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 Post subject: 2.41 Notes
PostPosted: Tue Nov 18, 2014 3:27 am 
DL Hughley
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Quote:
Level 30 job quest requirements have been adjusted as follows:
Before:
Players must reach level 30 with the job’s associated class.
After:
Players must reach level 30 with the job’s associated class, and have completed the main scenario quest "Sylph-management."

The colors of the assorted fruit furnishing have been adjusted to better compliment other furnishings.

Battle System
The Second Coil of Bahamut has been adjusted as follows:
Players can now queue for the Binding Coil of Bahamut solo via the Duty Finder. Furthermore, players must now meet the following item level requirements:

Duty Prerequisite
Second Coil of Bahamut – Turn 1 Average item level 90
Second Coil of Bahamut – Turn 2 Average item level 95
Second Coil of Bahamut – Turn 3 Average item level 100
Second Coil of Bahamut – Turn 4 Average item level 105

Mechanics within the Second Coil of Bahamut have been adjusted as follows:

Second Coil of Bahamut – Turn 1
Damage dealt by the attack Blighted Bouquet has been reduced.
Damage dealt by the attack Sharp Sting used by dark matter hornets has been reduced.
Dark matter hornets will no longer continue to spawn after phase transitions, even when players are afflicted by the Honey-glazed status effect.
Damage dealt by the attack Acid Spray used by acidic honey has been reduced. Furthermore, players will no longer receive a damage vulnerability debuff.

Second Coil of Bahamut – Turn 2
The attack power and evasion of Renauld has been reduced.
The Stone Curse status effect inflicted by Cursed Voice and Cursed Shriek has been changed to Petrification, which now lasts only 10 seconds. Furthermore, petrified players will no longer be immediately incapacitated upon taking damage.
When afflicted with Cursed Voice or Cursed Shriek, Renauld will now be petrified for 60 seconds.
Damage dealt by the ground attack Discipline has been reduced.

Second Coil of Bahamut – Turn 3
The enhancing effect granted to the Avatar when multiple support modules are charged in unison has been reduced.
Damage received from the Languishing effect when operating the support modules has been reduced.
Damage dealt by the attack Landmine Auto-detonation has been reduced.

Players will now receive the power of the Echo
The Echo will take effect upon entering the Second Coil of Bahamut, increasing players’ maximum HP, damage dealt, and healing potency by 10%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.
* The strength of the Echo is scheduled to be increased at a later date based on player progression in the Second Coil of Bahamut.

* The adjustments listed above will not be applied to the Second Coil of Bahamut (Savage).

The icons of certain rogue and ninja actions have been adjusted to improve visibility.

Resolved Issues
The following issues have been addressed.
An issue wherein the FATEs "Ho Ho Ho" and "Say My Name" could not be completed under certain conditions.
An issue during the first boss battle in Snowcloak wherein the Frozen debuff would apply even when taking preventative measures during the action Snow Drift.
An issue in the dungeon The Sunken Temple of Qarn (Hard) wherein the stones required to solve the magicked trap would occasionally spawn in an inaccessible location.
An issue in the dungeon The Sunken Temple of Qarn (Hard) wherein a character under the effect of Mummification continued to suffer loss of action and movement control even after the Mummification status ended.
An issue in the raid dungeon The Final Coil of Bahamut - Turn 2 wherein the ADS could not be attacked under certain conditions.
An issue in the raid dungeon The Final Coil of Bahamut - Turn 3 wherein the action Whitefire did not deal damage under certain conditions.
An issue wherein certain ROG/NIN primal weapons could not be delivered for Expert Delivery missions.
* These items can now be sold as well.
An issue wherein the weapons and shield from The Binding Coil of Bahamut could not be delivered for Expert Delivery missions.
* These items can now be sold as well.
An issue wherein desynthesizing ROG/NIN weapons would yield materials that were not part of their recipe.
An issue wherein the item icon for Heart Snatchers did not match its actual appearance.
An issue wherein the item icon for Canopus Stilettos did not match their actual appearance.
An issue wherein the following item icons did not match their actual appearance:
Gridanian Stilettos / Lominsan Stilettos / Ul’dahn Stilettos
An issue wherein players could not repurchase Lunar Summer Tanga or Pristine Egg Cap from the Calamity Salvager NPCs, even if they met all the requirements for doing so.
An issue wherein free companies and linkshells were not automatically deleted when deleting characters in a specific order.
An issue wherein houses in residential district subdivisions would not appear under certain conditions.
An issue wherein the dungeon icon for Snowcloak was not appearing on the map.
An issue wherein the bonuses granted by the furnishing item Afternoon Tea Set were incorrect.


tl;dr - All mechanics in SCoB turns 1/2/3 have been nerfed. Sounds like no more "whoops everyone's dead" moments. 10% echo in SCoB. No mechanical changes to T9.

