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 Post subject: FFXI Question
PostPosted: Sat Jul 22, 2006 3:41 pm 
Onionhead
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What's the highest number of consecutive zones you can travel to without re-entering a zone you've already been to?

winner gets a free bag of onions
also i dont know the answer, lets see who can get the highest number

i'll start with an obviously wrong answer

Port Jeuno > Kazham > Yuhtunga > Yhoator > Den of Rancor
5

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PostPosted: Sat Jul 22, 2006 4:16 pm 
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Port Sandy > North Sandy > South Sandy > E. Ronfarue > W. Ronfaure > La Theine Plateau > Jugner Forest > Batallia Downs > Upper Jeuno > Lower Jeuno > Rolanberry Fields > Passhow Marshlands > Konschtat Highlands > North Gustaberg > South Gustaberg > Bastok Mines > Bastok Markets > Port Bastok (warp) > Ru'lude Gardens > Upper Jeuno > Lower Jeuno > Port Jueno > Airship > Port Windurst > West Sarutabaruta > Outer Horototto Ruins > East Sarutabaruta > Tahrongi Canyon > Buburimu Pennisula > Mhaura > boat > Aht Urghan Whitegate > Wajaom Woodlands > Aydweeda Subterran > Bhaflau Thickets > Halvung > Mount Zhayolm

40

Are teleports allowed? I got a bunch more if they are.


Last edited by Armani on Sat Jul 22, 2006 9:54 pm, edited 2 times in total.

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PostPosted: Sat Jul 22, 2006 5:08 pm 
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Armani wrote:
Port Sandy > North Sandy > South Sandy > E. Ronfarue > W. Ronfaure > La Theine Plateau > Jugner Forest > Batallia Downs > Upper Jeuno > Lower Jeuno > Rolanberry Fields > Passhow Marshlands > Konschtat Highlands > North Gustaberg > South Gustaberg > Bastok Mines > Bastok Markets > Port Bastok > Port Jueno > Airship > Port Windurst > West Sarutabaruta > Outer Horototto Ruins > East Sarutabaruta > Tahrongi Canyon > Buburimu Pennisula > Mhaura > boat > Aht Urghan Whitegate > Wajaom Woodlands > Aydweeda Subterran > Bhaflau Thickets > Halvung > Mount Zhayolm

37

Changed my mind, got 3 more


Airship is repeated.


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PostPosted: Sat Jul 22, 2006 6:03 pm 
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no it's not


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PostPosted: Sat Jul 22, 2006 6:07 pm 
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unless u can zone from Port bastok to Port Jeuno without using an airship (unless he's HP'n), then yea airship is repeated, its just missing

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Last edited by Nchynk on Sat Jul 22, 2006 6:08 pm, edited 1 time in total.

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PostPosted: Sat Jul 22, 2006 6:07 pm 
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How'd he get from Port:Bastok to Port:Jueno then?

edit: beaten


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PostPosted: Sat Jul 22, 2006 6:18 pm 
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Armani wrote:
Port Windurst > West Sarutabaruta


could you do Port Windy > Windy Walls > Windy Woods > West Saruta Edit: NVM i can't remember the windy zones

plus did you use warp yet

Armani wrote:
Port Sandy > North Sandy > South Sandy > E. Ronfarue > W. Ronfaure >
i wonder if you come from some ice region BC through to ronfaure if its more, cant remember

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Last edited by Whisp on Sun Jul 23, 2006 11:22 am, edited 1 time in total.

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PostPosted: Sat Jul 22, 2006 8:39 pm 
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Nchynk wrote:
unless u can zone from Port bastok to Port Jeuno without using an airship (unless he's HP'n), then yea airship is repeated, its just missing


Each Airship is a different zone. The Bastok - Jueno Airship is a different airship than the Windurst - Jueno Airship. So Airship wasn't repeated just omitted. So he got 38 and not just 37.

Whisp wrote:
Armani wrote:
Port Sandy > North Sandy > South Sandy > E. Ronfarue > W. Ronfaure >
i wonder if you come from some ice region BC through to ronfaure if its more, cant remember


You can go into the sewers thru the castle and come out in Ronfaure. That's 2 zones he missed.

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Last edited by Pazrayna on Sat Jul 22, 2006 10:19 pm, edited 1 time in total.

