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PostPosted: Fri Jul 22, 2005 11:27 am 
Too Weak
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I read this - I thought this was the fact behind the methods.

Crossbow-
In short range - under 10 meters - international competitions rigs are set for close range only...
Can't use the same crossbow in a 30-50 meter competition as the sights are all off...

Student Paper

I would have been smart to have different bows for different ranges...

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PostPosted: Fri Jul 22, 2005 12:23 pm 
Even Match
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Seiiguram wrote:
If you're up close, you should be doing more damage because there's less wind resistance to reduce the velocity of the projectile.


not true sei-at closer range the projectile doesnt get enough speed to do as much dmg as it can potentially right distance to far = lower speed on impact to close is just not as effective but @ right distance you will do ALOT truse me i was with a sam/rng did sidewinder for 1200+ and normal RA for 100-130

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PostPosted: Fri Jul 22, 2005 2:49 pm 
Too Weak
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Man.......Out of Town still in Vegas...wont be back till next week. So what ive been reading about this shit is basically its a damage issue and not accuracy? How much of a problem has it been in exp parties with regards to Rng positioning?

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PostPosted: Fri Jul 22, 2005 4:05 pm 
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grim- if you got the space and you dont wanna make a brd go crazy being too close to mage or something or outta range for minuet its not that big of prob on position
the dmg nerf is teh gay ._.

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PostPosted: Fri Jul 22, 2005 5:44 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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im gonna test Utusu click off time again to see when the last possible second is. but it seems they changed the click off time so you have a 1-2 second open time for a mob to hit you. because SE is pist that ninjas are tanks and useful and not a shitty job used as a puller and shitty DD.

and i see you keep going back to the rng using war to make up for lost power. um this doesnt really "make up" for the lost power. before i did good dmg, and had 6 shadows protecting my assy 200 evasion skill at 75. now i have 0 shadows, def down, assy evasion skill and "maybe" the same dmg or a little lower than before, oh and cant use 2 weapons for stats... sounds freakin hot, actually sounds crappy.

as far as i can see they pretty much screwed the jobs i play, whm only thing left for them to do is make an item with petrify resist x10000 and whm is out, rng killed, and slowly trying to make ninja nothing more than something you sub for dual wield. all i need now is a good Eq/ffxi style mmorpg to come out and goodbye SE.

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PostPosted: Fri Jul 22, 2005 5:55 pm 
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The TP nerf back in march 04 knocked a lot of players out of the game, just as it seems this utsu nerf coupled with ranged atk nerf will do.

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PostPosted: Fri Jul 22, 2005 7:50 pm 
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fun fact: melee rng is the new melee rdm
:o

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PostPosted: Fri Jul 22, 2005 8:43 pm 
Even Match
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Xiona wrote:
im gonna test Utusu click off time again to see when the last possible second is. but it seems they changed the click off time so you have a 1-2 second open time for a mob to hit you. because SE is pist that ninjas are tanks and useful and not a shitty job used as a puller and shitty DD.

and i see you keep going back to the rng using war to make up for lost power. um this doesnt really "make up" for the lost power. before i did good dmg, and had 6 shadows protecting my assy 200 evasion skill at 75. now i have 0 shadows, def down, assy evasion skill and "maybe" the same dmg or a little lower than before, oh and cant use 2 weapons for stats... sounds freakin hot, actually sounds crappy.

as far as i can see they pretty much screwed the jobs i play, whm only thing left for them to do is make an item with petrify resist x10000 and whm is out, rng killed, and slowly trying to make ninja nothing more than something you sub for dual wield. all i need now is a good Eq/ffxi style mmorpg to come out and goodbye SE.


xi...
nin are hawt DD..... trust me <_<

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PostPosted: Fri Jul 22, 2005 8:56 pm 
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Quote:
not true sei-at closer range the projectile doesnt get enough speed to do as much dmg as it can potentially right distance to far = lower speed on impact to close is just not as effective but @ right distance you will do ALOT truse



Not to be nitpick or anything, but a projectile can't go faster if distance is larger. It can only slowdown with time due to air resist.

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PostPosted: Fri Jul 22, 2005 9:53 pm 
Too Weak
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Quote:
im gonna test Utusu click off time again to see when the last possible second is. but it seems they changed the click off time so you have a 1-2 second open time for a mob to hit you. because SE is pist that ninjas are tanks and useful and not a shitty job used as a puller and shitty DD.


Most NINs are not reporting any difference in tanking at all.

As for RNGs, it's a nerf no doubt it, but it's not the end of the world either. Good career RNGs will find ways to regain some lose power. It won't be the same as before but I rather have skill RNGs than average RNGs that jump on the bandwagon.