Bunch of little shit fixed.

Nin/Rog ability icons changed a bit. They all looked like one man dancing badly. Mutilate is a mosher, dancing edge is someone very excitedly performing "The Carlton" and Shadow Fang looks like a guy walking like an egyptian. I don't know what they look like now.

Unlocking jobs requires main story progression. Probably supposed to curb gilseller ability.

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 Post subject: Re: 2.41 Notes
PostPosted: Tue Nov 18, 2014 5:47 am 
Crumpet
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Easier to read/understand Second Coil changes:

All Turns:
  • 10% Echo
  • Available to Duty Finder

Turn 6:
  • Blighted is no longer OHKO.
  • Bee sting (Bee alive too long) is no longer OHKO.
  • Honey debuff no longer keeps spawning extra bees in final phase.

Turn 7:
  • Renaulds don't OHKO people anymore.
  • Getting hit while petrified doesn't kill you anymore. Petrify lasts 10 seconds.
  • Petrify on Renaulds lasts twice as long. Probably don't need to worry about pushing phases anymore.
  • Purple poison rings no longer OHKO you when they explode.

Turn 8:
  • Boss is buffed less when towers increase at the same time.
  • Having one person hit multiple towers doesn't OHKO them anymore.
  • Landmine detonation is no longer an instant wipe.

Turn 9:
  • No changes other than 10% Echo buff.

Savage:
  • None of the above changes apply to Savage Coil.

I always said that there was no way on earth that they could open up Second Coil to the Duty Finder without nerfing the actual mechanics themselves.

I know those of us who have already beaten these will feel like it's being made too easy, but in all honestly I do kind of believe this is how coil should have been from the start. It always bugged me that compared to First Coil, Second Coil had shit tons of "stuff that kills you or everybody instantly".


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 Post subject: Re: 2.41 Notes
PostPosted: Tue Nov 18, 2014 10:58 am 
Incredibly Tough!
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I actually liked the difficulty of second coil a lot. Ohhh well. At least they have only added Echo to T9 rather than nerf out all of the mechanics.


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 Post subject: Re: 2.41 Notes
PostPosted: Tue Nov 18, 2014 11:07 am 
Crumpet
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DeadLegend wrote:
Nin/Rog ability icons changed a bit. They all looked like one man dancing badly. Mutilate is a mosher, dancing edge is someone very excitedly performing "The Carlton" and Shadow Fang looks like a guy walking like an egyptian. I don't know what they look like now.

For the curious:

Image


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 Post subject: Re: 2.41 Notes
PostPosted: Tue Nov 18, 2014 11:33 am 
DL Hughley
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Ah that's what I was hoping for, color coding. The icons can all look the bloody same as long as each has a different color. The sideways egyptian is pretty funny though.

I'm happy The Carlton still has a place in FFXIV.


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 Post subject: Re: 2.41 Notes
PostPosted: Tue Nov 18, 2014 2:45 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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People are reporting:

Blighted does about 3.5k
Renauds only hit for 800 (yes 800)

So basically t6 and 7 you can ignore these mechanics and just burn.


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 Post subject: Re: 2.41 Notes
PostPosted: Tue Nov 18, 2014 2:57 pm 
Even Match
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Wow.


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 Post subject: Re: 2.41 Notes
PostPosted: Tue Nov 18, 2014 3:33 pm 
Spammer, to the max!
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DeadLegend wrote:
Ah that's what I was hoping for, color coding. The icons can all look the bloody same as long as each has a different color. The sideways egyptian is pretty funny though.

I'm happy The Carlton still has a place in FFXIV.



x, velcro fly onry



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