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PostPosted: Sat Jul 22, 2006 9:52 pm 
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If you want me to, I can use the mog house exit thing to and add a few more zones.

I wrote:
Port Sandy > North Sandy > South Sandy > E. Ronfarue > W. Ronfaure > La Theine Plateau > Jugner Forest > Batallia Downs > Upper Jeuno > Lower Jeuno > Rolanberry Fields > Passhow Marshlands > Konschtat Highlands > North Gustaberg > South Gustaberg > Bastok Mines > Bastok Markets > Port Bastok (warp) > Ru'lude Gardens > Upper Jeuno > Lower Jeuno > Port Jueno > Airship > Port Windurst > West Sarutabaruta > Outer Horototto Ruins > East Sarutabaruta > Tahrongi Canyon > Buburimu Pennisula > Mhaura > boat > Aht Urghan Whitegate > Wajaom Woodlands > Aydweeda Subterran > Bhaflau Thickets > Halvung > Mount Zhayolm


(Teleport-Yhoat) > Yhoator Jungle > Sea Serpent Grotto > Norg (Teleport-Altep) > Western Altepa Desert > Quicksand Caves > Eastern Altepa Desert > Kuftal Tunnel > Cape Teriggan (OP Warp) > The Sanctuary of Zi'Tah > Ro'Meave > The Hall of the Gods > Ru'Aun Gardens > La'Loff Amphitheater

53.

What'd you say the prize was? lol

ew onions


Last edited by Armani on Sat Jul 22, 2006 9:59 pm, edited 4 times in total.

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PostPosted: Sat Jul 22, 2006 9:53 pm 
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Yeah you could also use a outpost warp/teleport.

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PostPosted: Sun Jul 23, 2006 10:41 am 
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96....I think

Damn that was fun, here's mine

Whm/Blm
(*Never played TOAU so I assume you can do this)

(Login)Lebros Cavern > Mount Zhayolm > Halvung > Bhaflau Thickets > Aydweeda Subterran > Al Zahbi > Wajaom Woods > Aht Urghan Whitegate > Boat > Mhaura > Buburimu Peninsula > Tahrongi Canyon > East Sarutabaruta > Inner Horototo Ruins > Toraimorai Canal > Windurst Walls > Windurst Woods > Port Windurst > Windurst Waters > West Sarutabaruta > Giddeus > Balgais Dais > (Teleport Yhoat) – Yhoater Jungle > Ifrit’s Cauldron > Yhutunga Jungle > Kazham > Airship > Port Jeuno > Sauromougue Champaign > Meriphitaud Mountains > Sanctuary Of Zi’ Tah > Ro Meave > The Hall of The Gods > Ru’ Ann Gardens > The Shrine of Ru’ Avitau > Celestial Nexus > (Teleport Vahzl) – Xarcabard > Castle Zvahl Bailey’s > Castle Zvahl Keep > Throne Room > (Teleport Dem) – Konschtat Highlands > Gusgen Mines > Oldton Movalpolis > Newton movalpolis (Escape)> North Gusterberg > Port Bastok > Bastok Markets > Bastok Mines > Zeruhn Mines > Korroloka Tunnel > Eastern Altepa Desert > Quicksand Caves > Western Altepa Desert > Kuftal Tunnel > Cape Terrigan > Gustav Tunnel > Valkurn Dunes (Swirling Vortex) > Lufaise Meadows > Miseruax Coast (Swirling Vortex) - Qufim Island > Lower Delkfutt’s Tower > Middle Delkfutt’s Tower > Upper Delkfutt’s Tower > Stellar Fulcrum > (Teleport Holla) – La Theine Plateau > West Ronfaurre > East Ronfaurre > Rangemont Pass > Beaucedine Glacier > Battalia Downs > Upper Jeuno > Lower Jeuno > Rolanberry Fields > Pashow Marshlands > Beaudeaux > Qulun Dome > (Ducal Guard’s Ring) Ru’ Luude Gardens > Dynamis-Jeuno > (before hourglass expires – warp) – Port San’dOria > Moghouse (mog warp) > Southern Sand’Oria > Northern Sand’Oria > Carpenter’s Landing (Zone 1)> Manaclipper > Carpenter’s Landing (Zone 2) [*argue all you want but this is an entirely different zone than the other carpenter’s landing even though it encompasses the same name] > Jugner Forest > Davoi > Monastic Cavern > (Tavnazian Ring) – Tavnazian Safehold > Sealion’s Den > Al’Taieu > Grand Palace of Hu’Xoi > The Garden of Ru’Hmett > Empyreal Paradox

make those onions "Vidalia Onions!!!" : p


Last edited by Supafly on Sun Jul 23, 2006 1:31 pm, edited 3 times in total.

