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 Post subject: New form of PVP. OMFG what is this?
PostPosted: Fri Feb 10, 2006 6:11 am 
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http://www.playonline.com/ff11us/information/060210.html

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Brenner, A New Form of Conflict

A new form of Conflict (PvP) called "Brenner" will be introduced in this month's version update.

Ballista, the first form of Conflict, was designed with the Conquest in mind and pitted one nation's adventurers against another. However, it became apparent that dividing the teams by nation invariably resulted in an uneven spread of jobs, making it difficult to enjoy a casual match of Ballista.

It was then that Diorama Abdhaljs-Ghelsba was created in an effort to steer Ballista away from the Conquest and focus more on the competitive nature of the matches. This new style of Ballista made it possible for players to freely travel to a reserved area from Jeuno and adjust the rules and settings of the matches as they wished. This proved to be a popular pastime for many Ballista enthusiasts.

Brenner has been developed in a similar vein, with adjustable match settings and an exclusive area that can be reserved and accessed from Jeuno. (The Chains of Promathia expansion disc must be installed and registered in order to access this area.)

The following functions will be added to the reservation system in order to simplify the process of recruiting participants.

-Any block of time can be reserved up to 2 days in advance.
-By choosing the option "Recruiting Members," players who wish to participate in the match will receive a reservation item for the same time block from the NPC.

* The same change will be made to the reservation system for Diorama Abdhaljs-Ghelsba.

However, if the area were subject only to reservations, there would be cases where finding players to participate in a match could become a trial, as well as players who wish to participate but don't wish to be troubled by reservation procedures. To avoid these issues, there will be "Official Matches" held on a regular basis to encourage casual participation.

In the same manner as Diorama Abdhaljs-Ghelsba, the schedule for Brenner will be based on Earth time. As a result, there will be occasions when Brenner match times will overlap with those of official Ballista matches (held on Vana'diel time.) In this case, it was deemed more important to have a schedule that was easier to understand, but rest assured that all efforts will be made to avoid official match time overlaps between Brenner and Ballista.

In order to participate in Ballista, it is necessary to undergo the somewhat lengthy process of obtaining a Ballista License. Since participation in Brenner has no relation to allegiance or rank, there are no plans to implement a qualification quest.

Although there were some requests for a one-on-one-style match, it was decided that the real potential for interesting matches in FINAL FANTASY XI lies in group combat. To that end, Brenner matches follow the Ballista style of pitting one team against another.

Each side is provided with a like number of Flammen-Brenner (or flame burners), half of which are lit with Flamme (flame). Each Flammen-Brenner has a set number of HP, and must be destroyed before the Flamme within can be captured. The aim of the game is to protect your own Flamme while attempting to capture your opponents' Flamme and lighting all of your Flammen-Brenner.

There is no "Gate Breach" status in Brenner. Defeating opposing players is directly connected to scoring points in Ballista; however, Brenner has been designed with defensive and offensive elements so that battles between players will occur naturally.

Several elements from Ballista have been carried over into this new form of Conflict, such as temporary items, and the /sprint command. However, the overall flow of the game will be unique to Brenner.

In response to the favorable feedback from Ballista Royale and the chance to play in set teams, Brenner will also include a system that allows direct competition between linkshell groups.

There are no current plans to hold a linkshell tournament, but many functions that concern linkshell and other user events are under development.

Check out Brenner for yourself after the February version update!


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 Post subject:
PostPosted: Fri Feb 10, 2006 6:44 am 
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There is no "Gate Breach" status in Brenner. Defeating opposing players is directly connected to scoring points in Ballista; however, Brenner has been designed with defensive and offensive elements so that battles between players will occur naturally.

ok so basically JPs have more of a reason to run away now, yay

Ballista sucks irl :P


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 Post subject: nice
PostPosted: Fri Feb 10, 2006 7:36 am 
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Nice. ballista was fun but a capture the flag type method could be interesting

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 Post subject:
PostPosted: Fri Feb 10, 2006 7:45 am 
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Okay, so what I think we have here, is a type of relic-based capture game. Similar to capture the Flag, except each team has several relics/flags and must obtain all of them (their own, and their oponents) to win.

At first you might think that the game will be ablout nothing but running away, since you would need to grab your "Brenner" thingy, and run home to "base" to capture it. However, they said that each Brenner holding thing will have HP, which means you're going to need to sit and attack it for a while to break it out so you can take it. So we'll have people hitting this object to break it while you'll have others guarding them to stop them getting killed as they do it.

It'll be interesting. For the Linkshell vs Linkshell combat if nothing else.


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 Post subject:
PostPosted: Fri Feb 10, 2006 8:36 am 
Youre a Crappy HNM like Roc or something
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i forsee poison pot mnks being the guys to attack the brenners

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 Post subject:
PostPosted: Fri Feb 10, 2006 9:12 am 
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I wanted a free walk in-combat PvP zone, no teams , no strategy, lol.

But I won't complain

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 Post subject:
PostPosted: Fri Feb 10, 2006 9:19 am 
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sounds fun, I don't understand the flammen-brenner thing though.


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PostPosted: Fri Feb 10, 2006 9:24 am 
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I see little "Detector" type things floating around. What are those? Are those the things you capture? Some sort of automated defense maybe?


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 Post subject:
PostPosted: Fri Feb 10, 2006 3:57 pm 
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lol I'm not fucking taking that boat to Purgo. Island just to play Ballista, that's almost as bad as waiting for pvp battlegrounds in WoW

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 Post subject:
PostPosted: Fri Feb 10, 2006 3:59 pm 
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Nah its not really purnirgo or w/e.. it is a place the NPC ports you to in Jueno..just like Diorama. Just its another game type.. not ballista.

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 Post subject:
PostPosted: Fri Feb 10, 2006 4:00 pm 
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Madisonli wrote:
I wanted a free walk in-combat PvP zone, no teams , no strategy, lol.

But I won't complain




Yeah so do I.

It would be nice if they were like, ok theres a new zone players can xping, quest in and find new NMs. The only catch is. Its a fully open PVP zone.

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PostPosted: Fri Feb 10, 2006 4:18 pm 
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Yarr wrote:
Madisonli wrote:
I wanted a free walk in-combat PvP zone, no teams , no strategy, lol.

But I won't complain




Yeah so do I.

It would be nice if they were like, ok theres a new zone players can xping, quest in and find new NMs. The only catch is. Its a fully open PVP zone.


I liked in diablo II how you could PVP anyone anywhere. And on WoW you can PVP the opposing guild right? (Horde v Alliance) I think it'd be neat to do something like that in FFXI.

And Ket, I think those might be like the detectors from FFX-2 that reported your moves to the finall boss so you couldn't use them. Except that maybe in this they just tell you which of your torches are getting attacked.


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 Post subject:
PostPosted: Sat Feb 11, 2006 2:38 am 
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Quote:
Although there were some requests for a one-on-one-style match, it was decided that the real potential for interesting matches in FINAL FANTASY XI lies in group combat. To that end, Brenner matches follow the Ballista style of pitting one team against another.



Rofl.

SE: We know our fan base want a lot of stuff, but we are incompetant and offered something they won't care about.

And Kayne, you dont need to take the boat to go there, it's a dioramas

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