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 Post subject: New Merits
PostPosted: Sat Jul 22, 2006 5:01 am 
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With the upcoming merit point additions, you will be able to improve your character even further with all-new abilities and spells in the existing 15 job categories.
Merit point job categories will also become available for blue mages, corsairs, and puppetmasters.

Merit Point Categories
The existing 15 job categories will be improved to allow players the opportunity to further customize their level 75 characters with unique abilities.
These improved categories will include 4 to 8 abilities for each job. Depending on the distribution of merit points, it will be possible for players to access multiple new abilities.
Check out the upcoming version update news for what's in store.

- Subcategories
The 15 existing job categories will be divided into subcategories. Group 1 will include conventional abilities, while Group 2 will include the new job abilities, job traits, and spells.

- Accessing New Abilities
You can access Group 2 abilities by spending 1 point on the ability you wish to learn. Additional points spent on the same ability will shorten the recast time or enhance the effect (refer to the help text for each ability to learn the specific bonus).
Lowering the number of merit points in an ability to zero will cause it to disappear from your ability list.

- Ability Point Maximums
The Group 1 and Group 2 subcategories have separate totals for the maximum number of possible ability increases. Spending merit points to improve conventional abilities will not affect the acquisition of the new abilities.

Merit Points for Blue Mages, Corsairs, and Puppetmasters
In the upcoming version update, merit point job categories will be added for the three new jobs introduced in the Treasures of Aht Urhgan expansion disc.
These categories will initially contain only the Group 1 subcategory, allowing players to improve the basic abilities for these jobs.


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 Post subject:
PostPosted: Sat Jul 22, 2006 8:49 am 
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lol, Paladins are probably finally going to get the Enrage ability that's been sitting inside the DAT files since forever.

Enrage [3:00]
Goads an enemy into attacking you.

(Same description Provoke uses, except the recast is 3 min instead of 30 seconds.)

PLD/NIN was already pretty damn powerful if you did it right (needs a very specific party setup to work) but you throw in provoke too and you've got one hell of a HNM front line.


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 Post subject:
PostPosted: Sat Jul 22, 2006 9:59 am 
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Figures they only show summoner 'cause thats what I hear everyone bitching about.


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 Post subject:
PostPosted: Sat Jul 22, 2006 12:37 pm 
Father of Evil Twin Tarus & 1 Mastermind
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Ketrebu wrote:
lol, Paladins are probably finally going to get the Enrage ability that's been sitting inside the DAT files since forever.

Enrage [3:00]
Goads an enemy into attacking you.

(Same description Provoke uses, except the recast is 3 min instead of 30 seconds.)

PLD/NIN was already pretty damn powerful if you did it right (needs a very specific party setup to work) but you throw in provoke too and you've got one hell of a HNM front line.


I hope so cuzz I hate not getting no pt due to fucking wars and nins taking pld place.

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 Post subject:
PostPosted: Sat Jul 22, 2006 12:55 pm 
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If you wanna compete with wars and nins in exp party, you better hope for some offensive bonuses. Enrage won't do anything. :-P

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 Post subject:
PostPosted: Sat Jul 22, 2006 1:04 pm 
Father of Evil Twin Tarus & 1 Mastermind
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Tilo wrote:
If you wanna compete with wars and nins in exp party, you better hope for some offensive bonuses. Enrage won't do anything. :-P


well there one thing that everyone knows is pls are made to tank not war or nins. war and nins are DD.

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 Post subject:
PostPosted: Sat Jul 22, 2006 1:26 pm 
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WAR and NIN can tank pretty well.

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 Post subject:
PostPosted: Sat Jul 22, 2006 1:27 pm 
Father of Evil Twin Tarus & 1 Mastermind
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Tilo wrote:
WAR and NIN can tank pretty well.


sigh just wait when SE nerf those two.

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 Post subject:
PostPosted: Sat Jul 22, 2006 1:27 pm 
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why waste a pt slot on a job that just tanks when one can tank and DD? :-P

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 Post subject:
PostPosted: Sat Jul 22, 2006 3:42 pm 
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man i can't wait for new blm stuff


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 Post subject:
PostPosted: Sat Jul 22, 2006 3:59 pm 
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Yeah they probably had to gimp magic damage due to the new magic coming out lol. Probably BLM gets another tier of AM or tier V or something. SMN gets the final magical BPs... which should be good if not for the nerfing right when they come out. Watch BRD get Massacre Elegy and break the game.

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 Post subject:
PostPosted: Sat Jul 22, 2006 4:05 pm 
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Pantherxx wrote:
Tilo wrote:
If you wanna compete with wars and nins in exp party, you better hope for some offensive bonuses. Enrage won't do anything. :-P


well there one thing that everyone knows is pls are made to tank not war or nins. war and nins are DD.


Lol, Panther where have you been for the last 2 years? Under a rock? :-P

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 Post subject:
PostPosted: Sun Jul 23, 2006 12:40 am 
Father of Evil Twin Tarus & 1 Mastermind
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Sir Valisk wrote:
Pantherxx wrote:
Tilo wrote:
If you wanna compete with wars and nins in exp party, you better hope for some offensive bonuses. Enrage won't do anything. :-P


well there one thing that everyone knows is pls are made to tank not war or nins. war and nins are DD.


Lol, Panther where have you been for the last 2 years? Under a rock? :-P


care to tell me?

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 Post subject:
PostPosted: Sun Jul 23, 2006 1:47 pm 
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Both NIN and WAR can tank almost as well as PLDs and better in alot of instances. There was only a few cases where a PLD was actually needed when I last played.


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 Post subject:
PostPosted: Sun Jul 23, 2006 3:45 pm 
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Oh snap, I feel Tier V BLM spells coming on.

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