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PostPosted: Sun Jul 23, 2006 11:22 am 
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wow that was good supa

yea i think i got my windy zones mixed up earlier. hehe

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PostPosted: Sun Jul 23, 2006 11:42 am 
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actually Whisp, I know for a fact there is 1 more zone that can be added to my list to get 97...and there may be more

I'll share my onions if anyone can find which one it is 8)


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PostPosted: Sun Jul 23, 2006 1:52 pm 
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Supafly wrote:
actually Whisp, I know for a fact there is 1 more zone that can be added to my list to get 97...and there may be more

I'll share my onions if anyone can find which one it is 8)


is it the dungeon GM throw you in? lol nvm i dont think GM teleporting you should count, cause they could tele you anywhere

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PostPosted: Sun Jul 23, 2006 1:55 pm 
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Supafly wrote:
Oldton Movalpolis > Newton movalpolis (Escape)> North Gusterberg

i forgot, can you escape from mine shaft?

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PostPosted: Sun Jul 23, 2006 2:45 pm 
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Aydweeda Subterran > Al Zahbi did you warp there or can you get there from al zhabi?


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PostPosted: Sun Jul 23, 2006 6:19 pm 
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fixed

Login)Lebros Cavern > Mount Zhayolm > Halvung > Bhaflau Thickets > Aydeewa Subterrane (Olduum ring) > Wajaom Woodlands > Al Zahbi > Aht Urghan Whitegate> Boat > Mhaura > Buburimu Peninsula > Bibiki Bay > Bibiki Bay Manaclipper > Purogono Isle (Teleport-Mea) > Tahrongi Canyon > East Sarutabaruta > Inner Horototo Ruins > Toraimorai Canal > Windurst Walls > Windurst Woods > Port Windurst > Windurst Waters > West Sarutabaruta > Giddeus > Balgais Dais > (Teleport Yhoat) – Yhoater Jungle > Ifrit’s Cauldron > Yhutunga Jungle > Kazham > Airship > Port Jeuno > Sauromougue Champaign > Meriphitaud Mountains > Sanctuary Of Zi’ Tah > Ro Meave > The Hall of The Gods > Ru’ Ann Gardens > The Shrine of Ru’ Avitau > Celestial Nexus > (Teleport Vahzl) – Xarcabard > Castle Zvahl Bailey’s > Castle Zvahl Keep > Throne Room > (Teleport Dem) – Konschtat Highlands > Gusgen Mines > Oldton Movalpolis > Newton Movalpolis(Escape)> North Gusterberg > Port Bastok > Bastok Markets > Bastok Mines > Zeruhn Mines > Korroloka Tunnel > Eastern Altepa Desert > Quicksand Caves > Western Altepa Desert > Kuftal Tunnel > Cape Terrigan > Gustav Tunnel > Valkurn Dunes (Swirling Vortex) > Lufaise Meadows > Miseruax Coast (Swirling Vortex) - Qufim Island > Lower Delkfutt’s Tower > Middle Delkfutt’s Tower > Upper Delkfutt’s Tower > Stellar Fulcrum > (Teleport Holla) – La Theine Plateau > West Ronfaurre > East Ronfaurre > Rangemont Pass > Beaucedine Glacier > Battalia Downs > Upper Jeuno > Lower Jeuno > Rolanberry Fields > Pashow Marshlands > Beaudeaux > Qulun Dome > (Ducal Guard’s Ring) Ru’ Luude Gardens > Dynamis-Jeuno > (before hourglass expires – warp) – Port San’dOria > Moghouse (mog warp) > Southern Sand’Oria > Northern Sand’Oria > Carpenter’s Landing (Zone 1)> Manaclipper > Carpenter’s Landing (Zone 2) [*argue all you want but this is an entirely different zone than the other carpenter’s landing even though it encompasses the same name] > Jugner Forest > Davoi > Monastic Cavern > (Tavnazian Ring) – Tavnazian Safehold > Sealion’s Den > Al’Taieu > Grand Palace of Hu’Xoi > The Garden of Ru’Hmett > Empyreal Paradox

this makes 97 zones!!!
98 - if mine shaft is escapeable

99 - should you be called to mordion goul (GM jail) for "excessive zoning"

100 - ????? (yes there is a 100th zone you can make it to! which is it, no one has listed it yet)

thanks to Soujiro, Taera, Myskhal for their input ^^


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PostPosted: Sun Jul 23, 2006 6:22 pm 
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didn't know there were that many zones in the game...


