Post subject: Good King Moggle Mog XII Cometh! (12/12/2011)
Posted: Mon Dec 12, 2011 3:00 am
Square Enix
Joined: Mon Dec 20, 2010 8:24 am Posts: 408
As has been previously announced, patch 1.20 will usher in all-new battle content pitting adventurers against Good King Moggle Mog, the Twelfth of His Name. The moogle king of myth will descend upon Eorzea to test the mettle of level 50 adventurers in groups of eight.
Good King Moggle Mog XII
Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.
However, a war of deific proportions would erupt, triggered by a feud over a single goblet of wine. Growing weary of the conflict, the reigning moogle monarch, Good King Moggle Mog XII, resolved to lead his people to the realm of mortals in secret, that they might again know a life of peace.
Alas, the distance to the land below proved too great for little moogle wings. After much deliberation, it was decided that the journey must be made by rope, the longest that has ever been woven. So it was that the king grasped onto one end of this lifeline as his subjects, one after the next, half clambered, half slid their way to the Promised Land. In this manner all the moogles were able to arrive at their destination, whole of body and joyous of spirit. That is, all of them save for Good King Moggle Mog XII, who had not the means to lower himself.
Mourning their lost king and touched by his sacrifice, the moogles have since abstained from naming a successor to the crown. Even now, they hold fast to the belief that their beloved monarch will one day return before them in all his might and majesty.
Thornmarch
Revered by all mooglekind as the preeminent monarch of their race, it stands to reason that Good King Moggle Mog XII’s return would be received with gladness. Yet one cannot help but harbor some doubts over the manner of his coming. What has prompted His Majesty to reappear in such uncertain times, with the Seventh Umbral Era looming nigh? And why must adventurers take up arms against a figure that legend paints as a benevolent king? The answers to such questions will be revealed in the course of the quest.
Attended by a zealous band of moogle warriors in battle, Good King Moggle Mog XII will provide adventurers with a markedly different flavor of challenge from that of Ifrit. A frantic and grueling confrontation awaits, and beyond that the chance to obtain fabulous rewards.
Moogle Weapons
Forged in honor and remembrance of Good King Moggle Mog XII, these arms have since drunken of the moogle monarch’s supernal powers and become vessels for godly might.
Steel yourselves for a majestic encounter, for the moogle king of myth will soon descend!
They have an ARC! What a waste of a slot :p seriously though, I wonder if ARC is getting un-nerfed. With our current battle system, it would make sense to me to approach this with a party full of MRD and mages. Unfortunately we have to relearn the game in 1.20.
Post subject: Re: Good King Moggle Mog XII Cometh! (12/12/2011)
Posted: Tue Dec 13, 2011 3:04 am
Youre a Crappy HNM like Roc or something
Joined: Sun Jun 13, 2004 9:30 pm Posts: 1393
Quote:
Only players who possess the five keystone quest items (bloom, bud, bough, leaf, and trunk) will be eligible for the contents of the treasure chest that appears upon defeating the malevolent moogles. These items, however, are not a prerequisite for participating in the battle.
Because farming tapers wasn't annoying enough, now we have to find 5 different items?
Post subject: Re: Good King Moggle Mog XII Cometh! (12/12/2011)
Posted: Tue Dec 13, 2011 7:20 am
Honey Muffin
Joined: Fri Nov 05, 2004 8:05 pm Posts: 1459
I'm with you Corwin.
I don't understand why they keep having to rework parts of the game because they realize they're using up too much player inventory space, resulting in drastic changes in a lot of the fundaments of the game... then they add something that requires 5 new and different items to be pointlessly toted around.
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