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 Post subject: SMN update
PostPosted: Tue Oct 03, 2006 3:20 pm 
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The next version update will feature adjustments to several jobs. In this installment, we would like to describe the changes on the way for summoners.

Changes to the Summoner Job
Summoners use the Blood Pact pet command as their main way of doing battle. Both attacks and support/healing magic are included in this command and operate with a single recast time.

The development team has decided to split Blood Pact into two commands to allow players to select a strategy to fit the current situation once every minute.

[The New Blood Pacts]
The summoner pet command Blood Pact will be divided into two categories, each with its own recast time. "Blood Pact: Rage" will focus on direct damage and special attacks, while "Blood Pact: Ward" will center on support, enfeebling, and healing magic.

· Blood Pact: Rage (Recast time: 1 minute)
Orders the avatar to use special attacks.

· Blood Pact: Ward (Recast time: 1 minute)
Orders the avatar to use support abilities.

[Summoning Magic Skill]
- Effects on Blood Pact
Blood Pact will receive different effects when the value added by equipment or merit points exceeds the skill cap for that level.

For example, players can experience increased accuracy when using Blood Pact: Rage or lengthened effect durations when using Blood Pact: Ward. The length of the duration increased varies depending on which Blood Pact is used, but will not exceed 180 seconds.

A player whose summoning magic skill is lower than the skill cap will not experience any penalties, such as a decrease in accuracy or shortened effect durations.

- Skill Increases
The instances in which players can increase their skill will also be changed in accordance with the adjustments to summoning magic skill.

Originally, calling forth an avatar would sometimes improve a player's summoning magic skill. Soon players will also be able to experience increases in skill when using the Blood Pact: Rage and Blood Pact: Ward pet commands.

That wraps up the job-related changes coming in the next version update. More are scheduled for future updates, though, so keep checking the main page for the latest news!


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 Post subject:
PostPosted: Tue Oct 03, 2006 3:23 pm 
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personally I didn't think smn needed anymore gifts or fixing, but this is pretty rad.. something I've been talking about for awhile.. will be interesting to see how this affects us. I thought SE only dummed down jobs, not buffed them up, hopefully we'll see some harder mobs with the introduction of all this new stuff for jobs. oh and all you smns out there (and i know there's a lot of y'all) get those summoning torques and earrings before they shoot up to the millions, man this sucks, i might have to go 4 summoning magic, 4 elemental now.. hrmm decisions decisions

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 Post subject:
PostPosted: Tue Oct 03, 2006 3:25 pm 
Mike&Ike Irl
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lol this has already been posted twice in the sam thread, haha


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 Post subject:
PostPosted: Tue Oct 03, 2006 3:25 pm 
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Yeah I posted this in the SAM thread along with the RNG/DRK/DRG changes as well. Since it is all coming in the same patch.

SMN is going to be pretty sweet, if I can get some free time I might level it some more.

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 Post subject:
PostPosted: Tue Oct 03, 2006 3:26 pm 
Mike&Ike Irl
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i wish they would stop taunting me with smn and drk so i can finaly finnish blm. RAH


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 Post subject:
PostPosted: Tue Oct 03, 2006 3:53 pm 
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http://www.ffxiah.com/item.php?id=13158 ... ck=0&cid=1

sheep.

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 Post subject:
PostPosted: Tue Oct 03, 2006 4:06 pm 
DL Hughley
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Parade wrote:
i wish they would stop taunting me with smn and drk so i can finaly finnish blm. RAH

lol
I was planning on leveling one of those but I'm busy with rdm.

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 Post subject:
PostPosted: Tue Oct 03, 2006 9:36 pm 
Vanadiel Animal Rights Activist
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I wish they did that for bst. Like a Sic for buffs and a sic for attacks and a sic for aoe. BST would stil be limited pet tp and it'd still be random, but you wouldnt have to worry about gd aoe fucking shit up.

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 Post subject:
PostPosted: Wed Oct 04, 2006 8:45 am 
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Jimbean wrote:
http://www.ffxiah.com/item.php?id=13158&sid=13&stack=0&cid=1

sheep.


Yeah Jim, think you're right about that. Great to see how talk of something can spur price spikes like that though, and it's documented too! <3 FFXIAH

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