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PostPosted: Sun Jul 23, 2006 10:19 pm 
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how about
Supafly wrote:
Korroloka Tunnel > Eastern Altepa Desert > Quicksand Caves > Western Altepa Desert > Kuftal Tunnel

Instead do Korroloka > Western Altepa > Kuftal
Then, add to the end of the list Teleport-Altepa to Eastern Altepa > Quicksand > Cloister of Tremors

That adds 1 (Cloister)

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PostPosted: Mon Jul 24, 2006 12:07 am 
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wow this thread is really cool. =D>


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PostPosted: Mon Jul 24, 2006 12:17 am 
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Thunderstomp wrote:
wow this thread is really cool. =D>


its so pointless and such a waste of time, its worth reading and thinking about.


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PostPosted: Mon Jul 24, 2006 8:10 am 
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Thunderstomp wrote:
wow this thread is really cool. =D>

major jerk

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PostPosted: Mon Jul 24, 2006 8:58 am 
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Whisp wrote:
how about
Supafly wrote:
Korroloka Tunnel > Eastern Altepa Desert > Quicksand Caves > Western Altepa Desert > Kuftal Tunnel



98 Instead do Korroloka > Western Altepa > Kuftal
Then, add to the end of the list Teleport-Altepa to Eastern Altepa > Quicksand > Cloister of Tremors

That adds 1 (Cloister)


*except how are you going to get back to cape terrigan or gustav then?

99 - if mine shaft is escapeable

100 - should you be called to mordion goul (GM jail) for "excessive zoning"

101 - ...North Gusterberg > Port Bastok > Bastok Markets > South Gusterberg > Bastok Mines > Zeruhn Mines >....


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PostPosted: Mon Jul 24, 2006 4:42 pm 
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Supafly wrote:
Whisp wrote:
how about
Supafly wrote:
Korroloka Tunnel > Eastern Altepa Desert > Quicksand Caves > Western Altepa Desert > Kuftal Tunnel



98 Instead do Korroloka > Western Altepa > Kuftal
Then, add to the end of the list Teleport-Altepa to Eastern Altepa > Quicksand > Cloister of Tremors

That adds 1 (Cloister)


*except how are you going to get back to cape terrigan or gustav then?



...Korroloka Tunnel > Western Altepa Desert > Kuftal Tunnel > Cape Terrigan > Gustav Tunnel > Valkurn Dunes (Swirling Vortex) > Lufaise Meadows > Miseruax Coast (Swirling Vortex) - Qufim Island > Lower Delkfutt’s Tower > Middle Delkfutt’s Tower > Upper Delkfutt’s Tower > Stellar Fulcrum > (Teleport Holla) – La Theine Plateau > West Ronfaurre > East Ronfaurre > Rangemont Pass > Beaucedine Glacier > Battalia Downs > Upper Jeuno > Lower Jeuno > Rolanberry Fields > Pashow Marshlands > Beaudeaux > Qulun Dome > (Ducal Guard’s Ring) Ru’ Luude Gardens > Dynamis-Jeuno > (before hourglass expires – warp) – Port San’dOria > Moghouse (mog warp) > Southern Sand’Oria > Northern Sand’Oria > Carpenter’s Landing (Zone 1)> Manaclipper > Carpenter’s Landing (Zone 2) [*argue all you want but this is an entirely different zone than the other carpenter’s landing even though it encompasses the same name] > Jugner Forest > Davoi > Monastic Cavern > (Tavnazian Ring) – Tavnazian Safehold > Sealion’s Den > Al’Taieu > Grand Palace of Hu’Xoi > The Garden of Ru’Hmett > Empyreal Paradox > (Teleport-Altepa) Eastern Altepa > Quicksand Caves > Cloister of Tremors

like that

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