin to help kite around a couple also. Also I used a curaga earring, I stood in the middle of the ship and used it every now and then. That helped somewhat. Time is a factor, so you want to beat this part of the bc in around 12mins or so. During my 1st attempt on U/O the mammets part took close to 15 mins...we ran out of time with on Ultima at like 10% :? . Might wanna retry if you have a death in beating mamment part.

Both Ultima and Omega are not actually that hard till they get to 20%. SC and burst the best you can to move that HP. At that point I would use 2 polymers on each. Really hard to see a pld tanking these, I might be wrong though. You do need a whm for stona. I remember using two offensive 2-hours on each weapon. Gonna be hard with your setup, pld takes the spot of one of those DDs. Maybe start with a freeze and chainspell nuke on 1st machine, then mana and flow on last? Hard to say, you might have to trial and error a bit to see what works. Also I would pull and position the melee on the right side of the ship, mages on left. Have nin tank the machine north and south with mages west. The machine does a directional attack or something...I forgot lol.

You can rest in between the different parts of this bc. You have time to raise and recover from weakness after maments and the 1st machine battle. The machines just sit there waiting for you to pull them.

good times with nao, took us like 9 tries i think total lol

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PostPosted: Mon Dec 19, 2005 9:55 pm 
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Quote:
hmm i see ppl are clammy.. either ppl are holding on to their strats like it's the holy grail, folks are jealous i've come this far, or i didn't give ppl enough time to answer.. or some weird combination of the 3...


Took me longer to write that post than it did for you to wait for a reply. Chill out.


But yeah, my post is so long it gave me a hard on irl. Gonna save that one for when someone else asks about this fight.

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PostPosted: Mon Dec 19, 2005 11:34 pm 
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Thanks to everyone who posted! Gonna help a major ton. Eee /excited

I'm the RDM in with Jim, so hopefully we'll do well, and we'll let yuo know how it goes! ^^


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PostPosted: Tue Dec 20, 2005 10:15 am 
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huge thanks to eternus, cad, feep, supa, naomi, and mikola for the advice and information, I have read through everything and feel I have a much better idea of the kinds of things to expect form this bc going in. I think we're going to shoot for either tonight or tomorrow night for our first run through, I'll keep you guys posted as to how we do. thanks again :love:

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PostPosted: Tue Dec 20, 2005 2:19 pm 
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Good luck Jim ^^


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PostPosted: Thu Dec 29, 2005 1:19 pm 
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hey guys... just wanted to let y'all know that i picked up rajas yesterday around 6pm. hot shit! Thanks, everyone so much for all the info and support.

we beat it on our 4th try (though i really consider us 1/1, because 2 were wipes at mammets due to them changing to blm, and the 3rd was a dry run) the final setup was: brd, nin, rng, rng, blm, whm. the only real trouble I felt was the mammets.. it's easy to have the nin go in with double mambo (or w/e the haste song is) and haste and stay alive, but if they all turn blm you're fucked and wipe. They're extremely susceptible to any and all debuffs.. i had silence, slow, and paralyze stick everytime w/o any issues (tho i think the debuffs may wear w/o warning when they switch jobs). So long as you kill them quick you're golden. u and o really weren't all that bad either except for (as everyone stated) the last 20-30% of life when they start spamming those annoying ja/ws. HOWEVER a couple ccb really does do the trick and they almost seemed to not use any of the special moves once we jammed them up. sooo... ya, finished. If anyone needs any help or advice let me know. and thanks again

:o

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PostPosted: Thu Dec 29, 2005 4:41 pm 
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Congrats! Yeah, that's one hell of a setup, and even with it, O/U is crazy tough. Good job.

Once I hit level 68 or 69, I'm gonna attempt to finish out CoP...I'm on the BC battle of 8-3. Along for the ride are a 75 WHM, 75 RDM, 75 WAR/NIN, and a 75 DRK if I need him, so you think you could recruit a 75 BLM or SMN for me to help out? Whatever, I won't hit that mark until at least a month from now, so no rush. ^^

Congrats again!


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PostPosted: Thu Dec 29, 2005 4:45 pm 
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i know a few ppl on 8-3/8-4 actually.. and a few more if i push the members of my perma who i left behind through *T.T) I can come as 75smn, I did pretty well against pots, the final bc i felt pretty useless as whm and/or smn (wiped first time w/ me going as smn) only hard part about final bc is having a good tank that knows to not bombard your pt with meteor repeatedly and kiting it when it does those EXTREMELY annoying silence, no ws/ja, aoes. Anyway, let me know if I can help.

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PostPosted: Thu Jan 05, 2006 12:18 pm 
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haha jimmybeaner, I can understand wiping on mammets but I feel it's easiest to just have everyone that isn't the WHM solo one. the BLM with us solo'd one trying to stay alive until someone could go assist them. the only hard part about that strategy is to stay out of range of each other so nobody gets whacked by AoE's from others and such.

GRATS THOUGH MAN!!!!!!

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