Quote:
Level 30 job quest requirements have been adjusted as follows:
Before:
Players must reach level 30 with the job’s associated class.
After:
Players must reach level 30 with the job’s associated class, and have completed the main scenario quest "Sylph-management."
The colors of the assorted fruit furnishing have been adjusted to better compliment other furnishings.
Battle System
The Second Coil of Bahamut has been adjusted as follows:
Players can now queue for the Binding Coil of Bahamut solo via the Duty Finder. Furthermore, players must now meet the following item level requirements:
Duty Prerequisite
Second Coil of Bahamut – Turn 1 Average item level 90
Second Coil of Bahamut – Turn 2 Average item level 95
Second Coil of Bahamut – Turn 3 Average item level 100
Second Coil of Bahamut – Turn 4 Average item level 105
Mechanics within the Second Coil of Bahamut have been adjusted as follows:
Second Coil of Bahamut – Turn 1
Damage dealt by the attack Blighted Bouquet has been reduced.
Damage dealt by the attack Sharp Sting used by dark matter hornets has been reduced.
Dark matter hornets will no longer continue to spawn after phase transitions, even when players are afflicted by the Honey-glazed status effect.
Damage dealt by the attack Acid Spray used by acidic honey has been reduced. Furthermore, players will no longer receive a damage vulnerability debuff.
Second Coil of Bahamut – Turn 2
The attack power and evasion of Renauld has been reduced.
The Stone Curse status effect inflicted by Cursed Voice and Cursed Shriek has been changed to Petrification, which now lasts only 10 seconds. Furthermore, petrified players will no longer be immediately incapacitated upon taking damage.
When afflicted with Cursed Voice or Cursed Shriek, Renauld will now be petrified for 60 seconds.
Damage dealt by the ground attack Discipline has been reduced.
Second Coil of Bahamut – Turn 3
The enhancing effect granted to the Avatar when multiple support modules are charged in unison has been reduced.
Damage received from the Languishing effect when operating the support modules has been reduced.
Damage dealt by the attack Landmine Auto-detonation has been reduced.
Players will now receive the power of the Echo
The Echo will take effect upon entering the Second Coil of Bahamut, increasing players’ maximum HP, damage dealt, and healing potency by 10%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.
* The strength of the Echo is scheduled to be increased at a later date based on player progression in the Second Coil of Bahamut.
* The adjustments listed above will not be applied to the Second Coil of Bahamut (Savage).
The icons of certain rogue and ninja actions have been adjusted to improve visibility.
Resolved Issues
The following issues have been addressed.
An issue wherein the FATEs "Ho Ho Ho" and "Say My Name" could not be completed under certain conditions.
An issue during the first boss battle in Snowcloak wherein the Frozen debuff would apply even when taking preventative measures during the action Snow Drift.
An issue in the dungeon The Sunken Temple of Qarn (Hard) wherein the stones required to solve the magicked trap would occasionally spawn in an inaccessible location.
An issue in the dungeon The Sunken Temple of Qarn (Hard) wherein a character under the effect of Mummification continued to suffer loss of action and movement control even after the Mummification status ended.
An issue in the raid dungeon The Final Coil of Bahamut - Turn 2 wherein the ADS could not be attacked under certain conditions.
An issue in the raid dungeon The Final Coil of Bahamut - Turn 3 wherein the action Whitefire did not deal damage under certain conditions.
An issue wherein certain ROG/NIN primal weapons could not be delivered for Expert Delivery missions.
* These items can now be sold as well.
An issue wherein the weapons and shield from The Binding Coil of Bahamut could not be delivered for Expert Delivery missions.
* These items can now be sold as well.
An issue wherein desynthesizing ROG/NIN weapons would yield materials that were not part of their recipe.
An issue wherein the item icon for Heart Snatchers did not match its actual appearance.
An issue wherein the item icon for Canopus Stilettos did not match their actual appearance.
An issue wherein the following item icons did not match their actual appearance:
Gridanian Stilettos / Lominsan Stilettos / Ul’dahn Stilettos
An issue wherein players could not repurchase Lunar Summer Tanga or Pristine Egg Cap from the Calamity Salvager NPCs, even if they met all the requirements for doing so.
An issue wherein free companies and linkshells were not automatically deleted when deleting characters in a specific order.
An issue wherein houses in residential district subdivisions would not appear under certain conditions.
An issue wherein the dungeon icon for Snowcloak was not appearing on the map.
An issue wherein the bonuses granted by the furnishing item Afternoon Tea Set were incorrect.
tl;dr - All mechanics in SCoB turns 1/2/3 have been nerfed. Sounds like no more "whoops everyone's dead" moments. 10% echo in SCoB. No mechanical changes to T9.
Bunch of little shit fixed.
Nin/Rog ability icons changed a bit. They all looked like one man dancing badly. Mutilate is a mosher, dancing edge is someone very excitedly performing "The Carlton" and Shadow Fang looks like a guy walking like an egyptian. I don't know what they look like now.
Unlocking jobs requires main story progression. Probably supposed to curb gilseller ability.
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