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PostPosted: Fri Jul 22, 2005 11:04 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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yea i guess i was lagging on the utusu casting. dont ask me how it was all night but today it worked normal. as for being a seasoned rng, yea im sure i can find a way to make my dmg almost the same as before... but my problem was that to do that it seems i lose a major amount of accuracy. 50% slug shots is not good when you merit cap marksmanship. not gonna bother crying anymore because ive vented and quite frankly am sick of hearing ppl defend the gayness of this nerf. as i said before dmg nerf vs lv is understandable but accuracy and dmg nerf is a bit rediculous.

have fun playing im off to lv war, so i can cry when i hit 75 and they remove rampage :P

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PostPosted: Sat Jul 23, 2005 2:36 am 
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Yeah I had that issue with Uts yesterday too Xiona but its ok today lol. Maybe just lag on my part but dont know O_o

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PostPosted: Sat Jul 23, 2005 11:06 am 
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Kaylia wrote:
Not to be nitpick or anything, but a projectile can't go faster if distance is larger. It can only slowdown with time due to air resist.



naw theres a point where if your at *perfect* distance itl have its maximum speed

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PostPosted: Sat Jul 23, 2005 4:48 pm 
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Man SE really F'ed up.... :evil:

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PostPosted: Sat Jul 23, 2005 5:58 pm 
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lol i dont think SE F'ed up at all. rng was overpowered. now its not. the end.

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PostPosted: Sat Jul 23, 2005 6:54 pm 
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SE nerfs too hard. Why don't they just try and balance and not Nerf something down to nothingness


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PostPosted: Sat Jul 23, 2005 7:39 pm 
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^^^Unfortunatly this is balancing.

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PostPosted: Sat Jul 23, 2005 8:24 pm 
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Sefier wrote:
Kaylia wrote:
Not to be nitpick or anything, but a projectile can't go faster if distance is larger. It can only slowdown with time due to air resist.



naw theres a point where if your at *perfect* distance itl have its maximum speed


No >_> Stuff cant accelerate by themselves. I guess they do ingame, but not irl

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PostPosted: Sat Jul 23, 2005 8:26 pm 
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Fattino is right, making all the jobs as powerful as RNG would make the game a far too easy and boring mess. So the only way to balance is weaken ranged attacks.

First people complained that SE is making the game too easy and leveling too fast, now they're complaining that SE made the game too hard and leveling too slow because RNGs dont kill IT mobs in under 2 seconds anymore. I sometimes wonder what some of you guys want..

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PostPosted: Sat Jul 23, 2005 9:34 pm 
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Kay
try shoot a BB gun on yourself to compare.... from point blank and from a few inches distance

Ppl always said rng is overpowered... but yet rngs are still used anyway
Shoulda used other jobs if u dont like an overpowered job


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PostPosted: Sat Jul 23, 2005 11:26 pm 
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Kaylia wrote:
No >_> Stuff cant accelerate by themselves. I guess they do ingame, but not irl


My physics is rusty, and I was terrible at it, so chances are i'm wrong, but as far as I know...

It's called Archery for a reason. You're not supposed to fire on a horrizontal plane. You're supposed to fire upwards in an arc. As the arrow falls on it's verticle axis it will gain velocity. Acceleration in each axis are independant of each other, so this won't effect it's horizontal axis, thus it's velocity will be greater over time.

You're right, objects can not accelerate by themselves. One of the laws of motion. But it's not accelerating by itself, gravity is a force acting upon it.


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PostPosted: Sun Jul 24, 2005 1:37 am 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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yea archery is based on speed from the arch of it having gravity hurl it to the ground... guns however lose velocity farther away. so really se shoulda made guns normal dmg point blank and crappy far away.

and fat, rngs werent the highest dmg dealers. sorry to say but war in xp pt kill rng dmg. only thing that shoulda been changed was the dmg VS the lv of a mob. look out wars and mnks, sam and drg gonna cry about your dmg now and get you nerfed :P

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PostPosted: Sun Jul 24, 2005 1:48 am 
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ur wrong xi. because u had insane damage that could hit from far away which is a key point. try telling me ur rng on a kited mob has lower DPS than a war. the problem with rng is that it could do insane damage from anywhere on the playing field instead of just on t2t stuff.

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PostPosted: Sun Jul 24, 2005 1:50 am 
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Hello. this is my 1st post on here. Anyway I believe that if RNG is going to cost so much gil. Then yeah,they should do that kind of damage. If nething they could have just made Sidewinder/Slug Shot even less accurate.. People will say huh!? its already inaccurate but when you get to about 60+ you 'RARELY' miss it nemore. There is so much rng acc gear and with sushi its not even funny how much acc u then have.. Or even they could have put a tp nerf on rng.Give less tp per bolt/bullet/arrow. But what they did is just rediculous if u ask me. I am just glad rng is not my main and i am not stuck going to sky with that job now. All I can say after the update is Genbu>RNG.

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PostPosted: Sun Jul 24, 2005 1:54 am 
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thats another thing... whats with u people and using rng against genbu

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