As I have understand it, some HNM's like King Behemoth, King Arthro, Nidhogg etc are nearly unclaimable for NA linshells because of JP linkshells such as KFC that monopolize HNM spawns and have advantage in latency or use bots/packet sniffers.
Appearently GMs are now thinking of making these HNMs spawnable the same way the gods in Tu'Lia are spawned, giving all the players a chance to claim them.
This is what I found on KI:
Quote:
As we all know the monopolization of monsters in this game (Final Fantasy XI) is an annoyance and something that I understand is one of the things the development team is trying to help prevent. Currently there are certain monsters in this game which will only spawn once a day, people do not wish to fight these monsters to obtain large amounts of game currency but to acquire items which can only be obtained by defeating these monsters. Not only do these monsters only spawn once a day but there is a three hour window in which they may spawn, currently the standard method is to take as many people as possible to the area around the time the monster is due to spawn and hope to provoke it before any other linkshell. This leads to the use of third party programs in order to gain an upper hand over other people in the area something which I know Square Enix is against and after the following conversation I had with one of your GM staff I am in the understanding that it is something you are unable to detect;
Marath > so unless the 3rd party program is in use when the GM investigates there is no way to catch them?
GM Kazrift > This limitation exists for programs that spam provoke, chii blast, etc.. And yes, unless it is in use there is no way to catch them.
During this conversation the GM Kazrift explained that unless a GM is present when these types of programs are in use they are not able to be detected using the tools that GMs currently have available to them. This petition is not aimed at making it harder to pull monsters or changing any ping delays that exist in this game but to change the way in which these monsters spawn.
In the area Tu’Lia there are monsters such as Kirin, Genbu, Suzaku, Seiryu and Byakko who spawn under the condition that a set of items is traded to a ??? in Ru’aun Gardens or Shrine of Ru’Avitau. My suggestion is that the monsters Behemoth, King Behemoth, Fafnir, Nidhogg, Adamantoise and Aspidochelone be changed to a similar condition. I asked the GM Kazrift if this seemed like a feasible idea to them and they not only said that it was but that GMs working for Square Enix had suggested it before me
Marath > i have an idea on how to make the spawns of these NMs fair but if i make a suggestion to the development team
Marath > what are the chances that it will be implemented?
GM Kazrift > Depends on the feasibility. You can make suggestions through the Feedback email form that is in the Service and Support section of the POL viewer and every single one is read by the development team.
Marath > my idea is to make the NMs such as Fafnir/Nidhogg have the same spawn contitions as say Genbu or Suzaku
Marath > how feasible would you think that idea is?
GM Kazrift > Very. I think it is a good idea as well and some GMs have proposed this idea.
I submit this as a suggestion to you as the current situation is not something that can be enjoyed by everyone and waiting for three hours in an area for a monster to spawn then having someone who is using a third party program to attack the monster before you is unfair.
As to how this could be implemented;
In the area outside Dragon’s Aery there are Malboro type monsters that are never fought for experience, inside the Aery there are Darters and Spiders that also go untouched, it would be possible to make one or two of these monsters drop the items needed to spawn Fafnir by trading to a ??? inside the area where the monster would usually spawn, Fafnir could drop a seal (Much like Genbu) which could be traded to the same ??? to spawn Nidhogg.
Adamantoise/Aspidochelone in Valley of sorrows is in an area of Manticore, Giant Birds and Raptors which are so deep in the area that they are never used for experience points these could be used to hold items needed to trade to a ??? in order to spawn Adamantoise who once defeated would drop a seal which could be traded to the same ??? in order to spawn Aspidochelone
As for Behemoth/King Behemoth this one puzzled me for a while as the only monsters in this area are low level monsters and would not prove much of a challenge then I thought slightly further a field to Delkfutt’s Tower on the very upper levels are Magic Pots and Giants which are never used for experience points and could hold the items needed to spawn Behemoth from a ??? in Behemoth’s Dominion again once defeated Behemoth would drop a seal which could be used to spawn King Behemoth from the same ???
A lot of monsters already use this process to spawn them and none of these monsters or the items needed are monopolized because there is enough time in the day to spawn enough monsters for everyone to fight.
Discuss.